From: Jernej Skrabec <jernej.skrabec@xxxxxxxxx> The DE2 and DE3 engines have a blender register range within the mixer engine register map, whereas the DE33 separates this out into a separate display group. Prepare for this by adding a function to look the blender reference up, with a subsequent patch to add a conditional based on the DE type. Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxxx> Signed-off-by: Ryan Walklin <ryan@xxxxxxxxxxxxx> --- drivers/gpu/drm/sun4i/sun8i_mixer.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h b/drivers/gpu/drm/sun4i/sun8i_mixer.h index 82956cb97cfd9..75facc7d1fa66 100644 --- a/drivers/gpu/drm/sun4i/sun8i_mixer.h +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h @@ -224,6 +224,12 @@ sun8i_blender_base(struct sun8i_mixer *mixer) return mixer->cfg->de_type == sun8i_mixer_de3 ? DE3_BLD_BASE : DE2_BLD_BASE; } +static inline struct regmap * +sun8i_blender_regmap(struct sun8i_mixer *mixer) +{ + return mixer->engine.regs; +} + static inline u32 sun8i_channel_base(struct sun8i_mixer *mixer, int channel) { -- 2.46.1