On Fr, 2024-07-05 at 22:00 +0200, Lucas Stach wrote: > Large draws can make the GPU appear to be stuck to the current hangcheck > logic as the FE address will not move until the draw is finished. However, > the FE has a debug register, which records the current primitive ID within > a draw. Using this debug register we can extend the timeout as long as the > draw progresses. > > Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx> Reviewed-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> regards Philipp