Normally the console is already suspended when the graphic driver suspend callback is called, but if the parameter no_console_suspend is set, it might still be active. So call console_stop()/console_start() in the suspend/resume callbacks, to make sure it won't try to write to the framebuffer while the graphic driver is suspended. Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx> --- v6: * Use console_stop() and console_start() in the suspend/resume callback (Petr Mladek). drivers/gpu/drm/drm_log.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/drivers/gpu/drm/drm_log.c b/drivers/gpu/drm/drm_log.c index 635dff7b37ce5..e6900c6b96436 100644 --- a/drivers/gpu/drm/drm_log.c +++ b/drivers/gpu/drm/drm_log.c @@ -310,10 +310,30 @@ static int drm_log_client_hotplug(struct drm_client_dev *client) return 0; } +static int drm_log_client_suspend(struct drm_client_dev *client, bool _console_lock) +{ + struct drm_log *dlog = client_to_drm_log(client); + + console_stop(&dlog->con); + + return 0; +} + +static int drm_log_client_resume(struct drm_client_dev *client, bool _console_lock) +{ + struct drm_log *dlog = client_to_drm_log(client); + + console_start(&dlog->con); + + return 0; +} + static const struct drm_client_funcs drm_log_client_funcs = { .owner = THIS_MODULE, .unregister = drm_log_client_unregister, .hotplug = drm_log_client_hotplug, + .suspend = drm_log_client_suspend, + .resume = drm_log_client_resume, }; static void drm_log_write_thread(struct console *con, struct nbcon_write_context *wctxt) -- 2.47.0