[PATCH v3 17/43] drm/tiny/simpledrm: Use fbdev-shmem

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Implement fbdev emulation with fbdev-shmem. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: Javier Martinez Canillas <javierm@xxxxxxxxxx>
Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx>
---
 drivers/gpu/drm/tiny/simpledrm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c
index 7ce1c46176750..3cb09ad5f7537 100644
--- a/drivers/gpu/drm/tiny/simpledrm.c
+++ b/drivers/gpu/drm/tiny/simpledrm.c
@@ -17,7 +17,7 @@
 #include <drm/drm_damage_helper.h>
 #include <drm/drm_device.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_shmem.h>
 #include <drm/drm_format_helper.h>
 #include <drm/drm_framebuffer.h>
 #include <drm/drm_gem_atomic_helper.h>
@@ -1026,7 +1026,7 @@ static int simpledrm_probe(struct platform_device *pdev)
 	if (color_mode == 16)
 		color_mode = sdev->format->depth; // can be 15 or 16
 
-	drm_fbdev_generic_setup(dev, color_mode);
+	drm_fbdev_shmem_setup(dev, color_mode);
 
 	return 0;
 }
-- 
2.44.0




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