El vie, 09-08-2024 a las 12:18 -0300, Maíra Canal escribió: > When enabling UBSAN on Raspberry Pi 5, we get the following warning: > > [ 387.894977] UBSAN: array-index-out-of-bounds in > drivers/gpu/drm/v3d/v3d_sched.c:320:3 > [ 387.903868] index 7 is out of range for type '__u32 [7]' > [ 387.909692] CPU: 0 PID: 1207 Comm: kworker/u16:2 Tainted: G > WC 6.10.3-v8-16k-numa #151 > [ 387.919166] Hardware name: Raspberry Pi 5 Model B Rev 1.0 (DT) > [ 387.925961] Workqueue: v3d_csd drm_sched_run_job_work [gpu_sched] > [ 387.932525] Call trace: > [ 387.935296] dump_backtrace+0x170/0x1b8 > [ 387.939403] show_stack+0x20/0x38 > [ 387.942907] dump_stack_lvl+0x90/0xd0 > [ 387.946785] dump_stack+0x18/0x28 > [ 387.950301] __ubsan_handle_out_of_bounds+0x98/0xd0 > [ 387.955383] v3d_csd_job_run+0x3a8/0x438 [v3d] > [ 387.960707] drm_sched_run_job_work+0x520/0x6d0 [gpu_sched] > [ 387.966862] process_one_work+0x62c/0xb48 > [ 387.971296] worker_thread+0x468/0x5b0 > [ 387.975317] kthread+0x1c4/0x1e0 > [ 387.978818] ret_from_fork+0x10/0x20 > [ 387.983014] ---[ end trace ]--- > > This happens because the UAPI provides only seven configuration > registers and we are reading the eighth position of this u32 array. > > Therefore, fix the out-of-bounds read in `v3d_csd_job_run()` by > accessing only seven positions on the '__u32 [7]' array. The eighth > register exists indeed on V3D 7.1, but it isn't currently used. That > being so, let's guarantee that it remains unused and add a note that > it > could be set in a future patch. > > Fixes: 0ad5bc1ce463 ("drm/v3d: fix up register addresses for V3D > 7.x") > Reported-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx> > Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx> > --- > drivers/gpu/drm/v3d/v3d_sched.c | 14 +++++++++++--- > 1 file changed, 11 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c > b/drivers/gpu/drm/v3d/v3d_sched.c > index fd29a00b233c..e1565cf84abd 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -317,7 +317,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) > struct v3d_dev *v3d = job->base.v3d; > struct drm_device *dev = &v3d->drm; > struct dma_fence *fence; > - int i, csd_cfg0_reg, csd_cfg_reg_count; > + int i, csd_cfg0_reg; > > v3d->csd_job = job; > > @@ -337,9 +337,17 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) > v3d_switch_perfmon(v3d, &job->base); > > csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); > - csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7; > - for (i = 1; i <= csd_cfg_reg_count; i++) > + for (i = 1; i <= 6; i++) > V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job- > >args.cfg[i]); > + > + /* Although V3D 7.1 has an eighth configuration register, we > are not > + * using it. Therefore, make sure it remains unused. > + * > + * XXX: Set the CFG7 register > + */ > + if (v3d->ver >= 71) > + V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, 0); > + Since we know we want to write CFG7 I'd suggest that we just write that directly (csd_cfg0_reg + 4 * 7), instead of making it depend on the value of 'i' exiting the previous loop. I think that makes it more robust against future changes. Either way: Reviewed-by: Iago Toral Quiroga <itoral@xxxxxxxxxx> Iago > /* CFG0 write kicks off the job. */ > V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); >