Re: [PATCH v7 2/4] drm/rect: Add drm_rect_overlap()

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 22/08/2024 14:58, Thomas Zimmermann wrote:


Am 22.08.24 um 09:33 schrieb Jocelyn Falempe:
Check if two rectangles overlap.
It's a bit similar to drm_rect_intersect() but this won't modify
the rectangle.
Simplifies a bit drm_panic.

Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx>

Reviewed-by: Thomas Zimmermann <tzimmermann@xxxxxxx>

There's an optional comment further below.

---

v7:
  * rename r1/r2 to a/b in drm_rect_overlap() (Jani Nikula)

  drivers/gpu/drm/drm_panic.c |  3 +--
  include/drm/drm_rect.h      | 15 +++++++++++++++
  2 files changed, 16 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
index 0a047152f88b8..59fba23e5fd7a 100644
--- a/drivers/gpu/drm/drm_panic.c
+++ b/drivers/gpu/drm/drm_panic.c
@@ -529,8 +529,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb)
      /* Fill with the background color, and draw text on top */
      drm_panic_fill(sb, &r_screen, bg_color);
-    if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) &&
-        logo_width <= sb->width && logo_height <= sb->height) {
+    if (!drm_rect_overlap(&r_logo, &r_msg)) {
          if (logo_mono)
              drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8),
                         fg_color);
diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h
index 73fcb899a01da..46f09cf68458c 100644
--- a/include/drm/drm_rect.h
+++ b/include/drm/drm_rect.h
@@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst,
                drm_rect_height(src) >> 16);
  }
+/**
+ * drm_rect_overlap - Check if two rectangles overlap
+ * @a: first rectangle
+ * @b: second rectangle
+ *
+ * RETURNS:
+ * %true if the rectangles overlap, %false otherwise.
+ */
+static inline bool drm_rect_overlap(const struct drm_rect *a,
+                    const struct drm_rect *b)
+{
+    return (a->x2 > b->x1 && b->x2 > a->x1 &&
+        a->y2 > b->y1 && b->y2 > a->y1);

I found this hard to understand. You may want to use the existing _intersect helper

bool overlap(a, b)
{
   struct drm_rect tmp = *a

   return intersect(tmp, b);
}

I considered this, but it creates an unused rect, and compute the intersection rectangle, which we are not interested in. Even if the compiler may optimize and throw all this away, I prefer the more straightforward version.

Thanks for the review,

--

Jocelyn

Up to you.

Best regards
Thomas

+}
+
  bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip);
  bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
                const struct drm_rect *clip);





[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux