Avoid leaking a lockdep map on each drm sched creation and destruction by using a single lockdep map for all drm sched allocated submit_wq. v2: - Use alloc_ordered_workqueue_lockdep_map (Tejun) Cc: Luben Tuikov <ltuikov89@xxxxxxxxx> Cc: Christian König <christian.koenig@xxxxxxx> Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_main.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 36db5c7736fc..e32b0f7d7e94 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -87,6 +87,12 @@ #define CREATE_TRACE_POINTS #include "gpu_scheduler_trace.h" +#ifdef CONFIG_LOCKDEP +static struct lockdep_map drm_sched_lockdep_map = { + .name = "drm_sched_lockdep_map" +}; +#endif + #define to_drm_sched_job(sched_job) \ container_of((sched_job), struct drm_sched_job, queue_node) @@ -1270,7 +1276,12 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, sched->submit_wq = submit_wq; sched->own_submit_wq = false; } else { +#ifdef CONFIG_LOCKDEP + sched->submit_wq = alloc_ordered_workqueue_lockdep_map(name, 0, + &drm_sched_lockdep_map); +#else sched->submit_wq = alloc_ordered_workqueue(name, 0); +#endif if (!sched->submit_wq) return -ENOMEM; -- 2.34.1