If neither of the flags to round down (V4L2_SEL_FLAG_LE) or round up (V4L2_SEL_FLAG_GE) are specified by the user, then round to nearest multiple of requested value while updating the crop rectangle coordinates. Use the rounding macro which gives preference to rounding down in case two nearest values (high and low) are possible to raise the probability of cropping rectangle falling inside the bound region. This complies with the VIDIOC_G_SELECTION, VIDIOC_S_SELECTION ioctl description as documented in v4l uapi [1] which specifies that driver should choose crop rectangle as close as possible if no flags are passed by user-space, as quoted below : "``0`` - The driver can adjust the rectangle size freely and shall choose a crop/compose rectangle as close as possible to the requested one." [1] : https://www.kernel.org/doc/Documentation/userspace-api/media/v4l/vidioc-g-selection.rst Signed-off-by: Devarsh Thakkar <devarsht@xxxxxx> --- V8: Update commit message with specification reference V1->V7 (No change, patch introduced in V7) --- drivers/media/platform/imagination/e5010-jpeg-enc.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/drivers/media/platform/imagination/e5010-jpeg-enc.c b/drivers/media/platform/imagination/e5010-jpeg-enc.c index 189e2a99c43d..abd66bc9b96c 100644 --- a/drivers/media/platform/imagination/e5010-jpeg-enc.c +++ b/drivers/media/platform/imagination/e5010-jpeg-enc.c @@ -517,10 +517,10 @@ static int e5010_s_selection(struct file *file, void *fh, struct v4l2_selection switch (s->flags) { case 0: - s->r.width = round_down(s->r.width, queue->fmt->frmsize.step_width); - s->r.height = round_down(s->r.height, queue->fmt->frmsize.step_height); - s->r.left = round_down(s->r.left, queue->fmt->frmsize.step_width); - s->r.top = round_down(s->r.top, 2); + s->r.width = round_closest_down(s->r.width, queue->fmt->frmsize.step_width); + s->r.height = round_closest_down(s->r.height, queue->fmt->frmsize.step_height); + s->r.left = round_closest_down(s->r.left, queue->fmt->frmsize.step_width); + s->r.top = round_closest_down(s->r.top, 2); if (s->r.left + s->r.width > queue->width) s->r.width = round_down(s->r.width + s->r.left - queue->width, -- 2.39.1