The shader L1 cache is a writeback cache for shader loads/stores and thus must be flushed before any BOs backing the shader buffers are potentially freed. Cc: stable@xxxxxxxxxxxxxxx Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx> --- drivers/gpu/drm/etnaviv/etnaviv_buffer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/etnaviv/etnaviv_buffer.c b/drivers/gpu/drm/etnaviv/etnaviv_buffer.c index 384df1659be6..b13a17276d07 100644 --- a/drivers/gpu/drm/etnaviv/etnaviv_buffer.c +++ b/drivers/gpu/drm/etnaviv/etnaviv_buffer.c @@ -482,7 +482,8 @@ void etnaviv_buffer_queue(struct etnaviv_gpu *gpu, u32 exec_state, } else { CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_DEPTH | - VIVS_GL_FLUSH_CACHE_COLOR); + VIVS_GL_FLUSH_CACHE_COLOR | + VIVS_GL_FLUSH_CACHE_SHADER_L1); if (has_blt) { CMD_LOAD_STATE(buffer, VIVS_BLT_ENABLE, 0x1); CMD_LOAD_STATE(buffer, VIVS_BLT_SET_COMMAND, 0x1); -- 2.39.5