Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by ingenic. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Cc: Paul Cercueil <paul@xxxxxxxxxxxxxxx> Acked-by: Paul Cercueil <paul@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/ingenic/ingenic-drm-drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/ingenic/ingenic-drm-drv.c b/drivers/gpu/drm/ingenic/ingenic-drm-drv.c index 0751235007a7e..39fa291f43dd1 100644 --- a/drivers/gpu/drm/ingenic/ingenic-drm-drv.c +++ b/drivers/gpu/drm/ingenic/ingenic-drm-drv.c @@ -31,7 +31,7 @@ #include <drm/drm_encoder.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_fb_dma_helper.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_framebuffer.h> #include <drm/drm_gem_atomic_helper.h> @@ -1399,7 +1399,7 @@ static int ingenic_drm_bind(struct device *dev, bool has_components) goto err_clk_notifier_unregister; } - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return 0; -- 2.44.0