On Mon, Feb 24, 2025 at 01:38:32PM +0000, Aditya Garg wrote: > From: Kerem Karabay <kekrby@xxxxxxxxx> > > Add XRGB8888 emulation helper for devices that only support BGR888. ... > +static void drm_fb_xrgb8888_to_bgr888_line(void *dbuf, const void *sbuf, unsigned int pixels) Okay the xrgb8888 is the actual pixel format independently on the CPU endianess. > +{ > + u8 *dbuf8 = dbuf; > + const __le32 *sbuf32 = sbuf; But here we assume that sbuf is __le32. And I think we may benefit from the __be32 there. > + unsigned int x; > + u32 pix; > + > + for (x = 0; x < pixels; x++) { > + pix = le32_to_cpu(sbuf32[x]); > + /* write red-green-blue to output in little endianness */ > + *dbuf8++ = (pix & 0x00ff0000) >> 16; > + *dbuf8++ = (pix & 0x0000ff00) >> 8; > + *dbuf8++ = (pix & 0x000000ff) >> 0; pix = be32_to_cpu(sbuf[4 * x]) >> 8; put_unaligned_le24(pix, &dbuf[3 * x]); > + } Or, after all, this __le32 magic might be not needed at all. Wouldn't the below be the equivalent static void drm_fb_xrgb8888_to_bgr888_line(void *dbuf, const void *sbuf, unsigned int pixels) { unsigned int x; u32 pix; for (x = 0; x < pixels; x++) { /* Read red-green-blue from input in big endianess and... */ pix = get_unaligned_be24(sbuf + x * 4 + 1); /* ...write it to output in little endianness. */ put_unaligned_le24(pix, dbuf + x * 3); } } The comments can even be dropped as the code quite clear about what's going on. > +} But it's up to you. I don't know which solution gives better code generation either. -- With Best Regards, Andy Shevchenko