Check if two rectangles overlap. It's a bit similar to drm_rect_intersect() but this won't modify the rectangle. Simplifies a bit drm_panic. Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx> --- drivers/gpu/drm/drm_panic.c | 3 +-- include/drm/drm_rect.h | 15 +++++++++++++++ 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c index fa147542d801..1693348b19a6 100644 --- a/drivers/gpu/drm/drm_panic.c +++ b/drivers/gpu/drm/drm_panic.c @@ -522,8 +522,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb) /* Fill with the background color, and draw text on top */ drm_panic_fill(sb, &r_screen, bg_color); - if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) && - logo_width <= sb->width && logo_height <= sb->height) { + if (!drm_rect_overlap(&r_logo, &r_msg)) { if (logo_mono) drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8), fg_color); diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h index 73fcb899a01d..7bafde747d56 100644 --- a/include/drm/drm_rect.h +++ b/include/drm/drm_rect.h @@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst, drm_rect_height(src) >> 16); } +/** + * drm_rect_overlap - Check if two rectangles overlap + * @r1: first rectangle + * @r2: second rectangle + * + * RETURNS: + * %true if the rectangles overlap, %false otherwise. + */ +static inline bool drm_rect_overlap(const struct drm_rect *r1, + const struct drm_rect *r2) +{ + return (r1->x2 > r2->x1 && r2->x2 > r1->x1 && + r1->y2 > r2->y1 && r2->y2 > r1->y1); +} + bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip); bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst, const struct drm_rect *clip); -- 2.45.2