Re: [PATCH] drm/virtio: Add drm_panic support

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On 31/10/2024 04:20, Ryosuke Yasuoka wrote:
From: Jocelyn Falempe <jfalempe@xxxxxxxxxx>

Virtio gpu supports the drm_panic module, which displays a message to
the screen when a kernel panic occurs.

Thanks for this patch.
I think a few things can be simplified, see below.
Other than that, it looks good to me.


Signed-off-by: Ryosuke Yasuoka <ryasuoka@xxxxxxxxxx>
Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx>
---
  drivers/gpu/drm/virtio/virtgpu_drv.h   |  28 +++++
  drivers/gpu/drm/virtio/virtgpu_plane.c | 161 +++++++++++++++++++++++++
  drivers/gpu/drm/virtio/virtgpu_vq.c    | 156 +++++++++++++++++++++++-
  3 files changed, 339 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/virtio/virtgpu_drv.h b/drivers/gpu/drm/virtio/virtgpu_drv.h
index 64c236169db8..765698a6dfa3 100644
--- a/drivers/gpu/drm/virtio/virtgpu_drv.h
+++ b/drivers/gpu/drm/virtio/virtgpu_drv.h
@@ -125,7 +125,14 @@ struct virtio_gpu_object_array {
  	struct drm_gem_object *objs[] __counted_by(total);
  };
+#define MAX_INLINE_CMD_SIZE 96
+#define MAX_INLINE_RESP_SIZE  24
+#define VBUFFER_SIZE	      (sizeof(struct virtio_gpu_vbuffer) \
+			      + MAX_INLINE_CMD_SIZE		 \
+			      + MAX_INLINE_RESP_SIZE)
+
  struct virtio_gpu_vbuffer;
+struct virtio_gpu_vbuffer_inline;

I think virtio_gpu_vbuffer_inline is not used anymore, so you can drop it.

  struct virtio_gpu_device;
typedef void (*virtio_gpu_resp_cb)(struct virtio_gpu_device *vgdev,
@@ -329,12 +336,26 @@ void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
  				    struct virtio_gpu_fence *fence);
  void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev,
  				   struct virtio_gpu_object *bo);
+void virtio_gpu_panic_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
+					      uint64_t offset,
+					      uint32_t width, uint32_t height,
+					      uint32_t x, uint32_t y,
+					      struct virtio_gpu_object_array *objs,
+					      struct virtio_gpu_fence *fence,
+					      struct virtio_gpu_vbuffer *vbuf);
  void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
  					uint64_t offset,
  					uint32_t width, uint32_t height,
  					uint32_t x, uint32_t y,
  					struct virtio_gpu_object_array *objs,
  					struct virtio_gpu_fence *fence);
+void virtio_gpu_panic_cmd_resource_flush(struct virtio_gpu_device *vgdev,
+					 struct virtio_gpu_vbuffer *vbuf,
+					 uint32_t resource_id,
+					 uint32_t x, uint32_t y,
+					 uint32_t width, uint32_t height,
+					 struct virtio_gpu_object_array *objs,
+					 struct virtio_gpu_fence *fence);
  void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
  				   uint32_t resource_id,
  				   uint32_t x, uint32_t y,
@@ -399,6 +420,7 @@ void virtio_gpu_ctrl_ack(struct virtqueue *vq);
  void virtio_gpu_cursor_ack(struct virtqueue *vq);
  void virtio_gpu_dequeue_ctrl_func(struct work_struct *work);
  void virtio_gpu_dequeue_cursor_func(struct work_struct *work);
+void virtio_gpu_panic_notify(struct virtio_gpu_device *vgdev);
  void virtio_gpu_notify(struct virtio_gpu_device *vgdev);
int
@@ -435,6 +457,12 @@ struct drm_plane *virtio_gpu_plane_init(struct virtio_gpu_device *vgdev,
  					enum drm_plane_type type,
  					int index);
+struct virtio_gpu_vbuffer_inline {
+	struct virtio_gpu_vbuffer base;
+	u8 cmd_buf[MAX_INLINE_CMD_SIZE];
+	u8 resp_buf[MAX_INLINE_RESP_SIZE];
+};
This struct is no more needed, as the panic vbuffers are pre-allocated using VBUFFER_SIZE.

