On 13/08/2024 16:11, Jani Nikula wrote:
On Mon, 12 Aug 2024, Jani Nikula <jani.nikula@xxxxxxxxxxxxxxx> wrote:
On Mon, 12 Aug 2024, Jocelyn Falempe <jfalempe@xxxxxxxxxx> wrote:
On 12/08/2024 15:49, Jani Nikula wrote:
On Mon, 12 Aug 2024, Jocelyn Falempe <jfalempe@xxxxxxxxxx> wrote:
Check if two rectangles overlap.
It's a bit similar to drm_rect_intersect() but this won't modify
the rectangle.
Simplifies a bit drm_panic.
Based on the name, I'd expect drm_rect_overlap() to return true for
*any* overlap, while this one seems to mean if one rectangle is
completely within another, with no adjacent borders.
It's what I intended, but I may have messed up the formula.
Hmm, then I may have messed up the review. :)
Yeah, my bad, sorry for the noise.
I think I was thrown off by the comparisons mixing r1 and r2 as the
first operand. Something like this might have been easier for *me* to
parse, but not sure if it's worth changing anything:
return (a->x1 < b->x2 && a->x2 > b->x1 &&
a->y1 < b->y2 && a->y2 > b->y1);
You're right, I've used r1 and r2 for consistency with other functions,
but for this case it's confusing, I prefer the a/b.
If I send a v7 I will do this change.
I can also rename when pushing, but I was already bitten by doing this.
Best regards,
--
Jocelyn
BR,
Jani.
Gotta run now, but I'll get back.
BR,
Jani.
I'd expect a drm_rect_overlap() to return true for this:
+-------+
| +---+---+
| | |
+---+ |
| |
+-------+
if r1 is the top left rectangle, you've got:
r1->x2 > r2->x1 => true
r2->x2 > r1->x1 => true
r1->y2 > r2->y1 => true
r2->y2 > r1->y1 => true
So they count as overlap.
Checking in stackoverflow, they use the same formula:
https://stackoverflow.com/questions/306316/determine-if-two-rectangles-overlap-each-other
While this seems to be required instead:
+-------+
| +---+ |
| | | |
| +---+ |
+-------+
IOW, I find the name misleading.
BR,
Jani.
Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx>
---
drivers/gpu/drm/drm_panic.c | 3 +--
include/drm/drm_rect.h | 15 +++++++++++++++
2 files changed, 16 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c
index 0a047152f88b8..59fba23e5fd7a 100644
--- a/drivers/gpu/drm/drm_panic.c
+++ b/drivers/gpu/drm/drm_panic.c
@@ -529,8 +529,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb)
/* Fill with the background color, and draw text on top */
drm_panic_fill(sb, &r_screen, bg_color);
- if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) &&
- logo_width <= sb->width && logo_height <= sb->height) {
+ if (!drm_rect_overlap(&r_logo, &r_msg)) {
if (logo_mono)
drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8),
fg_color);
diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h
index 73fcb899a01da..7bafde747d560 100644
--- a/include/drm/drm_rect.h
+++ b/include/drm/drm_rect.h
@@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst,
drm_rect_height(src) >> 16);
}
+/**
+ * drm_rect_overlap - Check if two rectangles overlap
+ * @r1: first rectangle
+ * @r2: second rectangle
+ *
+ * RETURNS:
+ * %true if the rectangles overlap, %false otherwise.
+ */
+static inline bool drm_rect_overlap(const struct drm_rect *r1,
+ const struct drm_rect *r2)
+{
+ return (r1->x2 > r2->x1 && r2->x2 > r1->x1 &&
+ r1->y2 > r2->y1 && r2->y2 > r1->y1);
+}
+
bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip);
bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
const struct drm_rect *clip);