On Mon, Mar 10, 2025 at 7:14 AM Alyssa Rosenzweig <alyssa@xxxxxxxxxxxxx> wrote: > > This adds the UAPI for the Asahi driver targeting the GPU in the Apple > M1 and M2 series systems on chip. The UAPI design is based on other > modern Vulkan-capable drivers, including Xe and Panthor. Memory > management is based on explicit VM management. Synchronization is > exclusively explicit sync. > > This UAPI is validated against our open source Mesa stack, which is > fully conformant to the OpenGL 4.6, OpenGL ES 3.2, OpenCL 3.0, and > Vulkan 1.4 standards. The Vulkan driver supports sparse, exercising the > VM_BIND mechanism. > > This patch adds the standalone UAPI header. It is implemented by an open > source DRM driver written in Rust. We fully intend to upstream this > driver when possible. However, as a production graphics driver, it > depends on a significant number of Rust abstractions that will take a > long time to upstream. In the mean time, our userspace is upstream in > Mesa but is not allowed to probe with upstream Mesa as the UAPI is not > yet reviewed and merged in the upstream kernel. Although we ship a > patched Mesa in Fedora Asahi Remix, any containers shipping upstream > Mesa builds are broken for our users, including upstream Flatpak and > Waydroid runtimes. Additionally, it forces us to maintain forks of Mesa > and virglrenderer, which complicates bisects. > > The intention in sending out this patch is for this UAPI to be > thoroughly reviewed. Once we as the DRM community are satisfied with the > UAPI, this header lands signifying that the UAPI is stable and must only > be evolved in backwards-compatible ways; it will be the UAPI implemented > in the DRM driver that eventually lands upstream. That promise lets us > enable upstream Mesa, solving all these issues while the upstream Rust > abstractions are developed. > > https://github.com/alyssarosenzweig/linux/commits/agx/uapi/ contains the > DRM driver implementing this proposed UAPI. > > https://github.com/alyssarosenzweig/mesa/tree/agx-uapi contains the Mesa > patches to implement this proposed UAPI. > > That Linux and Mesa branch together give a complete graphics/compute > stack on top of this UAPI. > > Co-developed-by: Asahi Lina <lina@xxxxxxxxxxxxx> > Signed-off-by: Asahi Lina <lina@xxxxxxxxxxxxx> > Signed-off-by: Alyssa Rosenzweig <alyssa@xxxxxxxxxxxxx> > --- > Documentation/gpu/driver-uapi.rst | 5 + > MAINTAINERS | 1 + > include/uapi/drm/asahi_drm.h | 1153 +++++++++++++++++++++++++++++++++++++ > 3 files changed, 1159 insertions(+) > > diff --git a/Documentation/gpu/driver-uapi.rst b/Documentation/gpu/driver-uapi.rst > index 971cdb4816fc98d80a64d93637481d10c2e79718..1f15a8ca126516c23bd7374cc4aead0dfbbccf67 100644 > --- a/Documentation/gpu/driver-uapi.rst > +++ b/Documentation/gpu/driver-uapi.rst > @@ -27,3 +27,8 @@ drm/xe uAPI > =========== > > .. kernel-doc:: include/uapi/drm/xe_drm.h > + > +drm/asahi uAPI > +================ > + > +.. kernel-doc:: include/uapi/drm/asahi_drm.h > diff --git a/MAINTAINERS b/MAINTAINERS > index d1050702f681fbd0e4e2d0457b2ba569a64070d9..7f692a935808d4ec82ee741324f8043302dae491 100644 > --- a/MAINTAINERS > +++ b/MAINTAINERS > @@ -2256,6 +2256,7 @@ F: drivers/watchdog/apple_wdt.c > F: include/dt-bindings/interrupt-controller/apple-aic.h > F: include/dt-bindings/pinctrl/apple.h > F: include/linux/soc/apple/* > +F: include/uapi/drm/asahi_drm.h > > ARM/ARTPEC MACHINE SUPPORT > M: Jesper Nilsson <jesper.nilsson@xxxxxxxx> > diff --git a/include/uapi/drm/asahi_drm.h b/include/uapi/drm/asahi_drm.h > new file mode 100644 > index 0000000000000000000000000000000000000000..1491ddbf807d1a26d7d5c5df78a7a988787d15c4 > --- /dev/null > +++ b/include/uapi/drm/asahi_drm.h > @@ -0,0 +1,1153 @@ > +/* SPDX-License-Identifier: MIT */ > +/* > + * Copyright (C) The Asahi Linux Contributors > + * Copyright (C) 2018-2023 Collabora Ltd. > + * Copyright (C) 2014-2018 Broadcom > + */ > +#ifndef _ASAHI_DRM_H_ > +#define _ASAHI_DRM_H_ > + > +#include "drm.h" > + > +#if defined(__cplusplus) > +extern "C" { > +#endif > + > +/** > + * DOC: Introduction to the Asahi UAPI > + * > + * This documentation describes the Asahi IOCTLs. > + * > + * Just a few generic rules about the data passed to the Asahi IOCTLs (cribbed > + * from Panthor): > + * > + * - Structures must be aligned on 64-bit/8-byte. If the object is not > + * naturally aligned, a padding field must be added. > + * - Fields must be explicitly aligned to their natural type alignment with > + * pad[0..N] fields. > + * - All padding fields will be checked by the driver to make sure they are > + * zeroed. > + * - Flags can be added, but not removed/replaced. > + * - New fields can be added to the main structures (the structures > + * directly passed to the ioctl). Those fields can be added at the end of > + * the structure, or replace existing padding fields. Any new field being > + * added must preserve the behavior that existed before those fields were > + * added when a value of zero is passed. > + * - New