Hello, Helge Deller, le ven. 15 mars 2024 10:35:40 +0100, a ecrit: > You should have marked this patch with "v2"... The actual changes were exactly the same. > On 3/13/24 17:59, Samuel Thibault wrote: > > This remains relatively simple by just enlarging integers. > > I like the patch, but I still see some u32... > drivers/video/fbdev/vt8623fb.c: info->pixmap.blit_x = (bpp == 4) ? (1 << (8 - 1)) : (~(u32)0); > drivers/video/fbdev/arkfb.c: info->pixmap.blit_x = (bpp == 4) ? (1 << (8 - 1)) : (~(u32)0); > drivers/video/fbdev/core/fbmem.c: fb_info->pixmap.blit_x = ~(u32)0; > drivers/video/fbdev/s3fb.c: info->pixmap.blit_x = (bpp == 4) ? (1 << (8 - 1)) : (~(u32)0); Oops, I missed including these modifications indeed. > > It wouldn't be that simple to get to the console's 64x128 maximum, as it would > > require 128b integers. > > How realistic are fonts > 64x64 pixels ? With 4K displays, 64x128 brings 60x16 text console, which is useful for people with low vision. > If they are, using the bitmap_xx functions (include/linux/bitmap.h) > now instead would be better. Ok, I have now done this in v2. We'll be able to easily increase the font size when 8K displays get out :) Samuel