+
  /* virtgpu_fence.c */
  struct virtio_gpu_fence *virtio_gpu_fence_alloc(struct virtio_gpu_device *vgdev,
  						uint64_t base_fence_ctx,
diff --git a/drivers/gpu/drm/virtio/virtgpu_plane.c b/drivers/gpu/drm/virtio/virtgpu_plane.c
index a72a2dbda031..84b65f6b0906 100644
--- a/drivers/gpu/drm/virtio/virtgpu_plane.c
+++ b/drivers/gpu/drm/virtio/virtgpu_plane.c
@@ -26,6 +26,8 @@
  #include <drm/drm_atomic_helper.h>
  #include <drm/drm_damage_helper.h>
  #include <drm/drm_fourcc.h>
+#include <drm/drm_managed.h>
+#include <drm/drm_panic.h>
#include "virtgpu_drv.h" @@ -108,6 +110,28 @@ static int virtio_gpu_plane_atomic_check(struct drm_plane *plane,
  	return ret;
  }
+/* For drm panic */
+static void virtio_gpu_panic_update_dumb_bo(struct virtio_gpu_device *vgdev,
+					    struct drm_plane_state *state,
+					    struct drm_rect *rect,
+					    struct virtio_gpu_object_array *objs,
+					    struct virtio_gpu_vbuffer *vbuf)
+{
+	struct virtio_gpu_object *bo =
+		gem_to_virtio_gpu_obj(state->fb->obj[0]);
+	uint32_t w = rect->x2 - rect->x1;
+	uint32_t h = rect->y2 - rect->y1;
+	uint32_t x = rect->x1;
+	uint32_t y = rect->y1;
+	uint32_t off = x * state->fb->format->cpp[0] +
+		y * state->fb->pitches[0];
+
+	virtio_gpu_array_add_obj(objs, &bo->base.base);
+
+	virtio_gpu_panic_cmd_transfer_to_host_2d(vgdev, off, w, h, x, y,
+						 objs, NULL, vbuf);
+}
+
  static void virtio_gpu_update_dumb_bo(struct virtio_gpu_device *vgdev,
  				      struct drm_plane_state *state,
  				      struct drm_rect *rect)
@@ -131,6 +155,24 @@ static void virtio_gpu_update_dumb_bo(struct virtio_gpu_device *vgdev,
  					   objs, NULL);
  }
+/* For drm_panic */
+static void virtio_gpu_panic_resource_flush(struct drm_plane *plane,
+					    struct virtio_gpu_vbuffer *vbuf,
+					    uint32_t x, uint32_t y,
+					    uint32_t width, uint32_t height)
+{
+	struct drm_device *dev = plane->dev;
+	struct virtio_gpu_device *vgdev = dev->dev_private;
+	struct virtio_gpu_framebuffer *vgfb;
+	struct virtio_gpu_object *bo;
+
+	vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
+	bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
+
+	virtio_gpu_panic_cmd_resource_flush(vgdev, vbuf, bo->hw_res_handle, x, y,
+					    width, height, NULL, NULL);
+}
+
  static void virtio_gpu_resource_flush(struct drm_plane *plane,
  				      uint32_t x, uint32_t y,
  				      uint32_t width, uint32_t height)
@@ -359,11 +401,123 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
  	virtio_gpu_cursor_ping(vgdev, output);
  }
+static int virtio_drm_get_scanout_buffer(struct drm_plane *plane,
+					 struct drm_scanout_buffer *sb)
+{
+	struct virtio_gpu_object *bo;
+
+	if (!plane->state || !plane->state->fb || !plane->state->visible)
+		return -ENODEV;
+
+	bo = gem_to_virtio_gpu_obj(plane->state->fb->obj[0]);
+
+	/* try to vmap it if possible */
+	if (!bo->base.vaddr) {
+		int ret;
+
+		ret = drm_gem_shmem_vmap(&bo->base, &sb->map[0]);
+		if (ret)
+			return ret;
+	} else {
+		iosys_map_set_vaddr(&sb->map[0], bo->base.vaddr);
+	}
+
+	sb->format = plane->state->fb->format;
+	sb->height = plane->state->fb->height;
+	sb->width = plane->state->fb->width;
+	sb->pitch[0] = plane->state->fb->pitches[0];
+	return 0;
+}
+
+struct virtio_gpu_panic_object_array {
+	struct ww_acquire_ctx ticket;
+	struct list_head next;
+	u32 nents, total;
+	struct drm_gem_object *objs;
+};
+
+static void *virtio_panic_buffer;
+
+static void virtio_gpu_panic_get_vbuf(struct virtqueue *vq,
+				      struct virtio_gpu_vbuffer *vbuf,
+				      struct list_head *reclaim_list)
+{
+	unsigned int len;
+
+	/* waiting vbuf to be used */
+	while (1) {
+		if (vbuf == virtqueue_get_buf(vq, &len))
+			break;
+	}
+	list_add_tail(&vbuf->list, reclaim_list);
+}
Instead of using a reclaim list, I think you can just call drm_gem_object_put() if there is an obj here, and that's all.

