Hi Mikhail,
Can you give this patch a try to see if it helps?
https://gist.github.com/leeonadoh/3271e90ec95d768424c572c970ada743
Thanks,
Leo
On 2024-09-10 11:47, Leo Li wrote:
On 2024-09-08 19:30, Mikhail Gavrilov wrote:
I have done additional tests:
1. The computer does not hang with 6900XT instead the screen flickers
when moving the cursor.
2. The computer does not hang with 7900XTX if I turn off VRR. But the
screen flickers when moving the cursor, as on 6900XT.
To enable VRR, please set 'variable-refresh-rate' in
experimental-features, and in the Display setting, enable Variable
Refresh Rate.
$ gsettings set org.gnome.mutter experimental-features
"['variable-refresh-rate', 'scale-monitor-framebuffer']"
https://postimg.cc/PvXYdvGR
Thanks Mikhail, I think I know what's going on now.
The `scale-monitor-framebuffer` experimental setting is what puts us down the
bad code path. It seems VRR has nothing to do with this issue, just setting
`scale-monitor-framebuffer` is enough to reproduce.
It seems that mutter with this setting is opting for HW scaling rather than GPU
scaling. I see that "Find the Orange Narwhal" sends out a 1080p buffer,
which with this setting, gets directly scanned out and scaled by DCN HW to 4k in
full screen.
An oddity with current gen DCN hardware is that the cursor inherits the scaling
of the HW plane underneath. So if mutter requests a hw cursor with a different
scaling than the game's plane, amdgpu will reject that, and likely force mutter
into SW cursor.
My offending patch changed this behavior by rerouting DCN HW pipes to
accommodate such a configuration. It essentially takes a full-fledged DCN
overlay plane, and uses that just for the cursor, and thereby freeing it from
inheriting things from the underlying hw plane.
My guess is this causes flickering due to how DC (display core driver) handles
updates; it needs all enabled planes in it's update state. However, a KMS cursor
update will only include the cursor plane. It's likely that amdgpu_dm only adds
the dedicated cursor plane to DC's update state, leaving the game's plane out.
The fix isn't exactly trivial. If I don't get anywhere before the fixes window,
I'll send out a revert.
Cheers,
Leo