[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

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Comment # 29 on bug 68451 from
(In reply to comment #27)
> fun observation:
> 
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
>     rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
> 
> (R600_CONTEXT_INV_CONST_CACHE will also work)
> 
> 
> Thing I don't understand about this is that if I instead set the flag just
> before r600_flush_emit() is called (2 places) the corruption is still there.
> I must be missing something.

Your observation also applies to my HD 6950.


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