fields can be added to indirect objects (objects pointed by the > + * main structure), iff those objects are passed a size to reflect the > + * size known by the userspace driver (see > + * drm_asahi_command::cmd_buffer_size). > + * - If the kernel driver is too old to know some fields, those will be > + * ignored if zero, and otherwise rejected (and so will be zero on output). > + * - If userspace is too old to know some fields, those will be zeroed > + * (input) before the structure is parsed by the kernel driver. > + * - Each new flag/field addition must come with a driver version update so > + * the userspace driver doesn't have to trial and error to know which > + * flags are supported. > + * - Structures should not contain unions, as this would defeat the > + * extensibility of such structures. > + * - IOCTLs can't be removed or replaced. New IOCTL IDs should be placed > + * at the end of the drm_asahi_ioctl_id enum. > + */ > + > +/** > + * enum drm_asahi_ioctl_id - IOCTL IDs > + * > + * Place new ioctls at the end, don't re-order, don't replace or remove entries. > + * > + * These IDs are not meant to be used directly. Use the DRM_IOCTL_ASAHI_xxx > + * definitions instead. > + */ > +enum drm_asahi_ioctl_id { > + /** @DRM_ASAHI_GET_PARAMS: Query device properties. */ > + DRM_ASAHI_GET_PARAMS = 0, > + > + /** @DRM_ASAHI_VM_CREATE: Create a GPU VM address space. */ > + DRM_ASAHI_VM_CREATE, > + > + /** @DRM_ASAHI_VM_DESTROY: Destroy a VM. */ > + DRM_ASAHI_VM_DESTROY, > + > + /** @DRM_ASAHI_GEM_CREATE: Create a buffer object. */ > + DRM_ASAHI_GEM_CREATE, > + > + /** > + * @DRM_ASAHI_GEM_MMAP_OFFSET: Get offset to pass to mmap() to map a > + * given GEM handle. > + */ > + DRM_ASAHI_GEM_MMAP_OFFSET, > + > + /** @DRM_ASAHI_GEM_BIND: Bind/unbind memory to a VM. */ > + DRM_ASAHI_GEM_BIND, > + > + /** @DRM_ASAHI_QUEUE_CREATE: Create a scheduling queue. */ > + DRM_ASAHI_QUEUE_CREATE, > + > + /** @DRM_ASAHI_QUEUE_DESTROY: Destroy a scheduling queue. */ > + DRM_ASAHI_QUEUE_DESTROY, > + > + /** @DRM_ASAHI_SUBMIT: Submit an array of commands to a queue. */ > + DRM_ASAHI_SUBMIT, > + > + /** @DRM_ASAHI_GET_TIME: Query device time. */ > + DRM_ASAHI_GET_TIME, > + > + /** @DRM_ASAHI_GEM_BIND_OBJECT: Bind memory as a special object */ > + DRM_ASAHI_GEM_BIND_OBJECT, > +}; > + > +#define DRM_ASAHI_MAX_CLUSTERS 64 > + > +/** > + * struct drm_asahi_params_global - Global parameters. > + * > + * This struct may be queried by drm_asahi_get_params. > + */ > +struct drm_asahi_params_global { > + /** @features: Feature bits from drm_asahi_feature */ > + __u64 features; > + > + /** @gpu_generation: GPU generation, e.g. 13 for G13G */ > + __u32 gpu_generation; > + > + /** @gpu_variant: GPU variant as a character, e.g. 'G' for G13G */ > + __u32 gpu_variant; > + > + /** > + * @gpu_revision: GPU revision in BCD, e.g. 0x00 for 'A0' or > + * 0x21 for 'C1' > + */ > + __u32 gpu_revision; > + > + /** @chip_id: Chip ID in BCD, e.g. 0x8103 for T8103 */ > + __u32 chip_id; > + > + /** @num_dies: Number of dies in the SoC */ > + __u32 num_dies; > + > + /** @num_clusters_total: Number of GPU clusters (across all dies) */ > + __u32 num_clusters_total; > + > + /** > + * @num_cores_per_cluster: Number of logical cores per cluster > + * (including inactive/nonexistent) > + */ > + __u32 num_cores_per_cluster; > + > + /** @num_frags_per_cluster: Number of frags per cluster */ > + __u32 num_frags_per_cluster; > + > + /** @num_gps_per_cluster: Number of GPs per cluster */ > + __u32 num_gps_per_cluster; > + > + /** @pad: MBZ */ > + __u32 pad; > + > + /** @core_masks: Bitmask of present/enabled cores per cluster */ > + __u64 core_masks[DRM_ASAHI_MAX_CLUSTERS]; > + > + /** @timer_frequency_hz: Clock frequency for timestamps */ > + __u64 timer_frequency_hz; > + > + /** @min_frequency_khz: Minimum GPU core clock frequency */ > + __u32 min_frequency_khz; > + > + /** @max_frequency_khz: Maximum GPU core clock frequency */ > + __u32 max_frequency_khz; > + > + /** @max_power_mw: Maximum GPU power consumption */ > + __u32 max_power_mw; > + > + /** @vm_page_size: GPU VM page size */ > + __u32 vm_page_size; > + > + /** @vm_user_start: VM user range start VMA */ > + __u64 vm_user_start; > + > + /** @vm_user_end: VM user range end VMA */ > + __u64 vm_user_end; > + > + /** > + * @vm_kernel_min_size: Minimum kernel VMA window size within user > + * range > + */ > + __u64 vm_kernel_min_size; > + > + /** > + * @max_commands_per_submission: Maximum number of supported commands > + * per submission > + */ > + __u32 max_commands_per_submission; > + > + /** > + * @max_attachments: Maximum number of drm_asahi_attachment's per > + * command > + */ > + __u32 max_attachments; > + > + /** > + * @firmware_version: GPU firmware version, as 4 integers > + */ > + __u32 firmware_version[4]; > + > + /** > + * @user_timestamp_frequency_hz: Timebase frequency for user timestamps > + */ > + __u64 user_timestamp_frequency_hz; > +}; > + > +/** > + * enum drm_asahi_feature - Feature bits > + * > + * This covers only features that userspace cannot infer from the architecture > + * version. Most features don't need to be here. > + */ > +enum drm_asahi_feature { > + /** > + * @DRM_ASAHI_FEATURE_SOFT_FAULTS: GPU has "soft fault" enabled. Shader > + * loads of unmapped memory will return zero. Shader stores to unmapped > + * memory will be silently discarded. Note that only shader load/store > + * is affected. Other hardware units are not affected, notably including > + * texture sampling. > + */ > + DRM_ASAHI_FEATURE_SOFT_FAULTS = (1UL) << 0, > +}; > + > +/** > + * struct drm_asahi_get_params - Arguments passed to DRM_IOCTL_ASAHI_GET_PARAMS > + */ > +struct drm_asahi_get_params { > + /** @param_group: Parameter group to fetch (MBZ) */ > + __u32 param_group; > + > + /** @pad: MBZ */ > + __u32 pad; > + > + /** @pointer: User pointer to write parameter struct */ > + __u64 pointer; > + > + /** @size: Size of user buffer, max size supported on return */ > + __u64 size; > +}; > + > +/** > + * struct drm_asahi_vm_create - Arguments passed to DRM_IOCTL_ASAHI_VM_CREATE > + */ > +struct drm_asahi_vm_create { > + /** @kernel_start: Start of the kernel-reserved address range */ > + __u64 kernel_start; > + > + /** @kernel_end: End of the kernel-reserved address range */ > + __u64 kernel_end; > + > + /** @vm_id: Returned VM ID */ > + __u32 vm_id; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * struct drm_asahi_vm_destroy - Arguments passed to DRM_IOCTL_ASAHI_VM_DESTROY > + */ > +struct drm_asahi_vm_destroy { > + /** @vm_id: VM ID to be destroyed */ > + __u32 vm_id; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * define ASAHI_GEM_WRITEBACK - BO should be CPU-mapped as writeback. > + * > + * Map as writeback instead of write-combine. This optimizes for CPU reads. > + */ > +#define ASAHI_GEM_WRITEBACK (1L << 0) > + > +/** > + * define ASAHI_GEM_VM_PRIVATE - BO is private to this GPU VM (no exports) > + */ > +#define ASAHI_GEM_VM_PRIVATE (1L << 1) > + > +/** > + * struct drm_asahi_gem_create - Arguments passed to DRM_IOCTL_ASAHI_GEM_CREATE > + */ > +struct drm_asahi_gem_create { > + /** @size: Size of the BO */ > + __u64 size; > + > + /** @flags: Combination of ASAHI_GEM_* flags. */ > + __u32 flags; > + > + /** > + * @vm_id: VM ID to assign to the BO, if ASAHI_GEM_VM_PRIVATE is set > + */ > + __u32 vm_id; > + > + /** @handle: Returned GEM handle for the BO */ > + __u32 handle; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * struct drm_asahi_gem_mmap_offset - Arguments passed to > + * DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET > + */ > +struct drm_asahi_gem_mmap_offset { > + /** @handle: Handle for the object being mapped. */ > + __u32 handle; > + > + /** @flags: Must be zero */ > + __u32 flags; > + > + /** @offset: The fake offset to use for subsequent mmap call */ > + __u64 offset; > +}; > + > +/** > + * enum drm_asahi_bind_op - Bind operation > + */ > +enum drm_asahi_bind_op { > + /** @ASAHI_BIND_OP_BIND: Bind a BO to a GPU VMA range */ > + ASAHI_BIND_OP_BIND = 0, > + > + /** @ASAHI_BIND_OP_UNBIND: Unbind a GPU VMA range */ > + ASAHI_BIND_OP_UNBIND = 1, > + > + /** @ASAHI_BIND_OP_UNBIND_ALL: Unbind all mappings of a given BO */ > + ASAHI_BIND_OP_UNBIND_ALL = 2, > +}; > + > +/** > + * define ASAHI_BIND_READ - Map BO with GPU read permission > + */ > +#define ASAHI_BIND_READ (1L << 0) > + > +/** > + * define ASAHI_BIND_WRITE - Map BO with GPU write permission > + */ > +#define ASAHI_BIND_WRITE (1L << 1) > + > +/** > + * define ASAHI_BIND_SINGLE_PAGE - Map a single page of the BO repeatedly across > + * the VA range. > + * > + * This is useful to fill a VA range with scratch pages or zero pages. It is > + * intended as a mechanism to accelerate sparse. > + */ > +#define ASAHI_BIND_SINGLE_PAGE (1L << 2) > + > +/** > + * struct drm_asahi_gem_bind - Arguments passed to > + * DRM_IOCTL_ASAHI_GEM_BIND > + */ > +struct drm_asahi_gem_bind { > + /** @op: Bind operation (enum drm_asahi_bind_op) */ > + __u32 op; > + > + /** @flags: One or more of ASAHI_BIND_* (BIND only) */ > + __u32 flags; > + > + /** @handle: GEM object to bind/unbind (BIND or UNBIND_ALL) */ > + __u32 handle; > + > + /** @vm_id: The ID of the VM to operate on */ > + __u32 vm_id; > + > + /** @offset: Offset into the object (BIND only) */ > + __u64 offset; > + > + /** > + * @range: Number of bytes to bind/unbind to addr (BIND or UNBIND only) > + */ > + __u64 range; > + > + /** @addr: Address to bind to (BIND or UNBIND only) */ > + __u64 addr; > +}; No in/out syncobj/fences? This seems to diverge from xe/nouveau/panthor.. > + > +/** > + * enum drm_asahi_bind_object_op - Special object bind operation > + */ > +enum drm_asahi_bind_object_op { > + /** @ASAHI_BIND_OBJECT_OP_BIND: Bind a BO as a special GPU object */ > + ASAHI_BIND_OBJECT_OP_BIND = 0, > + > + /** @ASAHI_BIND_OBJECT_OP_UNBIND: Unbind a special GPU object */ > + ASAHI_BIND_OBJECT_OP_UNBIND = 1, > +}; > + > +/** > + * define ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS - Map a BO as a timestamp buffer > + */ > +#define ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS (1L << 0) > + > +/** > + * struct drm_asahi_gem_bind_object - Arguments passed to > + * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT > + */ > +struct drm_asahi_gem_bind_object { > + /** @op: Bind operation (enum drm_asahi_bind_object_op) */ > + __u32 op; > + > + /** @flags: One or more of ASAHI_BIND_OBJECT_* */ > + __u32 flags; > + > + /** @handle: GEM object to bind/unbind (BIND) */ > + __u32 handle; > + > + /** @vm_id: The ID of the VM to operate on (MBZ currently) */ > + __u32 vm_id; > + > + /** @offset: Offset into the object (BIND only) */ > + __u64 offset; > + > + /** @range: Number of bytes to bind/unbind (BIND only) */ > + __u64 range; > + > + /** @object_handle: Object handle (out for BIND, in for UNBIND) */ > + __u32 object_handle; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * enum drm_asahi_cmd_type - Command type > + */ > +enum drm_asahi_cmd_type { > + /** > + * @DRM_ASAHI_CMD_RENDER: Render command, executing on the render > + * subqueue. Combined vertex and fragment operation. > + */ > + DRM_ASAHI_CMD_RENDER = 0, > + > + /** @DRM_ASAHI_CMD_COMPUTE: Compute command on the compute subqueue. */ > + DRM_ASAHI_CMD_COMPUTE = 1, > +}; > + > +/** > + * enum drm_asahi_queue_cap - Queue capabilities > + */ > +enum drm_asahi_queue_cap { > + /** @DRM_ASAHI_QUEUE_CAP_RENDER: Supports render commands */ > + DRM_ASAHI_QUEUE_CAP_RENDER = (1UL << DRM_ASAHI_CMD_RENDER), > + > + /** @DRM_ASAHI_QUEUE_CAP_COMPUTE: Supports compute commands */ > + DRM_ASAHI_QUEUE_CAP_COMPUTE = (1UL << DRM_ASAHI_CMD_COMPUTE), > +}; > + > +/** > + * struct drm_asahi_queue_create - Arguments passed to > + * DRM_IOCTL_ASAHI_QUEUE_CREATE > + */ > +struct drm_asahi_queue_create { > + /** @flags: MBZ */ > + __u32 flags; > + > + /** @vm_id: The ID of the VM this queue is bound to */ > + __u32 vm_id; > + > + /** @queue_caps: Bitmask of DRM_ASAHI_QUEUE_CAP_* */ > + __u32 queue_caps; > + > + /** @priority: Queue priority, 0-3 */ > + __u32 priority; > + > + /** @queue_id: The returned queue ID */ > + __u32 queue_id; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * struct drm_asahi_queue_destroy - Arguments passed to > + * DRM_IOCTL_ASAHI_QUEUE_DESTROY > + */ > +struct drm_asahi_queue_destroy { > + /** @queue_id: The queue ID to be destroyed */ > + __u32 queue_id; > + > + /** @pad: MBZ */ > + __u32 pad; > +}; > + > +/** > + * enum drm_asahi_sync_type - Sync item type > + */ > +enum drm_asahi_sync_type { > + /** @DRM_ASAHI_SYNC_SYNCOBJ: Binary sync object */ > + DRM_ASAHI_SYNC_SYNCOBJ = 0, > + > + /** @DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ: Timeline sync object */ > + DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ = 1, > +}; IMHO it would still be worthwhile to also support fence fd's, since it would avoid a couple extra ioctls to convert btwn fence fds and syncobj for virtgpu native context.. BR, -R > + > +/** > + * struct drm_asahi_sync - Sync item > + */ > +struct drm_asahi_sync { > + /** @sync_type: One of drm_asahi_sync_type */ > + __u32 sync_type; > + > + /** @handle: The sync object handle */ > + __u32 handle; > + > + /** @timeline_value: Timeline value for timeline sync objects */ > + __u64 timeline_value; > +}; > + > +/** > + * enum drm_asahi_subqueue - Subqueue within a queue > + */ > +enum drm_asahi_subqueue { > + /** @DRM_ASAHI_SUBQUEUE_RENDER: Render subqueue */ > + DRM_ASAHI_SUBQUEUE_RENDER = 0, > + > + /** @DRM_ASAHI_SUBQUEUE_COMPUTE: Compute subqueue */ > + DRM_ASAHI_SUBQUEUE_COMPUTE = 1, > + > + /** > + * @DRM_ASAHI_SUBQUEUE_COUNT: Queue count, must remain multiple of 2 > + * for struct alignment > + */ > + DRM_ASAHI_SUBQUEUE_COUNT = 2, > +}; > + > +/** > + * define DRM_ASAHI_BARRIER_NONE - Command index for no barrier > + * > + * This special value may be passed in to drm_asahi_command::barriers[] to > + * indicate that the respective subqueue should not wait on any previous work. > + */ > +#define DRM_ASAHI_BARRIER_NONE ~(0U) > + > +/** > + * struct drm_asahi_command - Top level command structure > + */ > +struct drm_asahi_command { > + /** @cmd_type: One of drm_asahi_cmd_type */ > + __u32 cmd_type; > + > + /** @flags: Flags for command submission */ > + __u32 flags; > + > + /** @cmd_buffer: Pointer to the appropriate command buffer structure */ > + __u64 cmd_buffer; > + > + /** @cmd_buffer_size: Size of the command buffer structure */ > + __u64 cmd_buffer_size; > + > + /** @barriers: Array of command indices per subqueue to wait on */ > + __u32 barriers[DRM_ASAHI_SUBQUEUE_COUNT]; > +}; > + > +/** > + * struct drm_asahi_submit - Arguments passed to DRM_IOCTL_ASAHI_SUBMIT > + */ > +struct drm_asahi_submit { > + /** > + * @in_syncs: An optional array of drm_asahi_sync to wait on before > + * starting this job. > + */ > + __u64 in_syncs; > + > + /** > + * @out_syncs: An optional array of drm_asahi_sync objects to signal > + * upon completion. > + */ > + __u64 out_syncs; > + > + /** > + * @commands: