Re: [PATCH 11/12] drm/v3d: Do not use intermediate storage when copying performance query results

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On 11/07/2024 13:31, Iago Toral wrote:
El mar, 09-07-2024 a las 17:34 +0100, Tvrtko Ursulin escribió:
From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx>

Removing the intermediate buffer removes the last use of the
V3D_MAX_COUNTERS define, which will enable further driver cleanup.

While at it pull the 32 vs 64 bit copying decision outside the loop
in
order to reduce the number of conditional instructions.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxx>
---
  drivers/gpu/drm/v3d/v3d_sched.c | 60 ++++++++++++++++++++-----------
--
  1 file changed, 37 insertions(+), 23 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c
b/drivers/gpu/drm/v3d/v3d_sched.c
index fc8730264386..77f795e38fad 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -421,18 +421,23 @@ v3d_reset_timestamp_queries(struct v3d_cpu_job
*job)
  	v3d_put_bo_vaddr(bo);
  }
+static void write_to_buffer_32(u32 *dst, unsigned int idx, u32
value)
+{
+	dst[idx] = value;
+}
+
+static void write_to_buffer_64(u64 *dst, unsigned int idx, u64
value)
+{
+	dst[idx] = value;
+}
+
  static void
-write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
+write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64
value)
  {
-	if (do_64bit) {
-		u64 *dst64 = (u64 *)dst;
-
-		dst64[idx] = value;
-	} else {
-		u32 *dst32 = (u32 *)dst;
-
-		dst32[idx] = (u32)value;
-	}
+	if (do_64bit)
+		write_to_buffer_64(dst, idx, value);
+	else
+		write_to_buffer_32(dst, idx, value);
  }
 static void
@@ -505,18 +510,23 @@ v3d_reset_performance_queries(struct
v3d_cpu_job *job)
  }
 static void
-v3d_write_performance_query_result(struct v3d_cpu_job *job, void
*data, u32 query)
+v3d_write_performance_query_result(struct v3d_cpu_job *job, void
*data,
+				   unsigned int query)
  {
-	struct v3d_performance_query_info *performance_query = &job-
performance_query;
-	struct v3d_copy_query_results_info *copy = &job->copy;
+	struct v3d_performance_query_info *performance_query =
+						&job-
performance_query;
  	struct v3d_file_priv *v3d_priv = job->base.file-
driver_priv;
  	struct v3d_dev *v3d = job->base.v3d;
-	struct v3d_perfmon *perfmon;
-	u64 counter_values[V3D_MAX_COUNTERS];
+	unsigned int i, j, offset;
- for (int i = 0; i < performance_query->nperfmons; i++) {
-		perfmon = v3d_perfmon_find(v3d_priv,
-					   performance_query-
queries[query].kperfmon_ids[i]);
+	for (i = 0, offset = 0;
+	     i < performance_query->nperfmons;
+	     i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
+		struct v3d_performance_query *q =
+				&performance_query->queries[query];

Looks like we could move this before the loop.

Indeed! I will change it and re-send, either for v4 of the series, or single update if there will not be any other changes required.

Otherwise this patch is:
Reviewed-by: Iago Toral Quiroga <itoral@xxxxxxxxxx>

Thanks!

Regards,

Tvrtko

+		struct v3d_perfmon *perfmon;
+
+		perfmon = v3d_perfmon_find(v3d_priv, q-
kperfmon_ids[i]);
  		if (!perfmon) {
  			DRM_DEBUG("Failed to find perfmon.");
  			continue;
@@ -524,14 +534,18 @@ v3d_write_performance_query_result(struct
v3d_cpu_job *job, void *data, u32 quer
  v3d_perfmon_stop(v3d, perfmon, true); - memcpy(&counter_values[i *
DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
-		       perfmon->ncounters * sizeof(u64));
+		if (job->copy.do_64bit) {
+			for (j = 0; j < perfmon->ncounters; j++)
+				write_to_buffer_64(data, offset + j,
+						   perfmon-
values[j]);
+		} else {
+			for (j = 0; j < perfmon->ncounters; j++)
+				write_to_buffer_32(data, offset + j,
+						   perfmon-
values[j]);
+		}
  v3d_perfmon_put(perfmon);
  	}
-
-	for (int i = 0; i < performance_query->ncounters; i++)
-		write_to_buffer(data, i, copy->do_64bit,
counter_values[i]);
  }
 static void




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