[Bug 68503] Graphical glitches in Serious Sam 3 when SB is enabled

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Comment # 8 on bug 68503 from
Unforunately there is no 100% reliable benchmarking mode in Serious Sam, but I
measured first 100 seconds of "Summer in Cairo" map intro:

Without patch:
20:59:33 INF:  - benchmark results -
20:59:33 INF:  
20:59:33 INF:   Duration: 100.0 seconds (2215 frames)
20:59:33 INF:    Average: 22.2 FPS (27.3 w/o peaks)
20:59:33 INF:     Spikes: 169.1 max, 1.2 min
20:59:33 INF:   Sections: AI=1%, physics=1%, sound=1%, scene=89%, shadows=6%,
misc=3%
20:59:33 INF:       Lows: 116 in 23.1 seconds (5.0 FPS)
20:59:33 INF:   < 20 FPS: 36%
20:59:33 INF:  20-30 FPS: 10%
20:59:33 INF:  30-60 FPS:  8%
20:59:33 INF:   > 60 FPS: 45%

Patched:
22:05:17 INF:  - benchmark results -
22:05:17 INF:  
22:05:17 INF:   Duration: 100.4 seconds (1941 frames)
22:05:17 INF:    Average: 19.3 FPS (26.4 w/o peaks)
22:05:17 INF:     Spikes: 148.4 max, 0.4 min
22:05:17 INF:   Sections: AI=1%, physics=0%, sound=1%, scene=89%, shadows=6%,
misc=2%
22:05:17 INF:       Lows: 46 in 28.5 seconds (1.6 FPS)
22:05:17 INF:   < 20 FPS: 34%
22:05:17 INF:  20-30 FPS:  9%
22:05:17 INF:  30-60 FPS:  5%
22:05:17 INF:   > 60 FPS: 52%

I noticed also small regression in Half-Life 2: Lost Coast benchmark - 83 vs 78
fps at max details.


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