Re: [PATCH v2 5/5] drm/etnaviv: take current primitive into account when checking for hung GPU

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Fr, 2024-07-05 at 22:00 +0200, Lucas Stach wrote:
> Large draws can make the GPU appear to be stuck to the current hangcheck
> logic as the FE address will not move until the draw is finished. However,
> the FE has a debug register, which records the current primitive ID within
> a draw. Using this debug register we can extend the timeout as long as the
> draw progresses.
> 
> Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx>

Reviewed-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>

regards
Philipp




[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux