On 22/08/2024 14:58, Thomas Zimmermann wrote:
Am 22.08.24 um 09:33 schrieb Jocelyn Falempe:
Check if two rectangles overlap.
It's a bit similar to drm_rect_intersect() but this won't modify
the rectangle.
Simplifies a bit drm_panic.
Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx>
Reviewed-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
There's an optional comment further below.
---
v7:
* rename r1/r2 to a/b in drm_rect_overlap() (Jani Nikula)
drivers/gpu/drm/drm_panic.c | 3 +--
include/drm/drm_rect.h | 15 +++++++++++++++
2 files changed, 16 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
index 0a047152f88b8..59fba23e5fd7a 100644
--- a/drivers/gpu/drm/drm_panic.c
+++ b/drivers/gpu/drm/drm_panic.c
@@ -529,8 +529,7 @@ static void draw_panic_static_user(struct
drm_scanout_buffer *sb)
/* Fill with the background color, and draw text on top */
drm_panic_fill(sb, &r_screen, bg_color);
- if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) &&
- logo_width <= sb->width && logo_height <= sb->height) {
+ if (!drm_rect_overlap(&r_logo, &r_msg)) {
if (logo_mono)
drm_panic_blit(sb, &r_logo, logo_mono->data,
DIV_ROUND_UP(logo_width, 8),
fg_color);
diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h
index 73fcb899a01da..46f09cf68458c 100644
--- a/include/drm/drm_rect.h
+++ b/include/drm/drm_rect.h
@@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct
drm_rect *dst,
drm_rect_height(src) >> 16);
}
+/**
+ * drm_rect_overlap - Check if two rectangles overlap
+ * @a: first rectangle
+ * @b: second rectangle
+ *
+ * RETURNS:
+ * %true if the rectangles overlap, %false otherwise.
+ */
+static inline bool drm_rect_overlap(const struct drm_rect *a,
+ const struct drm_rect *b)
+{
+ return (a->x2 > b->x1 && b->x2 > a->x1 &&
+ a->y2 > b->y1 && b->y2 > a->y1);
I found this hard to understand. You may want to use the existing
_intersect helper
bool overlap(a, b)
{
struct drm_rect tmp = *a
return intersect(tmp, b);
}
I considered this, but it creates an unused rect, and compute the
intersection rectangle, which we are not interested in.
Even if the compiler may optimize and throw all this away, I prefer the
more straightforward version.
Thanks for the review,
--
Jocelyn
Up to you.
Best regards
Thomas
+}
+
bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect
*clip);
bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
const struct drm_rect *clip);