The GPU scheduler currently does not ensure that its pending_list is empty before performing various other teardown tasks in drm_sched_fini(). If there are still jobs in the pending_list, this is problematic because after scheduler teardown, no one will call backend_ops.free_job() anymore. This would, consequently, result in memory leaks. One way to solves this is to implement a waitqueue that drm_sched_fini() blocks on until the pending_list has become empty. Add a waitqueue to struct drm_gpu_scheduler. Wake up waiters once the pending_list becomes empty. Wait in drm_sched_fini() for that to happen. Suggested-by: Danilo Krummrich <dakr@xxxxxxxxxx> Signed-off-by: Philipp Stanner <pstanner@xxxxxxxxxx> --- Hi all, since the scheduler has many stake holders, I want this solution discussed as an RFC first. This version here has IMO the advantage (and disadvantage...) that it blocks infinitly if the driver messed up the clean up, so problems might become more visible than the refcount solution I proposed in parallel. Cheers, P. --- drivers/gpu/drm/scheduler/sched_main.c | 40 ++++++++++++++++++++++++++ include/drm/gpu_scheduler.h | 4 +++ 2 files changed, 44 insertions(+) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 7e90c9f95611..200fa932f289 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -564,6 +564,13 @@ static void drm_sched_job_timedout(struct work_struct *work) * is parked at which point it's safe. */ list_del_init(&job->list); + + /* + * Inform tasks blocking in drm_sched_fini() that it's now safe to proceed. + */ + if (list_empty(&sched->pending_list)) + wake_up(&sched->job_list_waitque); + spin_unlock(&sched->job_list_lock); status = job->sched->ops->timedout_job(job); @@ -584,6 +591,15 @@ static void drm_sched_job_timedout(struct work_struct *work) drm_sched_start_timeout_unlocked(sched); } +static bool drm_sched_no_jobs_pending(struct drm_gpu_scheduler *sched) +{ + /* + * For list_empty() to work without a lock. + */ + rmb(); + return list_empty(&sched->pending_list); +} + /** * drm_sched_stop - stop the scheduler * @@ -659,6 +675,12 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) } } + /* + * Inform tasks blocking in drm_sched_fini() that it's now safe to proceed. + */ + if (drm_sched_no_jobs_pending(sched)) + wake_up(&sched->job_list_waitque); + /* * Stop pending timer in flight as we rearm it in drm_sched_start. This * avoids the pending timeout work in progress to fire right away after @@ -1085,6 +1107,12 @@ drm_sched_get_finished_job(struct drm_gpu_scheduler *sched) /* remove job from pending_list */ list_del_init(&job->list); + /* + * Inform tasks blocking in drm_sched_fini() that it's now safe to proceed. + */ + if (list_empty(&sched->pending_list)) + wake_up(&sched->job_list_waitque); + /* cancel this job's TO timer */ cancel_delayed_work(&sched->work_tdr); /* make the scheduled timestamp more accurate */ @@ -1303,6 +1331,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, init_waitqueue_head(&sched->job_scheduled); INIT_LIST_HEAD(&sched->pending_list); spin_lock_init(&sched->job_list_lock); + init_waitqueue_head(&sched->job_list_waitque); atomic_set(&sched->credit_count, 0); INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); @@ -1333,12 +1362,23 @@ EXPORT_SYMBOL(drm_sched_init); * @sched: scheduler instance * * Tears down and cleans up the scheduler. + * + * Note that this function blocks until the fences returned by + * backend_ops.run_job() have been signalled. */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { struct drm_sched_entity *s_entity; int i; + /* + * Jobs that have neither been scheduled or which have timed out are + * gone by now, but jobs that have been submitted through + * backend_ops.run_job() and have not yet terminated are still pending. + * + * Wait for the pending_list to become empty to avoid leaking those jobs. + */ + wait_event(sched->job_list_waitque, drm_sched_no_jobs_pending(sched)); drm_sched_wqueue_stop(sched); for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) { diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 5acc64954a88..bff092784405 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -29,6 +29,7 @@ #include <linux/completion.h> #include <linux/xarray.h> #include <linux/workqueue.h> +#include <linux/wait.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) @@ -503,6 +504,8 @@ struct drm_sched_backend_ops { * timeout interval is over. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. + * @job_list_waitque: a waitqueue for drm_sched_fini() to block on until all + * pending jobs have been finished. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched @@ -532,6 +535,7 @@ struct drm_gpu_scheduler { struct delayed_work work_tdr; struct list_head pending_list; spinlock_t job_list_lock; + wait_queue_head_t job_list_waitque; int hang_limit; atomic_t *score; atomic_t _score; -- 2.46.0