The event FB_EVENT_BLANK sends the new blank state in the event's data field. Also send the old state. It's an additional field in the data array; existing receivers won't notice the difference. The backlight subsystem currently tracks blank state per display per backlight. That is not optional as it ties backlight code to fbdev. A subsystem should also not track internal state of another subsystem. With both, new and old, blank state in FB_EVENT_BLANK, the backlight code will not require its own state tracker any longer. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/video/fbdev/core/fbmem.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/drivers/video/fbdev/core/fbmem.c b/drivers/video/fbdev/core/fbmem.c index f34a80c7fc3a..997f0bfcdbb6 100644 --- a/drivers/video/fbdev/core/fbmem.c +++ b/drivers/video/fbdev/core/fbmem.c @@ -343,6 +343,7 @@ int fb_blank(struct fb_info *info, int blank) { int old_blank = info->blank; struct fb_event event; + int data[2]; int ret; if (!info->fbops->fb_blank) @@ -351,8 +352,10 @@ int fb_blank(struct fb_info *info, int blank) if (blank > FB_BLANK_POWERDOWN) blank = FB_BLANK_POWERDOWN; + data[0] = blank; + data[1] = old_blank; event.info = info; - event.data = ␣ + event.data = data; info->blank = blank; -- 2.48.1