+
+static void virtio_panic_flush(struct drm_plane *plane)
+{
+	struct virtio_gpu_object *bo;
+	struct drm_device *dev = plane->dev;
+	struct virtio_gpu_device *vgdev = dev->dev_private;
+	struct drm_rect rect;
+	struct virtio_gpu_vbuffer_inline *vbuf_inline_dumb_bo;
+	struct virtio_gpu_vbuffer_inline *vbuf_inline_resource_flush;
I think they should be regular struct virtio_gpu_vbuffer *

+
+	vbuf_inline_dumb_bo = virtio_panic_buffer;
+	vbuf_inline_resource_flush = virtio_panic_buffer + VBUFFER_SIZE;
+
+	rect.x1 = 0;
+	rect.y1 = 0;
+	rect.x2 = plane->state->fb->width;
+	rect.y2 = plane->state->fb->height;
+
+	bo = gem_to_virtio_gpu_obj(plane->state->fb->obj[0]);
+
+	struct drm_gem_object obj;
+	struct virtio_gpu_panic_object_array objs = {
+		.next = { NULL, NULL },
+		.nents = 0,
+		.total = 1,
+		.objs = &obj
+	};
+	struct list_head reclaim_list;
+	struct virtio_gpu_vbuffer *entry, *tmp;
+
+	INIT_LIST_HEAD(&reclaim_list);
+
+	if (bo->dumb)
+		virtio_gpu_panic_update_dumb_bo(vgdev,
+						plane->state,
+						&rect,
+						(struct virtio_gpu_object_array *)&objs,
+						&vbuf_inline_dumb_bo->base);
+
+	virtio_gpu_panic_resource_flush(plane, &vbuf_inline_resource_flush->base,
+					plane->state->src_x >> 16,
+					plane->state->src_y >> 16,
+					plane->state->src_w >> 16,
+					plane->state->src_h >> 16);
+	virtio_gpu_panic_notify(vgdev);
+
+	virtio_gpu_panic_get_vbuf(vgdev->ctrlq.vq,
+				  &vbuf_inline_dumb_bo->base,
+				  &reclaim_list);
+	virtio_gpu_panic_get_vbuf(vgdev->ctrlq.vq,
+				  &vbuf_inline_resource_flush->base,
+				  &reclaim_list);
+
+	list_for_each_entry_safe(entry, tmp, &reclaim_list, list) {
+		if (entry->objs)
+			drm_gem_object_put(&objs.objs[0]);
+		list_del(&entry->list);
+	}
+}
+
  static const struct drm_plane_helper_funcs virtio_gpu_primary_helper_funcs = {
  	.prepare_fb		= virtio_gpu_plane_prepare_fb,
  	.cleanup_fb		= virtio_gpu_plane_cleanup_fb,
  	.atomic_check		= virtio_gpu_plane_atomic_check,
  	.atomic_update		= virtio_gpu_primary_plane_update,
+	.get_scanout_buffer	= virtio_drm_get_scanout_buffer,
+	.panic_flush		= virtio_panic_flush,
  };
static const struct drm_plane_helper_funcs virtio_gpu_cursor_helper_funcs = {
@@ -383,6 +537,13 @@ struct drm_plane *virtio_gpu_plane_init(struct virtio_gpu_device *vgdev,
  	const uint32_t *formats;
  	int nformats;
+ /* allocate panic buffers */
+	if (index == 0 && type == DRM_PLANE_TYPE_PRIMARY) {
+		virtio_panic_buffer = drmm_kzalloc(dev, 2 * VBUFFER_SIZE, GFP_KERNEL);
+		if (!virtio_panic_buffer)
+			return ERR_PTR(-ENOMEM);
+	}
+
  	if (type == DRM_PLANE_TYPE_CURSOR) {
  		formats = virtio_gpu_cursor_formats;
  		nformats = ARRAY_SIZE(virtio_gpu_cursor_formats);
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c
index 0d3d0d09f39b..b9b8e6a5c314 100644
--- a/drivers/gpu/drm/virtio/virtgpu_vq.c
+++ b/drivers/gpu/drm/virtio/virtgpu_vq.c
@@ -36,12 +36,6 @@
  #include "virtgpu_drv.h"
  #include "virtgpu_trace.h"
-#define MAX_INLINE_CMD_SIZE 96
-#define MAX_INLINE_RESP_SIZE  24
-#define VBUFFER_SIZE          (sizeof(struct virtio_gpu_vbuffer) \
-			       + MAX_INLINE_CMD_SIZE		 \
-			       + MAX_INLINE_RESP_SIZE)
-
  static void convert_to_hw_box(struct virtio_gpu_box *dst,
  			      const struct drm_virtgpu_3d_box *src)
  {
@@ -311,6 +305,40 @@ static struct sg_table *vmalloc_to_sgt(char *data, uint32_t size, int *sg_ents)
  	return sgt;
  }
+/* For drm_panic */
+static int virtio_gpu_panic_queue_ctrl_sgs(struct virtio_gpu_device *vgdev,
+					   struct virtio_gpu_vbuffer *vbuf,
+					   struct virtio_gpu_fence *fence,
fence is always NULL, so you can remove it from the arguments.

