Re: [PATCH v6 2/8] drm/ttm: Add ttm_bo_access

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Am 12.11.24 um 09:28 schrieb Simona Vetter:
On Mon, Nov 11, 2024 at 04:00:02PM +0200, Joonas Lahtinen wrote:
Quoting Christian König (2024-11-11 13:34:12)
Am 11.11.24 um 11:10 schrieb Simona Vetter:
On Mon, Nov 11, 2024 at 10:00:17AM +0200, Joonas Lahtinen wrote:
Back from some time off and will try to answer below.

Adding Dave and Sima as this topic has been previously discussed to some
extent and will be good to reach common understanding about what the
series is trying to do and what is the difference to the AMD debugging
model.
I chatted about this thread a bit on irc with folks, and I think an
orthogonal issue is the question, what should be in ttm-utils? I've asked
Matt to type up a DOC patch once we have some consensus, since imo the
somewhat lackluster documentation situation for ttm is also somewhat a
cause for these big threads on various different topics. Aside from the
fact that gpu memory management is just hard.

On the uapi/design aspect, I think this would serve well with a patch to
drm-uapi.rst that adds a debugging section? At least once we have some
rough consensus across drivers, and more importantly userspace in the form
of gdb upstream (at least I'm not aware of any other upstream debugger
patches, I think amd's rocm stuff is also gdb-only).
Yeah that seems to be a really good idea. Similar design ideas came up
AMD internally as well but where dropped after pointing people to
pidfd_getfd().
Maybe not yet awake enough yet, but how does pidfd_getfd() sort out
debugger uapi fun?

It doesn't sorts them out, but it is a good helper to have in the toolbox.

The key point is it allows a debugger to not only suspend the CPU threads, peek/pook into the address space etc..., but also interact with the kernel device driver in the same way as the debugged application would.

So you can for example do things mmap() KMS handles to inspect scanned out images, or do things like command submission in the context of the debugged application etc....

At least for us that made in unnecessary to work with a parasitic thread injected into the debugged application, e.g. it avoided the need for the debugger to run code in the context of the debugged application.

You still need to define the approach, UAPI etc.. but you don't have to worry about access restrictions any more because that is already check by pidfd_getfd() and can implement you debugging UAPI just as normal driver IOCTLs on the DRM render node.

Regards,
Christian.


But the bigger problem seems to be that the design doesn't seems to take
the dma_fence requirements into account.
Where would you deduce that?

We specifically limit the debugging to Long Running contexts which don't
depend on dma_fences.

In other words attaching gdb to a pid seems to stop the GPU thread of
this pid without waiting for the XE preemption nor end of operation fence.

I mean if the GPU threads are preempted that could work, but yeah not
like this :)
For us, hitting a breakpoint inside the workload would always violate
any dma_fence timeout for the submitted workload, as the HW context can't
be switched out while in the breakpoint.

For any dma_fence workload the guarantee is that that it completes
within reasonable time after submission (guaranteed by the submitter). I
don't see how you could really allow interactive debugging of a
breakpoint under those restrictions anyway even if pre-emption was
supported as the workload would not finish in <10 seconds?
It defacto amounts to being able to kill a gpu process (if your debugger
is stuck for too long), which is random because of memory management
dependencies that could happen anywhere in userspace execution. So
definitely not something we should enable by default, at most it's tech
preview level or robust.

But as long as the tdr is there and still works even if a debugger session
is attached I don't see a fundamental issue. But should document some uapi
expectations for sure in this area.

For i915 we did have the "pre-emptable but indefinitely long dma_fence workloads"
concept at one point and that was rejected after the lengthy discussion.

So I think only way to allow interactive debugging is to avoid the
dma_fences. Curious to hear if there are ideas for otherwise.
Yeah, if gpu debugging holds up preemption then no dma_fence is the only
way out. Which means allowing gdb requires that the gpu context uses hw
page faults for everything, so that we can still nuke away memory from
underneath it.

It probably also means you need exclusive access to the gpu, if that mode
holds up other workloads. So that's maybe another access rights question
the uapi doc patch needs to sort out.

I think finally we might want to have some really tainting debug module
option know that lifts some of the restrictions, for playing around or
people who know what they're doing, as in, they're ok with their
application under debugging occasionally just dying in tdr because of
timeouts.

Cheers, Sima

Regards, Joonas

Regards,
Christian.

Some wash-up thoughts from me below, but consider them fairly irrelevant
since I think the main driver for these big questions here should be
gdb/userspace.

Quoting Christian König (2024-11-07 11:44:33)
Am 06.11.24 um 18:00 schrieb Matthew Brost:

      [SNIP]

      This is not a generic interface that anyone can freely access. The same
      permissions used by ptrace are checked when opening such an interface.
      See [1] [2].

      [1] https://patchwork.freedesktop.org/patch/617470/?series=136572&rev=2
      [2] https://patchwork.freedesktop.org/patch/617471/?series=136572&rev=2


Thanks a lot for those pointers, that is exactly what I was looking for.

And yeah, it is what I feared. You are re-implementing existing functionality,
but see below.
Could you elaborate on what this "existing functionality" exactly is?
I do not think this functionality exists at this time.

The EU debugging architecture for Xe specifically avoids the need for GDB
to attach with ptrace to the CPU process or interfere with the CPU process for
the debugging via parasitic threads or so.

Debugger connection is opened to the DRM driver for given PID (which uses the
ptrace may access check for now) after which the all DRM client of that
PID are exposed to the debugger process.

What we want to expose via that debugger connection is the ability for GDB to
read/write the different GPU VM address spaces (ppGTT for Intel GPUs) just like
the EU threads would see them. Note that the layout of the ppGTT is
completely up to the userspace driver to setup and is mostly only partially
equal to the CPU address space.

Specifically as part of reading/writing the ppGTT for debugging purposes,
there are deep flushes needed: for example flushing instruction cache
when adding/removing breakpoints.

Maybe that will explain the background. I elaborate on this at the end some more.

              kmap/vmap are used everywhere in the DRM subsystem to access BOs, so I’m
              failing to see the problem with adding a simple helper based on existing
              code.

          What#s possible and often done is to do kmap/vmap if you need to implement a
          CPU copy for scanout for example or for copying/validating command buffers.
          But that usually requires accessing the whole BO and has separate security
          checks.

          When you want to access only a few bytes of a BO that sounds massively like
          a peek/poke like interface and we have already rejected that more than once.
          There even used to be standardized GEM IOCTLs for that which have been
          removed by now.
Referring to the explanation at top: These IOCTL are not for the debugging target
process to issue. The peek/poke interface is specifically for GDB only
to facilitate the emulation of memory reads/writes on the GPU address
space as they were done by EUs themselves. And to recap: for modifying
instructions for example (add/remove breakpoint), extra level of cache flushing is
needed which is not available to regular userspace.

I specifically discussed with Sima on the difference before moving forward with this
design originally. If something has changed since then, I'm of course happy to rediscuss.

However, if this code can't be added, not sure how we would ever be able
to implement core dumps for GPU threads/memory?

          If you need to access BOs which are placed in not CPU accessible memory then
          implement the access callback for ptrace, see amdgpu_ttm_access_memory for
          an example how to do this.
As also mentioned above, we don't work via ptrace at all when it comes
to debugging the EUs. The only thing used for now is the ptrace_may_access to
implement similar access restrictions as ptrace has. This can be changed
to something else if needed.

      Ptrace access via vm_operations_struct.access → ttm_bo_vm_access.

      This series renames ttm_bo_vm_access to ttm_bo_access, with no code changes.

      The above function accesses a BO via kmap if it is in SYSTEM / TT,
      which is existing code.

      This function is only exposed to user space via ptrace permissions.
Maybe this sentence is what caused the confusion.

Userspace is never exposed with peek/poke interface, only the debugger
connection which is its own FD.

      In this series, we implement a function [3] similar to
      amdgpu_ttm_access_memory for the TTM vfunc access_memory. What is
      missing is non-visible CPU memory access, similar to
      amdgpu_ttm_access_memory_sdma. This will be addressed in a follow-up and
      was omitted in this series given its complexity.

      So, this looks more or less identical to AMD's ptrace implementation,
      but in GPU address space. Again, I fail to see what the problem is here.
      What am I missing?


The main question is why can't you use the existing interfaces directly?
We're not working on the CPU address space or BOs. We're working
strictly on the GPU address space as would be seen by an EU thread if it
accessed address X.

Additional to the peek/poke interface of ptrace Linux has the pidfd_getfd
system call, see here https://man7.org/linux/man-pages/man2/pidfd_getfd.2.html.

