Framebuffers in virtual memory are available via screen_buffer. Use it instead of screen_base and avoid the type casting. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> --- drivers/video/fbdev/core/fb_defio.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/video/fbdev/core/fb_defio.c b/drivers/video/fbdev/core/fb_defio.c index f23b1cbe67192..b38f775cd39dd 100644 --- a/drivers/video/fbdev/core/fb_defio.c +++ b/drivers/video/fbdev/core/fb_defio.c @@ -25,11 +25,11 @@ static struct page *fb_deferred_io_page(struct fb_info *info, unsigned long offs) { - void *screen_base = (void __force *) info->screen_base; + const void *screen_buffer = info->screen_buffer; struct page *page; - if (is_vmalloc_addr(screen_base + offs)) - page = vmalloc_to_page(screen_base + offs); + if (is_vmalloc_addr(screen_buffer + offs)) + page = vmalloc_to_page(screen_buffer + offs); else page = pfn_to_page((info->fix.smem_start + offs) >> PAGE_SHIFT); -- 2.44.0