Add suspend/resume support for the VC4 V3D component in order to handle suspend to idle properly. Signed-off-by: Stefan Wahren <wahrenst@xxxxxxx> --- drivers/gpu/drm/vc4/vc4_v3d.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 2423826c89eb..8057b06c1f16 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -368,7 +368,6 @@ void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) mutex_unlock(&vc4->bin_bo_lock); } -#ifdef CONFIG_PM static int vc4_v3d_runtime_suspend(struct device *dev) { struct vc4_v3d *v3d = dev_get_drvdata(dev); @@ -397,7 +396,6 @@ static int vc4_v3d_runtime_resume(struct device *dev) return 0; } -#endif int vc4_v3d_debugfs_init(struct drm_minor *minor) { @@ -507,7 +505,8 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master, } static const struct dev_pm_ops vc4_v3d_pm_ops = { - SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) + RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) + SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume) }; static const struct component_ops vc4_v3d_ops = { @@ -538,6 +537,6 @@ struct platform_driver vc4_v3d_driver = { .driver = { .name = "vc4_v3d", .of_match_table = vc4_v3d_dt_match, - .pm = &vc4_v3d_pm_ops, + .pm = pm_ptr(&vc4_v3d_pm_ops), }, }; -- 2.34.1