Le 22/04/24 - 14:07, Pekka Paalanen a écrit : > On Tue, 09 Apr 2024 15:25:25 +0200 > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote: > > > Introduce the usage of block_h/block_w to compute the offset and the > > pointer of a pixel. The previous implementation was specialized for > > planes with block_h == block_w == 1. To avoid confusion and allow easier > > implementation of tiled formats. It also remove the usage of the > > deprecated format field `cpp`. > > > > Introduce the plane_index parameter to get an offset/pointer on a > > different plane. > > > > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx> > > --- > > drivers/gpu/drm/vkms/vkms_formats.c | 110 ++++++++++++++++++++++++++++-------- > > 1 file changed, 87 insertions(+), 23 deletions(-) > > > > diff --git a/drivers/gpu/drm/vkms/vkms_formats.c b/drivers/gpu/drm/vkms/vkms_formats.c > > index 69cf9733fec5..9a1400ad4db6 100644 > > --- a/drivers/gpu/drm/vkms/vkms_formats.c > > +++ b/drivers/gpu/drm/vkms/vkms_formats.c > > @@ -10,22 +10,43 @@ > > #include "vkms_formats.h" > > > > /** > > - * pixel_offset() - Get the offset of the pixel at coordinates x/y in the first plane > > + * packed_pixels_offset() - Get the offset of the block containing the pixel at coordinates x/y > > * > > * @frame_info: Buffer metadata > > * @x: The x coordinate of the wanted pixel in the buffer > > * @y: The y coordinate of the wanted pixel in the buffer > > + * @plane_index: The index of the plane to use > > + * @offset: The returned offset inside the buffer of the block > > + * @rem_x,@rem_y: The returned coordinate of the requested pixel in the block > > * > > - * The caller must ensure that the framebuffer associated with this request uses a pixel format > > - * where block_h == block_w == 1. > > - * If this requirement is not fulfilled, the resulting offset can point to an other pixel or > > - * outside of the buffer. > > + * As some pixel formats store multiple pixels in a block (DRM_FORMAT_R* for example), some > > + * pixels are not individually addressable. This function return 3 values: the offset of the > > + * whole block, and the coordinate of the requested pixel inside this block. > > + * For example, if the format is DRM_FORMAT_R1 and the requested coordinate is 13,5, the offset > > + * will point to the byte 5*pitches + 13/8 (second byte of the 5th line), and the rem_x/rem_y > > + * coordinates will be (13 % 8, 5 % 1) = (5, 0) > > + * > > + * With this function, the caller just have to extract the correct pixel from the block. > > */ > > -static size_t pixel_offset(const struct vkms_frame_info *frame_info, int x, int y) > > +static void packed_pixels_offset(const struct vkms_frame_info *frame_info, int x, int y, > > + int plane_index, int *offset, int *rem_x, int *rem_y) > > { > > struct drm_framebuffer *fb = frame_info->fb; > > + const struct drm_format_info *format = frame_info->fb->format; > > + /* Directly using x and y to multiply pitches and format->ccp is not sufficient because > > + * in some formats a block can represent multiple pixels. > > + * > > + * Dividing x and y by the block size allows to extract the correct offset of the block > > + * containing the pixel. > > + */ > > > > - return fb->offsets[0] + (y * fb->pitches[0]) + (x * fb->format->cpp[0]); > > + int block_x = x / drm_format_info_block_width(format, plane_index); > > + int block_y = y / drm_format_info_block_height(format, plane_index); > > + *rem_x = x % drm_format_info_block_width(format, plane_index); > > + *rem_y = y % drm_format_info_block_height(format, plane_index); > > + *offset = fb->offsets[plane_index] + > > + block_y * fb->pitches[plane_index] + > > + block_x * format->char_per_block[plane_index]; > > I started thinking... is > > + block_y * fb->pitches[plane_index] + > > correct, or should it be > > + y * fb->pitches[plane_index] + > > ? The documentation is not very clear about that: * @pitches: Line stride per buffer. For userspace created object this * is copied from drm_mode_fb_cmd2. If I look at the drm_mode_fb_cmd2, there is this documentation: /** @pitches: Pitch (aka. stride) in bytes, one per plane. */ For me, I interpret "stride" as it is used in matrix calculation, where it means "the number of bytes between two number adjacent verticaly" (&matrix[x,y] + stride == &matrix[x,y+1]). So in a graphic context, I interpret a stride as the number of byte to reach the next line of blocks (as pixels can not always be accessed individually). So, for me, buffer_size_in_byte >= stride * number_of_lines. > I'm looking at drm_format_info_min_pitch() which sounds like it should > be the latter? Because of > > return DIV_ROUND_UP_ULL((u64)buffer_width * info->char_per_block[plane], > drm_format_info_block_width(info, plane) * > drm_format_info_block_height(info, plane)); > > in drm_format_info_min_pitch(). This function doesn't make sense to me. I can't understand how it could work. If I consider the X0L2 format, with block_h == block_w == 2, char_per_block = 8, and a framebuffer of 1 * 10 pixels, the result of drm_format_info_min_pitch is 2. However, for this format and this framebuffer, I think the stride should be at least 8 bytes (the buffer is "1 block width"). If pitch equals 2 (as suggested by the test), it implies that height * pitch is not valid for calculating the minimum size of the buffer (in our case, 10 * 2 = 20 bytes, but the minimum framebuffer size should be 5 blocks * 8 bytes_per_block = 40 bytes). And I don't understand what the 2 represents in this context. Is it the number of pixels on a line (which is strange, because pitch should be in byte)? The width in byte of the first line, but by using the "byte per pixel" value (which make no sense when using block formats)? If pitch equals 8 (as I would expect), height * pitch is not optimal (but at least sufficient to contain the entire framebuffer), and height * pitch / block_h is optimal (which is logical, because height/block_h is the number of block per columns). > Btw. maybe this should check that the result is not negative (e.g. due > to overflow)? Or does that even work since signed overflow is undefined > behavior (UB) and compilers may assume UB does not happen, causing the > check to be eliminated as dead code? > > Otherwise this patch looks ok to me. > > > Thanks, > pq > [...] -- Louis Chauvet, Bootlin Embedded Linux and Kernel engineering https://bootlin.com