+					   int elemcnt,
+					   struct scatterlist **sgs,
+					   int outcnt,
+					   int incnt)
+{
+	struct virtqueue *vq = vgdev->ctrlq.vq;
+	int ret;
+
+	if (vgdev->has_indirect)
+		elemcnt = 1;
+
+again:
+
+	if (vq->num_free < elemcnt) {
+		virtio_gpu_panic_notify(vgdev);
+		wait_event(vgdev->ctrlq.ack_queue, vq->num_free >= elemcnt);
In a panic handler, it can't wait for an event. If the virtio queue is full, maybe just return an error, and no panic message would be seen.

+		goto again;
+	}
+
+	ret = virtqueue_add_sgs(vq, sgs, outcnt, incnt, vbuf, GFP_ATOMIC);
+	WARN_ON(ret);
+
+	vbuf->seqno = ++vgdev->ctrlq.seqno;
+	trace_virtio_gpu_cmd_queue(vq, virtio_gpu_vbuf_ctrl_hdr(vbuf), vbuf->seqno);
+
+	atomic_inc(&vgdev->pending_commands);
+
+	return 0;
+}
+
  static int virtio_gpu_queue_ctrl_sgs(struct virtio_gpu_device *vgdev,
  				     struct virtio_gpu_vbuffer *vbuf,
  				     struct virtio_gpu_fence *fence,
@@ -368,6 +396,36 @@ static int virtio_gpu_queue_ctrl_sgs(struct virtio_gpu_device *vgdev,
  	return 0;
  }
+/* For drm_panic */
+static int virtio_gpu_panic_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
+						     struct virtio_gpu_vbuffer *vbuf,
+						     struct virtio_gpu_fence *fence)
fence is always NULL when calling this, so you can remove it from the arguments, and remove the "fenced" from the function name.
+{
+	struct scatterlist *sgs[3], vcmd, vresp;
+	int elemcnt = 0, outcnt = 0, incnt = 0, ret;
+
+	/* set up vcmd */
+	sg_init_one(&vcmd, vbuf->buf, vbuf->size);
+	elemcnt++;
+	sgs[outcnt] = &vcmd;
+	outcnt++;
+
+	/* set up vresp */
+	if (vbuf->resp_size) {
+		sg_init_one(&vresp, vbuf->resp_buf, vbuf->resp_size);
+		elemcnt++;
+		sgs[outcnt + incnt] = &vresp;
+		incnt++;
+	}
+
+	ret = virtio_gpu_panic_queue_ctrl_sgs(vgdev, vbuf,
+					      fence, elemcnt,
+					      sgs, outcnt,
+					      incnt);
+
+	return ret;
+}
+
  static int virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
  					       struct virtio_gpu_vbuffer *vbuf,
  					       struct virtio_gpu_fence *fence)
@@ -422,6 +480,21 @@ static int virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
  	return ret;
  }
+/* For drm_panic */
+void virtio_gpu_panic_notify(struct virtio_gpu_device *vgdev)
+{
+	bool notify;
+
+	if (!atomic_read(&vgdev->pending_commands))
+		return;
+
+	atomic_set(&vgdev->pending_commands, 0);
+	notify = virtqueue_kick_prepare(vgdev->ctrlq.vq);
+
+	if (notify)
+		virtqueue_notify(vgdev->ctrlq.vq);
+}
+
  void virtio_gpu_notify(struct virtio_gpu_device *vgdev)
  {
  	bool notify;
@@ -567,6 +640,44 @@ void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
  	virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
  }
+/* For drm_panic */
+static void virtio_gpu_panic_alloc_cmd(struct virtio_gpu_device *vgdev,
+				       struct virtio_gpu_vbuffer *vbuf,
+				       int cmd_size)
+{
+	vbuf->buf = (void *)vbuf + sizeof(*vbuf);
+	vbuf->size = cmd_size;
+	vbuf->resp_cb = NULL;
+	vbuf->resp_size = sizeof(struct virtio_gpu_ctrl_hdr);
+	vbuf->resp_buf = (void *)vbuf->buf + cmd_size;
+}
I think you can rename this to virtio_gpu_panic_init_cmd, because we're not allocating a buffer, just initializing a pre-allocated buffer.

