Re: [PATCH 09/28] drm/meson: Use video aperture helpers

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On 30/09/2024 15:03, Thomas Zimmermann wrote:
DRM's aperture functions have long been implemented as helpers
under drivers/video/ for use with fbdev. Avoid the DRM wrappers by
calling the video functions directly.

Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: Neil Armstrong <neil.armstrong@xxxxxxxxxx>
Cc: Kevin Hilman <khilman@xxxxxxxxxxxx>
Cc: Jerome Brunet <jbrunet@xxxxxxxxxxxx>
Cc: Martin Blumenstingl <martin.blumenstingl@xxxxxxxxxxxxxx>
---
  drivers/gpu/drm/meson/meson_drv.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/meson/meson_drv.c b/drivers/gpu/drm/meson/meson_drv.c
index 2f76f48da38d..bbb662d2f184 100644
--- a/drivers/gpu/drm/meson/meson_drv.c
+++ b/drivers/gpu/drm/meson/meson_drv.c
@@ -8,6 +8,7 @@
   *     Jasper St. Pierre <jstpierre@xxxxxxxxxxx>
   */
+#include <linux/aperture.h>
  #include <linux/component.h>
  #include <linux/module.h>
  #include <linux/of_graph.h>
@@ -15,7 +16,6 @@
  #include <linux/platform_device.h>
  #include <linux/soc/amlogic/meson-canvas.h>
-#include <drm/drm_aperture.h>
  #include <drm/drm_atomic_helper.h>
  #include <drm/drm_client_setup.h>
  #include <drm/drm_drv.h>
@@ -279,7 +279,7 @@ static int meson_drv_bind_master(struct device *dev, bool has_components)
  	 * Remove early framebuffers (ie. simplefb). The framebuffer can be
  	 * located anywhere in RAM
  	 */
-	ret = drm_aperture_remove_framebuffers(&meson_driver);
+	ret = aperture_remove_all_conflicting_devices(meson_driver.name);
  	if (ret)
  		goto free_canvas_vd1_2;

Reviewed-by: Neil Armstrong <neil.armstrong@xxxxxxxxxx>



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