On 7/23/24 5:06 PM, Boris Brezillon wrote:
Hi Steve,
On Mon, 15 Jul 2024 10:12:16 +0100
Steven Price <steven.price@xxxxxxx> wrote:
I note it also shows that the "panthor_regs.rs" would ideally be shared.
For arm64 we have been moving to generating system register descriptions
from a text source (see arch/arm64/tools/sysreg) - I'm wondering whether
something similar is needed for Panthor to generate both C and Rust
headers? Although perhaps that's overkill, sysregs are certainly
somewhat more complex.
Just had a long discussion with Daniel regarding this panthor_regs.rs
auto-generation, and, while I agree this is something we'd rather do if
we intend to maintain the C and rust code base forever, I'm not
entirely convinced this is super useful here because:
1. the C code base is meant to be entirely replaced by a rust driver.
Of course, that's not going to happen overnight, so maybe it'd be worth
having this autogen script but...
2. the set of register and register fields seems to be pretty stable.
We might have a few things to update to support v11, v12, etc, but it
doesn't look like the layout will suddenly become completely different.
3. the number of registers and fields is somewhat reasonable, which
means we should be able to catch mistakes during review. And in case
one slip through, it's not the end of the world either because this
stays internal to the kernel driver. We'll either figure it out when
rust-ifying panthor components, or that simply means the register is
not used and the mistake is harmless until the register starts being
used
4. we're still unclear on how GPU registers should be exposed in rust,
so any script we develop is likely to require heavy changes every time
we change our mind
You have a good point. A script sounds nice, but given the restricted
domain size, it maybe better to be manually maintained. Given that I
also think the right way to access registers is to do it as safely as
possible.
So a gpu_write() or gpu_read() are "unsafe" in that you can write
invalid values to a just about anything in C. If we're trying to harden
drivers like panthor and make it "impossible" to do the wrong thing,
then IMHO for example MCU_CONTROL should be abstracted so I can ONLY
write MCU_CONTROL_* values that are for that register and nothing else
in Rust. This should fail at compile time if I ever write something
invalid to a register, and I can't write to anything but a known/exposed
register.
Interestingly the C code could also abstract the same way and at least
produce warnings too and become safer. It may be useful to mimic the
design pattern there to keep panthor.rs and panthor.c in sync more easily?
So my opinion would be to try get the maximum value from Rust and have
things like proper register abstractions that are definitely safe.
For all these reasons, I think I'd prefer to have Daniel focus on a
proper rust abstraction to expose GPU registers and fields the rust-way,
rather than have him spend days/weeks on a script that is likely to be
used a couple times (if not less) before the driver is entirely
rewritten in rust. I guess the only interesting aspect remaining after
the conversion is done is conciseness of register definitions if we
were using some sort of descriptive format that gets converted to rust
code, but it comes at the cost of maintaining this script. I'd probably
have a completely different opinion if the Mali register layout was a
moving target, but it doesn't seem to be the case.
FYI, Daniel has a python script parsing panthor_regs.h and generating
panthor_regs.rs out of it which he can share if you're interested.
Regards,
Boris