Re: [PATCH 4/7] drm/msm/A6xx: Implement preemption for A7XX targets

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On 8/19/24 10:08 PM, Akhil P Oommen wrote:
On Thu, Aug 15, 2024 at 08:26:14PM +0200, Antonino Maniscalco wrote:
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels of preemption granularities,
ranging from coarse grained(ringbuffer level) to a more fine grained
such as draw-call level or a bin boundary level preemption. This patch
enables the basic preemption level, with more fine grained preemption
support to follow.

Signed-off-by: Sharat Masetty <smasetty@xxxxxxxxxxxxxx>
Signed-off-by: Antonino Maniscalco <antomani103@xxxxxxxxx>
---

No postamble packets which resets perfcounters? It is necessary. Also, I
think we should disable preemption during profiling like we disable slumber.

-Akhil.


You mention that we disable slumber during profiling however I wasn't able to find code doing that. Can you please clarify which code you are referring to or a mechanism through which the kernel can know when we are profiling?

Best regards,
--
Antonino Maniscalco <antomani103@xxxxxxxxx>




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