Simplify zap_shader_load_mdt() by using of_get_available_child_by_name(). Signed-off-by: Biju Das <biju.das.jz@xxxxxxxxxxxxxx> --- This patch is only compile tested and depend upon[1] [1] https://lore.kernel.org/all/20250201093126.7322-1-biju.das.jz@xxxxxxxxxxxxxx/ --- drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c index 1238f3265978..bbbc7428cb11 100644 --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c @@ -45,8 +45,8 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname, return -EINVAL; } - np = of_get_child_by_name(dev->of_node, "zap-shader"); - if (!of_device_is_available(np)) { + np = of_get_available_child_by_name(dev->of_node, "zap-shader"); + if (!np) { zap_available = false; return -ENODEV; } -- 2.43.0