Pointer to the drm_asahi_command array of commands to > + * submit. > + */ > + __u64 commands; > + > + /** @flags: Flags for command submission (MBZ) */ > + __u32 flags; > + > + /** @queue_id: The queue ID to be submitted to */ > + __u32 queue_id; > + > + /** > + * @in_sync_count: Number of sync objects to wait on before starting > + * this job. > + */ > + __u32 in_sync_count; > + > + /** > + * @out_sync_count: Number of sync objects to signal upon completion of > + * this job. > + */ > + __u32 out_sync_count; > + > + /** @command_count: Number of commands to be submitted */ > + __u32 command_count; > +}; > + > +/** > + * struct drm_asahi_attachment - Describe an "attachment". > + * > + * Attachments are any memory written by shaders, notably including render > + * target attachments written by the end-of-tile program. This is purely a hint > + * about the accessed memory regions. It is optional to specify, which is > + * fortunate as it cannot be specified precisely with bindless access anyway. > + * But where possible, it's probably a good idea for userspace to include these > + * hints, forwarded to the firmware. > + */ > +struct drm_asahi_attachment { > + /** @pointer: Base address of the attachment */ > + __u64 pointer; > + > + /** @size: Size of the attachment in bytes */ > + __u64 size; > + > + /** @pad: MBZ */ > + __u32 pad; > + > + /** @flags: MBZ */ > + __u32 flags; > +}; > + > +/** > + * define ASAHI_RENDER_VERTEX_SPILLS - Vertex stage shader spills > + */ > +#define ASAHI_RENDER_VERTEX_SPILLS (1UL << 0) > + > +/** > + * define ASAHI_RENDER_PROCESS_EMPTY_TILES - Process empty tiles through the > + * fragment load/store > + */ > +#define ASAHI_RENDER_PROCESS_EMPTY_TILES (1UL << 1) > + > +/** > + * define ASAHI_RENDER_NO_VERTEX_CLUSTERING - Run vertex stage on a single > + * cluster (on multicluster GPUs) > + * > + * This will harm performance but can workaround certain sync/coherency bugs, > + * and therefore is useful for debugging. > + */ > +#define ASAHI_RENDER_NO_VERTEX_CLUSTERING (1UL << 2) > + > +/** > + * define ASAHI_RENDER_DBIAS_IS_INT - Use integer depth bias formula. > + * > + * Graphics specifications contain two alternate formulas for depth bias, a > + * float formula used with floating-point depth buffers and an integer formula > + * using with unorm depth buffers. This flag specifies that the integer formula > + * should be used. If omitted, the float formula is used instead. > + * > + * This corresponds to bit 18 of the relevant hardware control register, so we > + * match that here for efficiency. > + */ > +#define ASAHI_RENDER_DBIAS_IS_INT (1UL << 18) > + > +/** > + * struct drm_asahi_zls_buffer - Describe a depth or stencil buffer. > + * > + * These fields correspond directly to hardware registers in the ZLS (Z > + * Load/Store) unit. Together, they configure a single depth or stencil buffer. > + * Typically, load/store/partial will all use the same values. However, the > + * hardware does not require this. > + */ > +struct drm_asahi_zls_buffer { > + /** @load: Base address of the buffer to load at the start */ > + __u64 load; > + > + /** @store: Base address of the buffer to store at the end */ > + __u64 store; > + > + /** > + * @partial: Base address of the buffer to load and store during a > + * partial render operation. > + */ > + __u64 partial; > + > + /** > + * @comp_load: If the load buffer is compressed, address of the > + * compression metadata section. > + */ > + __u64 comp_load; > + > + /** > + * @comp_store: If the load buffer is compressed, address of the > + * compression metadata section. > + */ > + __u64 comp_store; > + > + /** > + * @comp_partial: If the partial render buffer is compressed, address of > + * the compression metadata section. > + */ > + __u64 comp_partial; > + > + /** > + * @load_stride: If layered rendering is enabled, the number of bytes > + * between each layer of the load buffer. > + */ > + __u32 load_stride; > + > + /** > + * @store_stride: If layered rendering is enabled, the number of bytes > + * between each layer of the store buffer. > + */ > + __u32 store_stride; > + > + /** > + * @partial_stride: If layered rendering is enabled, the number of bytes > + * between each layer of the partial render buffer. > + */ > + __u32 partial_stride; > + > + /** > + * @comp_load_stride: If layered rendering is enabled, the number of bytes > + * between each layer of the compression metadata for loads. > + */ > + __u32 comp_load_stride; > + > + /** > + * @comp_store_stride: If layered rendering is enabled, the number of > + * bytes between each layer of the compression metadata for stores. > + */ > + __u32 comp_store_stride; > + > + /** > + * @comp_partial_stride: If layered rendering is enabled, the number of > + * bytes between each layer of the compression metadata for partial > + * renders. > + */ > + __u32 comp_partial_stride; > +}; > + > +/** > + * struct drm_asahi_timestamp - Describe a timestamp write. > + * > + * The firmware can optionally write the GPU timestamp