Re: [PATCH] drm: add modifiers for MediaTek tiled formats

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On 18/12/2024 10.33, Daniel Stone wrote:

+/* MediaTek layouts */
+
+/*
+ * MediaTek Tiled Modifier
+ * This is a tiled layout using tiles of 16x32 pixels in a row-major layout.
+ * For chroma planes this becomes 16x16 tiles.
+ */
+#define DRM_FORMAT_MOD_MTK_16L_32S_TILE  fourcc_mod_code(MTK, (1ULL << 0))
I think this probably wants to be something like the tiling mode
defined in AMD/Arm modifiers, i.e. reserve a few bits in the range to
select the tile size, rather than using a single bit here.

Thank you for taking the time, and for your suggestions. Are you thinking something along the lines of:

/* MediaTek modifiers
 * Bits  Parameter                Notes
 * ----- ------------------------ ---------------------------------------------
 *   3:0 TILE LAYOUT              Values are MTK_FMT_MOD_TILE_*
 *   7:4 COMPRESSION              Values are MTK_FMT_MOD_COMPRESS_*
 *  12:8 10 BIT LAYOUT            Values are MTK_FMT_MOD_10BIT_LAYOUT_*
 *
 */

#define DRM_FORMAT_MOD_MTK(__flags)        fourcc_mod_code(MTK, __flags)

/*
 * MediaTek Tiled Modifier
 * The lowest 4 bits of the modifier is used to specify the tiling
 * layout. Only the 16L_32S tiling is used for now, but we define an
 * "untiled" version and leave room for future expansion.
 */
#define MTK_FMT_MOD_TILE_MASK     0xf
#define MTK_FMT_MOD_TILE_NONE     0x0
#define MTK_FMT_MOD_TILE_16L32S   0x1

/*
 * Bits 4-7 specify compression options
 */
#define MTK_FMT_MOD_COMPRESS_MASK (0xf << 4)
#define MTK_FMT_MOD_COMPRESS_NONE (0x0 << 4)
#define MTK_FMT_MOD_COMPRESS_V1   (0x1 << 4)

/*
 * Bits 8-11 specify how the bits of 10 bit formats are
 * stored out in memory
 */
#define MTK_FMT_MOD_10BIT_LAYOUT_MASK      (0xf << 8)
#define MTK_FMT_MOD_10BIT_LAYOUT_PACKED    (0x0 << 8)
#define MTK_FMT_MOD_10BIT_LAYOUT_LSBTILED  (0x1 << 8)
#define MTK_FMT_MOD_10BIT_LAYOUT_LSBRASTER (0x2 << 8)

Regards,

Eric




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