Use generic macro round_closest_up for rounding to nearest multiple instead of using local function. Signed-off-by: Devarsh Thakkar <devarsht@xxxxxx> --- V1->V6 (No change, patch introduced in V7) --- drivers/gpu/ipu-v3/ipu-image-convert.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c index 841316582ea9..5192a8b5c02c 100644 --- a/drivers/gpu/ipu-v3/ipu-image-convert.c +++ b/drivers/gpu/ipu-v3/ipu-image-convert.c @@ -477,8 +477,6 @@ static int calc_image_resize_coefficients(struct ipu_image_convert_ctx *ctx, return 0; } -#define round_closest(x, y) round_down((x) + (y)/2, (y)) - /* * Find the best aligned seam position for the given column / row index. * Rotation and image offsets are out of scope. @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx, * The closest input sample position that we could actually * start the input tile at, 19.13 fixed point. */ - in_pos_aligned = round_closest(in_pos, 8192U * in_align); + in_pos_aligned = round_closest_up(in_pos, 8192U * in_align); /* Convert 19.13 fixed point to integer */ in_pos_rounded = in_pos_aligned / 8192U; -- 2.39.1