Re: [PATCH] drm/msm/a6xx: Skip gpu secure fw load in EL2 mode

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On Tue, Dec 10, 2024 at 7:08 PM Akhil P Oommen <quic_akhilpo@xxxxxxxxxxx> wrote:
>
> On 12/11/2024 6:43 AM, Bjorn Andersson wrote:
> > On Tue, Dec 10, 2024 at 02:22:27AM +0530, Akhil P Oommen wrote:
> >> On 12/10/2024 1:24 AM, Rob Clark wrote:
> >>> On Mon, Dec 9, 2024 at 12:20 AM Akhil P Oommen <quic_akhilpo@xxxxxxxxxxx> wrote:
> >>>>
> >>>> When kernel is booted in EL2, SECVID registers are accessible to the
> >>>> KMD. So we can use that to switch GPU's secure mode to avoid dependency
> >>>> on Zap firmware. Also, we can't load a secure firmware without a
> >>>> hypervisor that supports it.
> >>>
> >>> Shouldn't we do this based on whether zap node is in dtb (and not disabled)?
> >>
> >> This is better, isn't it? Otherwise, multiple overlays should be
> >> maintained for each soc/board since EL2 can be toggled from bootloader.
> >> And this feature is likely going to be more widely available.
> >>
> >
> > The DeviceTree passed to the OS needs to describe the world that said OS
> > is going to operate in. If you change the world you need to change the
> > description.
> > There are several other examples where this would be necessary
> > (remoteproc and watchdog to name two examples from the Qualcomm upstream
> > world).
>
> But basic things work without those changes, right? For eg: Desktop UI

It isn't really so much about whether certain use-cases can work with
a sub-optimal description of the hw (where in this case "hw" really
means "hw plus how the fw allows things to look to the HLOS").. It is
more about the hw/fw/whatever providing an accurate description of
what things look like to the HLOS.

I'm leaning more towards the hw+fw providing HLOS an accurate view...
and the fact that that carries over into other areas of dtb (ie. it
isn't the only thing that slbounce needs to patch, as I previously
mentioned) reinforces my view there.  This seems like a thing to fix
in fw/bootloader tbh.

BR,
-R


>
> >
> > So, if we can cover this by zap-shader being enabled or disabled, that
> > sounds like a clean and scaleable solution.
>
> I think we are focusing too much on zap shader. If the driver can
> determine itself about access to its register, shouldn't it be allowed
> to use that?
>
> -Akhil
>
> >
> > Regards,
> > Bjorn
>




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