at render pass > + * granularities, but it needs to be mapped specially via > + * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT. This structure therefore describes where to > + * write as a handle-offset pair, rather than a GPU address like normal. > + */ > +struct drm_asahi_timestamp { > + /** > + * @handle: Handle of the timestamp buffer, or 0 to skip this > + * timestamp. If nonzero, this must equal the value returned in > + * drm_asahi_gem_bind_object::object_handle. > + */ > + __u32 handle; > + > + /** @offset: Offset to write into the timestamp buffer */ > + __u32 offset; > +}; > + > +/** > + * struct drm_asahi_timestamps - Describe timestamp writes. > + * > + * Each operation that can be timestamped, can be timestamped at the start and > + * end. Therefore, drm_asahi_timestamp structs always come in pairs, bundled > + * together into drm_asahi_timestamps. > + */ > +struct drm_asahi_timestamps { > + /** @start: Timestamp recorded at the start of the operation */ > + struct drm_asahi_timestamp start; > + > + /** @end: Timestamp recorded at the end of the operation */ > + struct drm_asahi_timestamp end; > +}; > + > +/** > + * struct drm_asahi_helper_program - Describe helper program configuration. > + * > + * The helper program is a compute-like kernel required for various hardware > + * functionality. Its most important role is dynamically allocating > + * scratch/stack memory for individual subgroups, by partitioning a static > + * allocation shared for the whole device. It is supplied by userspace via > + * drm_asahi_helper_program and internally dispatched by the hardware as needed. > + */ > +struct drm_asahi_helper_program { > + /** > + * @binary: USC address to the helper program binary. This is a tagged > + * pointer with configuration in the bottom bits. > + */ > + __u32 binary; > + > + /** @cfg: Configuration bits for the helper program. */ > + __u32 cfg; > + > + /** > + * @data: Data passed to the helper program. This value is not > + * interpreted by the kernel, firmware, or hardware in any way. It is > + * simply a sideband for userspace, set with the submit ioctl and read > + * via special registers inside the helper program. > + * > + * In practice, userspace will pass a 64-bit GPU VA here pointing to the > + * actual arguments, which presumably don't fit in 64-bits. > + */ > + __u64 data; > +}; > + > +/** > + * struct drm_asahi_bg_eot - Describe a background or end-of-tile program. > + * > + * The background and end-of-tile programs are dispatched by the hardware at the > + * beginning and end of rendering. As the hardware "tilebuffer" is simply local > + * memory, these programs are necessary to implement API-level render targets. > + * The fragment-like background program is responsible for loading either the > + * clear colour or the existing render target contents, while the compute-like > + * end-of-tile program stores the tilebuffer contents to memory. > + */ > +struct drm_asahi_bg_eot { > + /** > + * @usc: USC address of the hardware USC words binding resources > + * (including images and uniforms) and the program itself. Note this is > + * an additional layer of indirection compared to the helper program, > + * avoiding the need for a sideband for data. This is a tagged pointer > + * with additional configuration in the bottom bits. > + */ > + __u32 usc; > + > + /** > + * @rsrc_spec: Resource specifier for the program. This is a packed > + * hardware data structure describing the required number of registers, > + * uniforms, bound textures, and bound samplers. > + */ > + __u32 rsrc_spec; > +}; > + > +/** > + * struct drm_asahi_cmd_render - Command to submit 3D > + * > + * This command submits a single render pass. The hardware control stream may > + * include many draws and subpasses, but within the command, the framebuffer > + * dimensions and attachments are fixed. > + * > + * The hardware requires the firmware to set a large number of Control Registers > + * setting up state at render pass granularity before each command rendering 3D. > + * The firmware bundles this state into data structures. Unfortunately, we > + * cannot expose either any of that directly to userspace, because the > + * kernel-firmware ABI is not stable. Although we can guarantee the firmware > + * updates in tandem with the kernel, we cannot break old userspace when > + * upgrading the firmware and kernel. Therefore, we need to abstract well the > + * data structures to avoid tying our hands with future firmwares. > + * > + * The bulk of drm_asahi_cmd_render therefore consists of values of hardware > + * control registers, marshalled via the firmware interface. > + * > + * The framebuffer/tilebuffer dimensions are also specified here. In addition to > + * being passed to the firmware/hardware, the kernel requires these dimensions > + * to calculate various essential tiling-related data structures. It is > + * unfortunate that our submits are heavier than on vendors with saner > + * hardware-software interfaces. The