Comment # 8
on bug 68503
from kwahoo2@wp.pl
Unforunately there is no 100% reliable benchmarking mode in Serious Sam, but I measured first 100 seconds of "Summer in Cairo" map intro: Without patch: 20:59:33 INF: - benchmark results - 20:59:33 INF: 20:59:33 INF: Duration: 100.0 seconds (2215 frames) 20:59:33 INF: Average: 22.2 FPS (27.3 w/o peaks) 20:59:33 INF: Spikes: 169.1 max, 1.2 min 20:59:33 INF: Sections: AI=1%, physics=1%, sound=1%, scene=89%, shadows=6%, misc=3% 20:59:33 INF: Lows: 116 in 23.1 seconds (5.0 FPS) 20:59:33 INF: < 20 FPS: 36% 20:59:33 INF: 20-30 FPS: 10% 20:59:33 INF: 30-60 FPS: 8% 20:59:33 INF: > 60 FPS: 45% Patched: 22:05:17 INF: - benchmark results - 22:05:17 INF: 22:05:17 INF: Duration: 100.4 seconds (1941 frames) 22:05:17 INF: Average: 19.3 FPS (26.4 w/o peaks) 22:05:17 INF: Spikes: 148.4 max, 0.4 min 22:05:17 INF: Sections: AI=1%, physics=0%, sound=1%, scene=89%, shadows=6%, misc=2% 22:05:17 INF: Lows: 46 in 28.5 seconds (1.6 FPS) 22:05:17 INF: < 20 FPS: 34% 22:05:17 INF: 20-30 FPS: 9% 22:05:17 INF: 30-60 FPS: 5% 22:05:17 INF: > 60 FPS: 52% I noticed also small regression in Half-Life 2: Lost Coast benchmark - 83 vs 78 fps at max details.
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