> Offscreen test results: > > glmark2 command: > glmark2-es2-wayland --off-screen -b shading:duration=5.0 -b refract -b build -b texture -b shadow -b bump -s 640x480 2>&1 > | | glmark2 tests | > | sw ver |shading|build|texture|refract|shadow|bump| > |-----------------|-------|-----|-------|-------|------|----| > | etnaviv (no TS) | 348 | 541 | 466 | 24 | 81 | 498| > | etnaviv | 434 | 901 | 832 | 19 | 106 | 871| > | vivante | 544 | 956 | 790 | 26 | 225 | 894| > > With TS enabled, offscreen scores improved considerably in some > individual benchmarks. Ralized that the last line (vivante) of the above table is wrong for offscreen results with TS enabled. Correcting it: glmark2-es2-wayland --off-screen -b shading:duration=5.0 -b refract -b build -b texture -b shadow -b bump -s 640x480 2>&1 | | glmark2 tests | | sw ver |shading|build|texture |refract|shadow|bump | |----------------------|-------|-----|----------|-------|------|-----| | etnaviv (no TS) | 348 | 541 | 466 | 24 | 81 | 498 | | etnaviv | 434 | 901 | 832 | 19 | 106 | 871 | | vivante | 402 | 624 | 520 | 26 | 177 | 557 | With TS enabled, etnaviv offscreen scores seems to be overall better than galcore. Thanks! Regards, João Paulo