On 13/11/2024 17:19, Tvrtko Ursulin wrote:
From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx>
One alternative to the fix Christian proposed in
https://lore.kernel.org/dri-devel/20241024124159.4519-3-christian.koenig@xxxxxxx/
is to replace the rather complex open coded sorting loops with the kernel
standard sort followed by a context squashing pass.
Proposed advantage of this would be readability but one concern Christian
raised was that there could be many fences, that they are typically mostly
sorted, and so the kernel's heap sort would be much worse by the proposed
algorithm.
I had a look running some games and vkcube to see what are the typical
number of input fences. Tested scenarios:
1) Hogwarts Legacy under Gamescope
450 calls per second to __dma_fence_unwrap_merge.
Percentages per number of fences buckets, before and after checking for
signalled status, sorting and flattening:
N Before After
0 0.91%
1 69.40%
2-3 28.72% 9.4% (90.6% resolved to one fence)
4-5 0.93%
6-9 0.03%
10+
2) Cyberpunk 2077 under Gamescope
1050 calls per second, amounting to 0.01% CPU time according to perf top.
This was undercounted, 1050/s is actually only for when two or more
fences are in the input array. Therefore the number of "raw" calls is
much higher, around 2x more according to these percentages, or even more
for Hogwarths. Which I guess strengthens the argument for the single
fence fast path from the previous patch.
N Before After
0 1.13%
1 52.30%
2-3 40.34% 55.57%
4-5 1.46% 0.50%
6-9 2.44%
10+ 2.34%
3) vkcube under Plasma
90 calls per second.
N Before After
0
1
2-3 100% 0% (Ie. all resolved to a single fence)
4-5
6-9
10+
In the case of vkcube all invocations in the 2-3 bucket were actually
just two input fences.
From these numbers it looks like the heap sort should not be a
disadvantage, given how the dominant case is <= 2 input fences which heap
sort solves with just one compare and swap. (And for the case of one input
fence we have a fast path in the previous patch.)
A complementary possibility is to implement a different sorting algorithm
under the same API as the kernel's sort() and so keep the simplicity,
potentially moving the new sort under lib/ if it would be found more
widely useful.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx>
Fixes: https://gitlab.freedesktop.org/drm/amd/-/issues/3617
It should at least.
Regards,
Tvrtko
Cc: Christian König <christian.koenig@xxxxxxx>
Cc: Friedrich Vock <friedrich.vock@xxxxxx>
---
drivers/dma-buf/dma-fence-unwrap.c | 129 ++++++++++++++++-------------
1 file changed, 73 insertions(+), 56 deletions(-)
diff --git a/drivers/dma-buf/dma-fence-unwrap.c b/drivers/dma-buf/dma-fence-unwrap.c
index 75c3e37fd617..750dc20a9e9d 100644
--- a/drivers/dma-buf/dma-fence-unwrap.c
+++ b/drivers/dma-buf/dma-fence-unwrap.c
@@ -12,6 +12,7 @@
#include <linux/dma-fence-chain.h>
#include <linux/dma-fence-unwrap.h>
#include <linux/slab.h>
+#include <linux/sort.h>
/* Internal helper to start new array iteration, don't use directly */
static struct dma_fence *
@@ -59,6 +60,25 @@ struct dma_fence *dma_fence_unwrap_next(struct dma_fence_unwrap *cursor)
}
EXPORT_SYMBOL_GPL(dma_fence_unwrap_next);
+
+static int fence_cmp(const void *_a, const void *_b)
+{
+ struct dma_fence *a = *(struct dma_fence **)_a;
+ struct dma_fence *b = *(struct dma_fence **)_b;
+
+ if (a->context < b->context)
+ return -1;
+ else if (a->context > b->context)
+ return 1;
+
+ if (dma_fence_is_later(b, a))
+ return -1;
+ else if (dma_fence_is_later(a, b))
+ return 1;
+
+ return 0;
+}
+
/* Implementation for the dma_fence_merge() marco, don't use directly */
struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
struct dma_fence **fences,
@@ -67,9 +87,12 @@ struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
struct dma_fence *tmp, *signaled, **array;
struct dma_fence_array *result;
ktime_t timestamp;
- unsigned int i;
- size_t count;
+ int i, j, count;
+ /*
+ * Count number of unwrapped fences and fince the latest signaled
+ * timestamp.