upshot is all of this information is > + * readily available to userspace with all current APIs. > + * > + * It looks odd - but it's not overly burdensome and it ensures we can remain > + * compatible with old userspace. > + */ > +struct drm_asahi_cmd_render { > + /** @flags: Zero or more of ASAHI_RENDER_* */ > + __u64 flags; > + > + /** @encoder_ptr: GPU base address to the hardware control stream */ > + __u64 encoder_ptr; > + > + /** > + * @usc_base: GPU base address for all USC binaries (shaders) used in > + * this command. USC addresses are 32-bit relative to this 64-bit base. > + */ > + __u64 usc_base; > + > + /** > + * @vertex_attachments: Pointer to drm_asahi_attachment array used for > + * the vertex portion of this command. > + */ > + __u64 vertex_attachments; > + > + /** > + * @fragment_attachments: Pointer to drm_asahi_attachment array used for > + * the fragment portion of this command. This includes the end-of-tile > + * shader, in addition to the fragment shaders themselves. > + */ > + __u64 fragment_attachments; > + > + /** > + * @vertex_attachment_count: Number of drm_asahi_attachment's pointed to > + * by vertex_attachments > + */ > + __u32 vertex_attachment_count; > + > + /** > + * @fragment_attachment_count: Number of drm_asahi_attachment's pointed > + * to by fragment_attachmenst > + */ > + __u32 fragment_attachment_count; > + > + /** @vertex_helper: Helper program used for the vertex shader */ > + struct drm_asahi_helper_program vertex_helper; > + > + /** @fragment_helper: Helper program used for the fragment shader */ > + struct drm_asahi_helper_program fragment_helper; > + > + /** > + * @isp_scissor_base: ISP_SCISSOR_BASE register value. GPU address of an > + * array of scissor descriptors indexed in the render pass. > + */ > + __u64 isp_scissor_base; > + > + /** > + * @isp_dbias_base: ISP_DBIAS_BASE register value. GPU address of an > + * array of depth bias values indexed in the render pass. > + */ > + __u64 isp_dbias_base; > + > + /** > + * @isp_oclqry_base: ISP_OCLQRY_BASE register value. GPU address of an > + * array of occlusion query results written by the render pass. > + */ > + __u64 isp_oclqry_base; > + > + /** @depth: Physical buffers backing the logical depth buffer */ > + struct drm_asahi_zls_buffer depth; > + > + /** @stencil: Physical buffers backing the logical stencil buffer */ > + struct drm_asahi_zls_buffer stencil; > + > + /** @zls_ctrl: ZLS_CTRL register value */ > + __u64 zls_ctrl; > + > + /** @ppp_multisamplectl: PPP_MULTISAMPLECTL register value */ > + __u64 ppp_multisamplectl; > + > + /** > + * @sampler_heap: Base address of the sampler heap. This heap is used > + * for both vertex shaders and fragment shaders. The registers are > + * per-stage, but there is no known use case for separate heaps. > + */ > + __u64 sampler_heap; > + > + /** @ppp_ctrl: PPP_CTRL register value */ > + __u32 ppp_ctrl; > + > + /** @width_px: Framebuffer width in pixels */ > + __u16 width_px; > + > + /** @height_px: Framebuffer height in pixels */ > + __u16 height_px; > + > + /** @layers: Number of layers in the framebuffer */ > + __u16 layers; > + > + /** @sampler_count: Number of samplers in the sampler heap. */ > + __u16 sampler_count; > + > + /** @utile_width_px: Width of a logical tilebuffer tile in pixels */ > + __u8 utile_width_px; > + > + /** @utile_height_px: Height of a logical tilebuffer tile in pixels */ > + __u8 utile_height_px; > + > + /** @samples: # of samples in the framebuffer. Must be 1, 2, or 4. */ > + __u8 samples; > + > + /** @sample_size_B: # of bytes in the tilebuffer required per sample. */ > + __u8 sample_size_B; > + > + /** @encoder_id: Opaque handle identifying what encoded this command. */ > + __u32 encoder_id; > + > + /** > + * @cmd_ta_id: Unique identifier for the Tiling Accelerator (TA) > + * portion of this command. > + */ > + __u32 cmd_ta_id; > + > + /** > + * @cmd_3d_id: Unique identifier for the 3D > + * portion of this command. > + */ > + __u32 cmd_3d_id; > + > + /** > + * @isp_merge_upper_x: 32-bit float used in the > + * hardware triangle merging. Calculate as: > + * > + * tan(60 deg) * width > + * > + * Making these values UAPI avoids requiring floating-point calculations > + * in the kernel in the hot path. > + */ > + __u32 isp_merge_upper_x; > + > + /** > + * @isp_merge_upper_y: 32-bit float. Calculate as: > + * > + * tan(60 deg) * height > + * > + * See @isp_merge_upper_x. > + */ > + > + __u32 isp_merge_upper_y; > + > + /** > + * @bg: Background program ran at the start of each tile at the start of > + * the render pass. > + */ > + struct drm_asahi_bg_eot bg; > + > + /** > + * @eot: End-of-tile program ran at the end of each tile at the end of > + * the render pass. > + */ > + struct drm_asahi_bg_eot eot; > + > + /** > + * @partial_bg: Background program ran at the start of each tile when > + * resuming the render pass during a partial render. > + */ > + struct drm_asahi_bg_eot partial_bg; > + > + /** > + * @partial_eot: End-of-tile program ran at