[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 28 on bug 68451 from
(In reply to comment #27)
> fun observation:
> 
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
>     rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
> 
> (R600_CONTEXT_INV_CONST_CACHE will also work)
> 
> 
> Thing I don't understand about this is that if I instead set the flag just
> before r600_flush_emit() is called (2 places) the corruption is still there.
> I must be missing something.

I'd be interested to hear about it from Marek.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux