Re: [PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple

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On Fri, May 10, 2024 at 12:10:10AM +0530, Devarsh Thakkar wrote:
> Use generic macro round_closest_up for rounding to nearest multiple instead

round_closest_up()

We refer to the functions as func().

> of using local function.

...

> @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
>  		 * The closest input sample position that we could actually
>  		 * start the input tile at, 19.13 fixed point.
>  		 */
> -		in_pos_aligned = round_closest(in_pos, 8192U * in_align);
> +		in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
>  		/* Convert 19.13 fixed point to integer */
>  		in_pos_rounded = in_pos_aligned / 8192U;

Oh, these seems to be better to use either ALIGN*(), or PFN_*() / PAGE_*()
families of macros. What the semantic of 8192 is?

-- 
With Best Regards,
Andy Shevchenko





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