the end of each tile when > + * pausing the render pass during a partial render. > + */ > + struct drm_asahi_bg_eot partial_eot; > + > + /** > + * @isp_zls_pixels: ISP_ZLS_PIXELS register value. This contains the > + * depth buffer width/height, which is allowed to differ from the > + * framebuffer width/height. > + */ > + __u32 isp_zls_pixels; > + > + /** > + * @isp_bgobjdepth: ISP_BGOBJDEPTH register value. This is the depth > + * buffer clear value, encoded in the depth buffer's format: either a > + * 32-bit float or a 16-bit unorm (with upper bits zeroed). > + */ > + __u32 isp_bgobjdepth; > + > + /** > + * @isp_bgobjvals: ISP_BGOBJVALS register value. The bottom 8-bits > + * contain the stencil buffer clear value. > + */ > + __u32 isp_bgobjvals; > + > + /** @ts_vtx: Timestamps for the vertex portion of the render */ > + struct drm_asahi_timestamps ts_vtx; > + > + /** @ts_frag: Timestamps for the fragment portion of the render */ > + struct drm_asahi_timestamps ts_frag; > +}; > + > +/** > + * struct drm_asahi_cmd_compute - Command to submit compute > + * > + * This command submits a control stream consisting of compute dispatches. There > + * is essentially no limit on how many compute dispatches may be included in a > + * single compute command, although timestamping only occurs at command > + * granularity. > + */ > +struct drm_asahi_cmd_compute { > + /** @flags: MBZ */ > + __u64 flags; > + > + /** @encoder_ptr: GPU base address to the hardware control stream */ > + __u64 encoder_ptr; > + > + /** > + * @encoder_end: GPU base address to the end of the hardware control > + * stream. Note this only considers the first contiguous segment of the > + * control stream, as the stream might jump elsewhere. > + */ > + __u64 encoder_end; > + > + /** > + * @usc_base: GPU Base address for all USC binaries (shaders) used in > + * this command. USC addresses are 32-bit relative to this 64-bit base. > + */ > + __u64 usc_base; > + > + /** > + * @attachments: Pointer to drm_asahi_attachment array used for > + * this command > + */ > + __u64 attachments; > + > + /** > + * @sampler_heap: Base address of the sampler heap. This heap is used > + * for both vertex shaders and fragment shaders. The registers are > + * per-stage, but there is no known use case for separate heaps. > + */ > + __u64 sampler_heap; > + > + /** > + * @attachment_count: Number of drm_asahi_attachments pointed to by > + * @attachments > + */ > + __u32 attachment_count; > + > + /** @sampler_count: Number of samplers in the sampler heap. */ > + __u32 sampler_count; > + > + /** @helper: Helper program used for this compute shader */ > + struct drm_asahi_helper_program helper; > + > + /** @encoder_id: Opaque handle identifying what encoded this command. */ > + __u32 encoder_id; > + > + /** @cmd_id: Unique identifier for this command. */ > + __u32 cmd_id; > + > + /** @ts: Timestamps for the compute command */ > + struct drm_asahi_timestamps ts; > +}; > + > +/** > + * struct drm_asahi_get_time - Arguments passed to DRM_IOCTL_ASAHI_GET_TIME > + */ > +struct drm_asahi_get_time { > + /** @flags: MBZ. */ > + __u64 flags; > + > + /** @gpu_timestamp: On return, the current GPU timestamp */ > + __u64 gpu_timestamp; > +}; > + > +/** > + * DRM_IOCTL_ASAHI() - Build an Asahi IOCTL number > + * @__access: Access type. Must be R, W or RW. > + * @__id: One of the DRM_ASAHI_xxx id. > + * @__type: Suffix of the type being passed to the IOCTL. > + * > + * Don't use this macro directly, use the DRM_IOCTL_ASAHI_xxx > + * values instead. > + * > + * Return: An IOCTL number to be passed to ioctl() from userspace. > + */ > +#define DRM_IOCTL_ASAHI(__access, __id, __type) \ > + DRM_IO ## __access(DRM_COMMAND_BASE + DRM_ASAHI_ ## __id, \ > + struct drm_asahi_ ## __type) > + > +/* Note: this is an enum so that it can be resolved by Rust bindgen. */ > +enum { > + DRM_IOCTL_ASAHI_GET_PARAMS = DRM_IOCTL_ASAHI(WR, GET_PARAMS, get_params), > + DRM_IOCTL_ASAHI_VM_CREATE = DRM_IOCTL_ASAHI(WR, VM_CREATE, vm_create), > + DRM_IOCTL_ASAHI_VM_DESTROY = DRM_IOCTL_ASAHI(W, VM_DESTROY, vm_destroy), > + DRM_IOCTL_ASAHI_GEM_CREATE = DRM_IOCTL_ASAHI(WR, GEM_CREATE, gem_create), > + DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET = DRM_IOCTL_ASAHI(WR, GEM_MMAP_OFFSET, gem_mmap_offset), > + DRM_IOCTL_ASAHI_GEM_BIND = DRM_IOCTL_ASAHI(W, GEM_BIND, gem_bind), > + DRM_IOCTL_ASAHI_QUEUE_CREATE = DRM_IOCTL_ASAHI(WR, QUEUE_CREATE, queue_create), > + DRM_IOCTL_ASAHI_QUEUE_DESTROY = DRM_IOCTL_ASAHI(W, QUEUE_DESTROY, queue_destroy), > + DRM_IOCTL_ASAHI_SUBMIT = DRM_IOCTL_ASAHI(W, SUBMIT, submit), > + DRM_IOCTL_ASAHI_GET_TIME = DRM_IOCTL_ASAHI(WR, GET_TIME, get_time), > + DRM_IOCTL_ASAHI_GEM_BIND_OBJECT = DRM_IOCTL_ASAHI(WR, GEM_BIND_OBJECT, gem_bind_object), > +}; > + > +#if defined(__cplusplus) > +} > +#endif > + > +#endif /* _ASAHI_DRM_H_ */ > > --- > base-commit: 0ed1356af8f629ae807963b7db4e501e3b580bc2 > change-id: 20250307-agx-uapi-930579437f19 > > Best regards, > -- > Alyssa Rosenzweig <alyssa@xxxxxxxxxxxxx> >