Hopefully make it clearer when to use devm vs drmm. Signed-off-by: Matthew Auld <matthew.auld@xxxxxxxxx> Cc: Daniel Vetter <daniel.vetter@xxxxxxxx> Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx --- drivers/gpu/drm/drm_managed.c | 42 +++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) diff --git a/drivers/gpu/drm/drm_managed.c b/drivers/gpu/drm/drm_managed.c index 7646f67bda4e..20d705bbc0a3 100644 --- a/drivers/gpu/drm/drm_managed.c +++ b/drivers/gpu/drm/drm_managed.c @@ -34,6 +34,48 @@ * during the lifetime of the driver, all the functions are fully concurrent * safe. But it is recommended to use managed resources only for resources that * change rarely, if ever, during the lifetime of the &drm_device instance. + * + * Note that the distinction between devm and drmm is important to get right. + * Consider some hotunplug scenarios, where it is valid for there to be multiple + * unplugged struct &drm_device instances each being kept alive by an open + * driver fd. The driver needs a clean separation between what needs to happen + * when the struct &device is removed and what needs to happen when a given + * struct &drm_device instance is released, as well as in some cases a more + * finer grained marking of critical sections that require hardware interaction. + * See below. + * + * devm + * ~~~~ + * In general use devm for cleaning up anything hardware related. So removing + * pci mmaps, releasing interrupt handlers, basically anything hw related. The + * devm release actions are called when the struct &device is removed, shortly + * after calling into the drivers struct &pci_driver.remove() callback, if this + * is a pci device. + * + * devm can be thought of as an alternative to putting all the hw related + * cleanup directly in the struct &pci_driver.remove() callback, where the + * correct ordering of the unwind steps needs to be manually done in the error + * path of the struct &pci_driver.probe() and again on the remove side. With + * devm this is all done automatically. + * + * drmm + * ~~~~ + * In general use this for cleaning up anything software related. So data + * structures and the like which are tied to the lifetime of a particular struct + * &drm_device instance. + * + * drmm can be thought of as an alternative to putting all the software related + * cleanup directly in the struct &drm_driver.release() callback, where again + * the correct ordering of the unwind steps needs to be done manually. As with + * devm this is instead done automatically. + * + * Sometimes there is no clean separation between software and hardware, which + * is where drm_dev_enter() comes in. For example, a driver might have some + * state tied to a struct &drm_device instance, for which the same cleanup path + * is called for both a plugged and unplugged device, and the cleanup itself + * might require talking to the device if it's still attached to this particular + * struct &drm_device. For that we instead mark the device sections. See + * drm_dev_enter(), drm_dev_exit() and drm_dev_unplug(). */ struct drmres_node { -- 2.45.0