Regards,
Christian.
This means that a breakpoint or core dump doesn't halt GPU
threads, but
rather suspends them. E.g. all running wave data is
collected into a state
bag which can be restored later on.
I was under the impression that those long running compute
threads do
exactly that, but when the hardware can't switch out the
GPU thread/process
while in a break then that isn't the case.
As long as you don't find a way to avoid that this patch
set is a pretty
clear NAK from my side as DMA-buf and TTM maintainer.
I believe this is addressed above.
Matt
What might work is to keep the submission on the hardware
in the break state
but forbid any memory access. This way you can signal your
preemption fence
even when the hardware isn't made available.
Before you continue XE setups a new pre-emption fence and
makes sure that
all page tables etc... are up to date.
Could be tricky to get this right if completion fence based
submissions are
mixed in as well, but that gives you at least a direction
you could
potentially go.
Regards,
Christian.
Regards, Joonas
Regards,
Christian.
Some wash-up thoughts from me below, but
consider them fairly irrelevant
since I think the main driver for these big
questions here should be
gdb/userspace.
Quoting Christian König (2024-11-07
11:44:33)
Am 06.11.24 um 18:00 schrieb Matthew
Brost:
[SNIP]
This is not a generic interface
that anyone can freely access. The same
permissions used by ptrace are
checked when opening such an interface.
See [1] [2].
[1]https://patchwork.freedesktop.org/patch/617470/?series=136572&re
v=2
[2]https://patchwork.freedesktop.org/patch/617471/?series=136572&re
v=2
Thanks a lot for those pointers, that
is exactly what I was looking for.
And yeah, it is what I feared. You are
re-implementing existing functionality,
but see below.
Could you elaborate on what this "existing
functionality" exactly is?
I do not think this functionality exists at
this time.
The EU debugging architecture for Xe
specifically avoids the need for GDB
to attach with ptrace to the CPU process or
interfere with the CPU process for
the debugging via parasitic threads or so.
Debugger connection is opened to the DRM
driver for given PID (which uses the
ptrace may access check for now) after
which the all DRM client of that
PID are exposed to the debugger process.
What we want to expose via that debugger
connection is the ability for GDB to
read/write the different GPU VM address
spaces (ppGTT for Intel GPUs) just like
the EU threads would see them. Note that
the layout of the ppGTT is
completely up to the userspace driver to
setup and is mostly only partially
equal to the CPU address space.
Specifically as part of reading/writing the
ppGTT for debugging purposes,
there are deep flushes needed: for example
flushing instruction cache
when adding/removing breakpoints.
Maybe that will explain the background. I
elaborate on this at the end some more.
kmap/vmap are used
everywhere in the DRM subsystem to access BOs, so I’m
failing to see the
problem with adding a simple helper based on existing
code.
What#s possible and often
done is to do kmap/vmap if you need to implement a
CPU copy for scanout for
example or for copying/validating command buffers.
But that usually requires
accessing the whole BO and has separate security
checks.
When you want to access only
a few bytes of a BO that sounds massively like
a peek/poke like interface
and we have already rejected that more than once.
There even used to be
standardized GEM IOCTLs for that which have been
removed by now.
Referring to the explanation at top: These
IOCTL are not for the debugging target
process to issue. The peek/poke interface
is specifically for GDB only
to facilitate the emulation of memory
reads/writes on the GPU address
space as they were done by EUs themselves.
And to recap: for modifying
instructions for example (add/remove
breakpoint), extra level of cache flushing is
needed which is not available to regular
userspace.
I specifically discussed with Sima on the
difference before moving forward with this
design originally. If something has changed
since then, I'm of course happy to rediscuss.
However, if this code can't be added, not
sure how we would ever be able
to implement core dumps for GPU
threads/memory?
If you need to access BOs
which are placed in not CPU accessible memory then
implement the access callback
for ptrace, see amdgpu_ttm_access_memory for
an example how to do this.
As also mentioned above, we don't work via
ptrace at all when it comes
to debugging the EUs. The only thing used
for now is the ptrace_may_access to
implement similar access restrictions as
ptrace has. This can be changed
to something else if needed.
Ptrace access via
vm_operations_struct.access → ttm_bo_vm_access.
This series renames
ttm_bo_vm_access to ttm_bo_access, with no code changes.
The above function accesses a BO
via kmap if it is in SYSTEM / TT,
which is existing code.
This function is only exposed to
user space via ptrace permissions.
Maybe this sentence is what caused the
confusion.
Userspace is never exposed with peek/poke
interface, only the debugger
connection which is its own FD.
In this series, we implement a
function [3] similar to
amdgpu_ttm_access_memory for the
TTM vfunc access_memory. What is
missing is non-visible CPU memory
access, similar to
amdgpu_ttm_access_memory_sdma.
This will be addressed in a follow-up and
was omitted in this series given
its complexity.
So, this looks more or less
identical to AMD's ptrace implementation,
but in GPU address space. Again,
I fail to see what the problem is here.