+ */
count = 0;
timestamp = ns_to_ktime(0);
for (i = 0; i < num_fences; ++i) {
@@ -98,74 +121,68 @@ struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
else if (count == 1)
return dma_fence_get(signaled);
+ /*
+ * Allocate and populate the array.
+ */
array = kmalloc_array(count, sizeof(*array), GFP_KERNEL);
if (!array)
return NULL;
- /*
- * This trashes the input fence array and uses it as position for the
- * following merge loop. This works because the dma_fence_merge()
- * wrapper macro is creating this temporary array on the stack together
- * with the iterators.
- */
- for (i = 0; i < num_fences; ++i)
- fences[i] = dma_fence_unwrap_first(fences[i], &iter[i]);
-
count = 0;
- do {
- unsigned int sel;
-
-restart:
- tmp = NULL;
- for (i = 0; i < num_fences; ++i) {
- struct dma_fence *next;
-
- while (fences[i] && dma_fence_is_signaled(fences[i]))
- fences[i] = dma_fence_unwrap_next(&iter[i]);
-
- next = fences[i];
- if (!next)
- continue;
-
- /*
- * We can't guarantee that inpute fences are ordered by
- * context, but it is still quite likely when this
- * function is used multiple times. So attempt to order
- * the fences by context as we pass over them and merge
- * fences with the same context.
- */
- if (!tmp || tmp->context > next->context) {
- tmp = next;
- sel = i;
-
- } else if (tmp->context < next->context) {
- continue;
-
- } else if (dma_fence_is_later(tmp, next)) {
- fences[i] = dma_fence_unwrap_next(&iter[i]);
- goto restart;
- } else {
- fences[sel] = dma_fence_unwrap_next(&iter[sel]);
- goto restart;
- }
+ for (i = 0; i < num_fences; ++i) {
+ dma_fence_unwrap_for_each(tmp, &iter[i], fences[i]) {
+ if (!dma_fence_is_signaled(tmp))
+ array[count++] = tmp;
}
-
- if (tmp) {
- array[count++] = dma_fence_get(tmp);
- fences[sel] = dma_fence_unwrap_next(&iter[sel]);
+ }
+
+ /*
+ * Equal fast-path as the above one, in case some fences got signalled
+ * in the meantime.
+ */
+ if (count == 0) {
+ tmp = dma_fence_allocate_private_stub(timestamp);
+ goto return_tmp;
+ } else if (count == 1) {
+ tmp = dma_fence_get(array[0]);
+ goto return_tmp;
+ }
+
+ /*
+ * Sort in context and seqno order.
+ */
+ sort(array, count, sizeof(*array), fence_cmp, NULL);
+
+ /*
+ * Only keep the most recent fence for each context.
+ */
+ j = 0;
+ tmp = array[0];
+ for (i = 1; i < count; i++) {
+ if (array[i]->context != tmp->context) {
+ array[j++] = dma_fence_get(tmp);
}
- } while (tmp);
-
+ tmp = array[i];
+ }
+ if (j == 0 || tmp->context != array[j - 1]->context) {
+ array[j++] = dma_fence_get(tmp);
+ }
+ count = j;
+
+ /*
+ * And another fast-path as the earlier ones.
+ */
if (count == 0) {
tmp = dma_fence_allocate_private_stub(ktime_get());
goto return_tmp;
- }
-
- if (count == 1) {
+ } else if (count == 1) {
tmp = array[0];
goto return_tmp;
}
+ /*
+ * Finnaly create the output fence array.
+ */
result = dma_fence_array_create(count, array,
dma_fence_context_alloc(1),
1, false);