+
+/* For drm_panic */
+void virtio_gpu_panic_cmd_resource_flush(struct virtio_gpu_device *vgdev,
+				   struct virtio_gpu_vbuffer *vbuf,
+				   uint32_t resource_id,
+				   uint32_t x, uint32_t y,
+				   uint32_t width, uint32_t height,
+				   struct virtio_gpu_object_array *objs,
+				   struct virtio_gpu_fence *fence)
objs and fence are always NULL, so you can remove them from the arguments.

+{
+	struct virtio_gpu_resource_flush *cmd_p;
+
+	virtio_gpu_panic_alloc_cmd(vgdev, vbuf,
+				   sizeof(struct virtio_gpu_resource_flush));
+	cmd_p = (void *)vbuf->buf;
+	vbuf->objs = objs;
+
+	cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_FLUSH);
+	cmd_p->resource_id = cpu_to_le32(resource_id);
+	cmd_p->r.width = cpu_to_le32(width);
+	cmd_p->r.height = cpu_to_le32(height);
+	cmd_p->r.x = cpu_to_le32(x);
+	cmd_p->r.y = cpu_to_le32(y);
+
+	virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
Use virtio_gpu_panic_queue_fenced_ctrl_buffer() there ?
+}
+
  void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
  				   uint32_t resource_id,
  				   uint32_t x, uint32_t y,
@@ -591,6 +702,39 @@ void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
  	virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
  }
+/* For drm_panic */
+void virtio_gpu_panic_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
+					      uint64_t offset,
+					      uint32_t width, uint32_t height,
+					      uint32_t x, uint32_t y,
+					      struct virtio_gpu_object_array *objs,
+					      struct virtio_gpu_fence *fence,
+					      struct virtio_gpu_vbuffer *vbuf)
fence is always NULL when calling this function, so you can remove it from the arguments.

+{
+	struct virtio_gpu_object *bo = gem_to_virtio_gpu_obj(objs->objs[0]);
+	struct virtio_gpu_transfer_to_host_2d *cmd_p;
+	bool use_dma_api = !virtio_has_dma_quirk(vgdev->vdev);
+
+	if (virtio_gpu_is_shmem(bo) && use_dma_api)
+		dma_sync_sgtable_for_device(vgdev->vdev->dev.parent,
+					    bo->base.sgt, DMA_TO_DEVICE);
+
+	virtio_gpu_panic_alloc_cmd(vgdev, vbuf,
+				   sizeof(struct virtio_gpu_transfer_to_host_2d));
+	cmd_p = (void *)vbuf->buf;
+	vbuf->objs = objs;
+
+	cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D);
+	cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle);
+	cmd_p->offset = cpu_to_le64(offset);
+	cmd_p->r.width = cpu_to_le32(width);
+	cmd_p->r.height = cpu_to_le32(height);
+	cmd_p->r.x = cpu_to_le32(x);
+	cmd_p->r.y = cpu_to_le32(y);
+
+	virtio_gpu_panic_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
+}
+
  void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
  					uint64_t offset,
  					uint32_t width, uint32_t height,




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