On Mon, Sep 09, 2024 at 07:40:07AM -0700, Rob Clark wrote: > On Mon, Sep 9, 2024 at 6:43 AM Connor Abbott <cwabbott0@xxxxxxxxx> wrote: > > > > On Mon, Sep 9, 2024 at 2:15 PM Antonino Maniscalco > > <antomani103@xxxxxxxxx> wrote: > > > > > > On 9/6/24 9:54 PM, Akhil P Oommen wrote: > > > > On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote: > > > >> This patch implements preemption feature for A6xx targets, this allows > > > >> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX > > > >> hardware as such supports multiple levels of preemption granularities, > > > >> ranging from coarse grained(ringbuffer level) to a more fine grained > > > >> such as draw-call level or a bin boundary level preemption. This patch > > > >> enables the basic preemption level, with more fine grained preemption > > > >> support to follow. > > > >> > > > >> Signed-off-by: Sharat Masetty <smasetty@xxxxxxxxxxxxxx> > > > >> Signed-off-by: Antonino Maniscalco <antomani103@xxxxxxxxx> > > > >> Tested-by: Neil Armstrong <neil.armstrong@xxxxxxxxxx> # on SM8650-QRD > > > >> --- > > > >> drivers/gpu/drm/msm/Makefile | 1 + > > > >> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 293 +++++++++++++++++++++- > > > >> drivers/gpu/drm/msm/adreno/a6xx_gpu.h | 161 ++++++++++++ > > > ... > > > > > > > > we can use the lighter smp variant here. > > > > > > > >> + > > > >> + if (a6xx_gpu->cur_ring == ring) > > > >> + gpu_write(gpu, REG_A6XX_CP_RB_WPTR, wptr); > > > >> + else > > > >> + ring->skip_inline_wptr = true; > > > >> + } else { > > > >> + ring->skip_inline_wptr = true; > > > >> + } > > > >> + > > > >> + spin_unlock_irqrestore(&ring->preempt_lock, flags); > > > >> } > > > >> > > > >> static void get_stats_counter(struct msm_ringbuffer *ring, u32 counter, > > > >> @@ -138,12 +231,14 @@ static void a6xx_set_pagetable(struct a6xx_gpu *a6xx_gpu, > > > > > > > > set_pagetable checks "cur_ctx_seqno" to see if pt switch is needed or > > > > not. This is currently not tracked separately for each ring. Can you > > > > please check that? > > > > > > I totally missed that. Thanks for catching it! > > > > > > > > > > > I wonder why that didn't cause any gpu errors in testing. Not sure if I > > > > am missing something. > > > > > > > > > > I think this is because, so long as a single context doesn't submit to > > > two different rings with differenr priorities, we will only be incorrect > > > in the sense that we emit more page table switches than necessary and > > > never less. However untrusted userspace could create a context that > > > submits to two different rings and that would lead to execution in the > > > wrong context so we must fix this. Yep, it would be a security bug! -Akhil > > > > FWIW, in Mesa in the future we may want to expose multiple Vulkan > > queues per device. Then this would definitely blow up. > > This will actually be required by future android versions, with the > switch to vk hwui backend (because apparently locking is hard, the > solution was to use different queue's for different threads) > > https://gitlab.freedesktop.org/mesa/mesa/-/issues/11326 > > BR, > -R