Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by ingenic. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Cc: Chun-Kuang Hu <chunkuang.hu@xxxxxxxxxx> Cc: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> --- drivers/gpu/drm/mediatek/mtk_drm_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/mediatek/mtk_drm_drv.c b/drivers/gpu/drm/mediatek/mtk_drm_drv.c index 74832c2130921..5dcedf0fc4467 100644 --- a/drivers/gpu/drm/mediatek/mtk_drm_drv.c +++ b/drivers/gpu/drm/mediatek/mtk_drm_drv.c @@ -15,7 +15,7 @@ #include <drm/drm_atomic.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_gem.h> #include <drm/drm_gem_framebuffer_helper.h> @@ -644,7 +644,7 @@ static int mtk_drm_bind(struct device *dev) if (ret < 0) goto err_deinit; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return 0; -- 2.44.0