Re: [PATCH 2/3] drm: drm_blend.c: Improve drm_plane_create_rotation_property kernel doc

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Le 15/04/24 - 14:36, Pekka Paalanen a écrit :
> On Tue, 09 Apr 2024 12:04:06 +0200
> Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
> 
> > The expected behavior of the rotation property was not very clear. Add
> > more examples to explain what is the expected result.
> > 
> > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx>
> > ---
> >  drivers/gpu/drm/drm_blend.c | 52 +++++++++++++++++++++++++++++++++------------
> >  1 file changed, 38 insertions(+), 14 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/drm_blend.c b/drivers/gpu/drm/drm_blend.c
> > index 8d4b317eb9d7..6fbb8730d8b0 100644
> > --- a/drivers/gpu/drm/drm_blend.c
> > +++ b/drivers/gpu/drm/drm_blend.c
> > @@ -104,6 +104,9 @@
> >   *	Without this property the rectangle is only scaled, but not rotated or
> >   *	reflected.
> >   *
> > + *	See drm_plane_create_rotation_property() for details about the expected rotation and
> > + *	reflection behavior.
> 
> I think internal function docs should be referring to UAPI docs, and
> not vice versa. Internal functions can change, but UAPI cannot.
> 
> > + *
> >   *	Possbile values:
> >   *
> >   *	"rotate-<degrees>":
> > @@ -114,18 +117,6 @@
> >   *		Signals that the contents of a drm plane is reflected along the
> >   *		<axis> axis, in the same way as mirroring.
> >   *
> > - *	reflect-x::
> > - *
> > - *			|o |    | o|
> > - *			|  | -> |  |
> > - *			| v|    |v |
> > - *
> > - *	reflect-y::
> > - *
> > - *			|o |    | ^|
> > - *			|  | -> |  |
> > - *			| v|    |o |
> > - *
> >   * zpos:
> >   *	Z position is set up with drm_plane_create_zpos_immutable_property() and
> >   *	drm_plane_create_zpos_property(). It controls the visibility of overlapping
> > @@ -266,8 +257,41 @@ EXPORT_SYMBOL(drm_plane_create_alpha_property);
> >   *
> >   * Rotation is the specified amount in degrees in counter clockwise direction,
> >   * the X and Y axis are within the source rectangle, i.e.  the X/Y axis before
> > - * rotation. After reflection, the rotation is applied to the image sampled from
> > - * the source rectangle, before scaling it to fit the destination rectangle.
> > + * rotation.
> > + *
> > + * Here are some examples of rotation and reflections:
> > + *
> > + * |o  +|  REFLECT_X  |+  o|
> > + * |    |  ========>  |    |
> > + * |    |             |    |
> > + *
> > + * |o   |  REFLECT_Y  |+   |
> > + * |    |  ========>  |    |
> > + * |+   |             |o   |
> > + *
> > + * |o  +|  ROTATE_90  |+   |
> > + * |    |  ========>  |    |
> > + * |    |             |o   |
> > + *
> > + * |o   |  ROTATE_180 |   +|
> > + * |    |  ========>  |    |
> > + * |+   |             |   o|
> > + *
> > + * |o   |  ROTATE_270 |+  o|
> > + * |    |  ========>  |    |
> > + * |+   |             |    |
> > + *
> > + * Rotation and reflection can be combined to handle more situations. In this condition, the
> > + * reflection is applied first and the rotation in second.
> 
> When going in which direction? Is the first image the FB source
> rectangle contents, and the second image what the plane looks like in
> CRTC frame of reference?

The first is the FB source, the second is the expected result on the CRTC 
output.

I will add a sentence before the schemas:

 * Here are some examples of rotation and reflections, on the left it is 
 * the content of the source frame buffer, on the right is the expected 
 * result on the CRTC output.

> 
> > + *
> > + * For example the expected result for DRM_MODE_ROTATE_90 | DRM_MODE_REFLECT_X is:
> > + *
> > + * |o  +|  REFLECT_X  |+  o|  ROTATE_90  |o   |
> > + * |    |  ========>  |    |  ========>  |    |
> > + * |    |             |    |             |+   |
> > + *
> > + * It is not possible to pass multiple rotation at the same time. (i.e ROTATE_90 | ROTATE_180 is
> > + * not the same as ROTATE_270 and is not accepted).
> >   */
> >  int drm_plane_create_rotation_property(struct drm_plane *plane,
> >  				       unsigned int rotation,
> > 
> 
> These are definitely improvements. I think they should just be in the
> UAPI section rather than implementation details.

So, somewhere in [1]? It feel strange because this is in the `GPU Driver 
Developer’s Guide` section, not a `UAPI interfaces`.

[1]: https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html

Thanks,
Louis Chauvet

> Disclaimer again to everyone else: I cannot tell if this is the correct
> documentation or its inverse.
> 
> 
> Thanks,
> pq



-- 
Louis Chauvet, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com



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