[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

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Comment # 3 on bug 55420 from
When running as:

--
% MESA_DEBUG=1 LIBGL_DEBUG=verbose vblank_mode=0 WINEDEBUG=fps R600_DEBUG=sb
R600_LLVM=1 wine Falcon\ BMS.exe -window
--

in BMS 4.32u6 there are no more shader miscompilation errors -or- CP stalls
when looking into certain cockpit parts. As for the latter, it was present from
9.1 till very recently.

HDR doesn't render but this is minor, probably a missing extension or a Wine
quirk. I'm going to pester Stefan and Henri from Codeweavers about it before
filing further bugs.

This is CAYMAN 6970.

Thanks to all involved.
-sh


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