The pidfd_getfd() allows to dup() the render node file descriptor into your gdb
process. That in turn gives you all the access you need from gdb, including
mapping BOs and command submission on behalf of the application.
We're not operating on the CPU address space nor are we operating on BOs
(there is no concept of BO in the EU debug interface). Each VMA in the VM
could come from anywhere, only the start address and size matter. And
neither do we need to interfere with the command submission of the
process under debug.

As far as I can see that allows for the same functionality as the eudebug
interface, just without any driver specific code messing with ptrace
permissions and peek/poke interfaces.

So the question is still why do you need the whole eudebug interface in the
first place? I might be missing something, but that seems to be superfluous
from a high level view.
Recapping from above. It is to allow the debugging of EU threads per DRM
client, completely independent of the CPU process. If ptrace_may_acces
is the sore point, we could consider other permission checks, too. There
is no other connection to ptrace in this architecture as single
permission check to know if PID is fair game to access by debugger
process.

Why no parasitic thread or ptrace: Going forward, binding the EU debugging to
the DRM client would also pave way for being able to extend core kernel generated
core dump with each DRM client's EU thread/memory dump. We have similar
feature called "Offline core dump" enabled in the downstream public
trees for i915, where we currently attach the EU thread dump to i915 error state
and then later combine i915 error state with CPU core dump file with a
tool.

This is relatively little amount of extra code, as this baseline series
already introduces GDB the ability to perform the necessary actions.
It's just the matter of kernel driver calling: "stop all threads", then
copying the memory map and memory contents for GPU threads, just like is
done for CPU threads.

With parasitic thread injection, not sure if there is such way forward,
as it would seem to require to inject quite abit more logic to core kernel?

It's true that the AMD KFD part has still similar functionality, but that is
because of the broken KFD design of tying driver state to the CPU process
(which makes it inaccessible for gdb even with imported render node fd).

Both Sima and I (and partially Dave as well) have pushed back on the KFD
approach. And the long term plan is to get rid of such device driver specific
interface which re-implement existing functionality just differently.
Recapping, this series is not adding it back. The debugger connection
is a separate FD from the DRM one, with separate IOCTL set. We don't allow
the DRM FD any new operations based on ptrace is attached or not. We
don't ever do that check even.

We only restrict the opening of the debugger connection to given PID with
ptrace_may_access check for now. That can be changed to something else,
if necessary.
Yeah I think unnecessarily tying gpu processes to cpu processes is a bad
thing, least because even today all the svm discussions we have still hit
clear use-cases, where a 1:1 match is not wanted (like multiple gpu svm
sections with offsets). Not even speaking of all the gpu usecases where
the gpu vm space is still entirely independent of the cpu side.

So that's why I think this entirely separate approach looks like the right
one, with ptrace_may_access as the access control check to make sure we
match ptrace on the cpu side.

But there's very obviously a bikeshed to be had on what the actual uapi
should look like, especially how gdb opens up a gpu debug access fd. But I
also think that's not much on drm to decide, but whatever gdb wants. And
then we aim for some consistency on that lookup/access control part
(ideally, I might be missing some reasons why this is a bad idea) across
drm drivers.

So you need to have a really really good explanation why the eudebug interface
is actually necessary.
TL;DR The main point is to decouple the debugging of the EU workloads from the
debugging of the CPU process. This avoids the interference with the CPU process with
parasitic thread injection. Further this also allows generating a core dump
without any GDB connected. There are also many other smaller pros/cons
which can be discussed but for the context of this patch, this is the
main one.

So unlike parasitic thread injection, we don't unlock any special IOCTL for
the process under debug to be performed by the parasitic thread, but we
allow the minimal set of operations to be performed by GDB as if those were
done on the EUs themselves.

One can think of it like the minimal subset of ptrace but for EU threads,
not the CPU threads. And thus, building on this it's possible to extend
the core kernel generated core dumps with DRM specific extension which
would contain the EU thread/memory dump.
It might be good to document (in that debugging doc patch probably) why
thread injection is not a great option, and why the tradeoffs for
debugging are different than for for checkpoint/restore, where with CRIU
we landed on doing most of this in userspace, and often requiring
injection threads to make it all work.

Cheers, Sima

Regards, Joonas

Regards,
Christian.



      Matt

      [3] https://patchwork.freedesktop.org/patch/622520/?series=140200&rev=6


          Regards,
          Christian.


              Matt


                  Regards,
                  Christian.





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