What am I missing?
The main question is why can't you use
the existing interfaces directly?
We're not working on the CPU address space
or BOs. We're working
strictly on the GPU address space as would
be seen by an EU thread if it
accessed address X.
Additional to the peek/poke interface
of ptrace Linux has the pidfd_getfd
system call, see
herehttps://man7.org/linux/man-pages/man2/pidfd_getfd.2.html.
The pidfd_getfd() allows to dup() the
render node file descriptor into your gdb
process. That in turn gives you all the
access you need from gdb, including
mapping BOs and command submission on
behalf of the application.
We're not operating on the CPU address
space nor are we operating on BOs
(there is no concept of BO in the EU debug
interface). Each VMA in the VM
could come from anywhere, only the start
address and size matter. And
neither do we need to interfere with the
command submission of the
process under debug.
As far as I can see that allows for the
same functionality as the eudebug
interface, just without any driver
specific code messing with ptrace
permissions and peek/poke interfaces.
So the question is still why do you
need the whole eudebug interface in the
first place? I might be missing
something, but that seems to be superfluous
from a high level view.
Recapping from above. It is to allow the
debugging of EU threads per DRM
client, completely independent of the CPU
process. If ptrace_may_acces
is the sore point, we could consider other
permission checks, too. There
is no other connection to ptrace in this
architecture as single
permission check to know if PID is fair
game to access by debugger
process.
Why no parasitic thread or ptrace: Going
forward, binding the EU debugging to
the DRM client would also pave way for
being able to extend core kernel generated
core dump with each DRM client's EU
thread/memory dump. We have similar
feature called "Offline core dump" enabled
in the downstream public
trees for i915, where we currently attach
the EU thread dump to i915 error state
and then later combine i915 error state
with CPU core dump file with a
tool.
This is relatively little amount of extra
code, as this baseline series
already introduces GDB the ability to
perform the necessary actions.
It's just the matter of kernel driver
calling: "stop all threads", then
copying the memory map and memory contents
for GPU threads, just like is
done for CPU threads.
With parasitic thread injection, not sure
if there is such way forward,
as it would seem to require to inject quite
abit more logic to core kernel?
It's true that the AMD KFD part has
still similar functionality, but that is
because of the broken KFD design of
tying driver state to the CPU process
(which makes it inaccessible for gdb
even with imported render node fd).
Both Sima and I (and partially Dave as
well) have pushed back on the KFD
approach. And the long term plan is to
get rid of such device driver specific
interface which re-implement existing
functionality just differently.
Recapping, this series is not adding it
back. The debugger connection
is a separate FD from the DRM one, with
separate IOCTL set. We don't allow
the DRM FD any new operations based on
ptrace is attached or not. We
don't ever do that check even.
We only restrict the opening of the
debugger connection to given PID with
ptrace_may_access check for now. That can
be changed to something else,
if necessary.
Yeah I think unnecessarily tying gpu processes
to cpu processes is a bad
thing, least because even today all the svm
discussions we have still hit
clear use-cases, where a 1:1 match is not
wanted (like multiple gpu svm
sections with offsets). Not even speaking of
all the gpu usecases where
the gpu vm space is still entirely independent
of the cpu side.
So that's why I think this entirely separate
approach looks like the right
one, with ptrace_may_access as the access
control check to make sure we
match ptrace on the cpu side.
But there's very obviously a bikeshed to be had
on what the actual uapi
should look like, especially how gdb opens up a
gpu debug access fd. But I
also think that's not much on drm to decide,
but whatever gdb wants. And
then we aim for some consistency on that
lookup/access control part
(ideally, I might be missing some reasons why
this is a bad idea) across
drm drivers.
So you need to have a really really
good explanation why the eudebug interface
is actually necessary.
TL;DR The main point is to decouple the
debugging of the EU workloads from the
debugging of the CPU process. This avoids
the interference with the CPU process with
parasitic thread injection. Further this
also allows generating a core dump
without any GDB connected. There are also
many other smaller pros/cons
which can be discussed but for the context
of this patch, this is the
main one.
So unlike parasitic thread injection, we
don't unlock any special IOCTL for
the process under debug to be performed by
the parasitic thread, but we
allow the minimal set of operations to be
performed by GDB as if those were
done on the EUs themselves.
One can think of it like the minimal subset
of ptrace but for EU threads,
not the CPU threads. And thus, building on
this it's possible to extend
the core kernel generated core dumps with
DRM specific extension which
would contain the EU thread/memory dump.
It might be good to document (in that debugging
doc patch probably) why
thread injection is not a great option, and why
the tradeoffs for
debugging are different than for for
checkpoint/restore, where with CRIU
we landed on doing most of this in userspace,
and often requiring
injection threads to make it all work.
Cheers, Sima
Regards, Joonas
Regards,
Christian.
Matt
[3]https://patchwork.freedesktop.org/patch/622520/?series=140200&re
v=6
Regards,
Christian.
Matt
Regards,
Christian.