On 11/03/2024 14:48, Tvrtko Ursulin wrote:
Hi Felix,
On 06/12/2023 21:23, Felix Kuehling wrote:
Executive Summary: We need to add CRIU support to DRM render nodes in
order to maintain CRIU support for ROCm application once they start
relying on render nodes for more GPU memory management. In this email
I'm providing some background why we are doing this, and outlining
some of the problems we need to solve to checkpoint and restore render
node state and shared memory (DMABuf) state. I have some thoughts on
the API design, leaning on what we did for KFD, but would like to get
feedback from the DRI community regarding that API and to what extent
there is interest in making that generic.
We are working on using DRM render nodes for virtual address mappings
in ROCm applications to implement the CUDA11-style VM API and improve
interoperability between graphics and compute. This uses DMABufs for
sharing buffer objects between KFD and multiple render node devices,
as well as between processes. In the long run this also provides a
path to moving all or most memory management from the KFD ioctl API to
libdrm.
Once ROCm user mode starts using render nodes for virtual address
management, that creates a problem for checkpointing and restoring
ROCm applications with CRIU. Currently there is no support for
checkpointing and restoring render node state, other than CPU virtual
address mappings. Support will be needed for checkpointing GEM buffer
objects and handles, their GPU virtual address mappings and memory
sharing relationships between devices and processes.
Eventually, if full CRIU support for graphics applications is desired,
more state would need to be captured, including scheduler contexts and
BO lists. Most of this state is driver-specific.
After some internal discussions we decided to take our design process
public as this potentially touches DRM GEM and DMABuf APIs and may
have implications for other drivers in the future.
One basic question before going into any API details: Is there a
desire to have CRIU support for other DRM drivers?
This sounds like a very interesting feature on the overall, although I
cannot answer on the last question here.
I forgot to finish this thought. I cannot answer / don't know of any
concrete plans, but I think feature is pretty cool and if amdgpu gets it
working I wouldn't be surprised if other drivers would get interested.
Funnily enough, it has a tiny relation to an i915 feature I recently
implemented on Mesa's request, which is to be able to "upload" the GPU
context from the GPU hang error state and replay the hanging request. It
is kind of (at a stretch) a very special tiny subset of checkout and
restore so I am not mentioning it as a curiosity.
And there is also another partical conceptual intersect with the (at the
moment not yet upstream) i915 online debugger. This part being in the
area of discovering and enumerating GPU resources beloning to the client.
I don't see an immediate design or code sharing opportunities though but
just mentioning.
I did spend some time reading your plugin and kernel implementation out
of curiousity and have some comments and questions.
With that out of the way, some considerations for a possible DRM CRIU
API (either generic of AMDGPU driver specific): The API goes through
several phases during checkpoint and restore:
Checkpoint:
1. Process-info (enumerates objects and sizes so user mode can allocate
memory for the checkpoint, stops execution on the GPU)
2. Checkpoint (store object metadata for BOs, queues, etc.)
3. Unpause (resumes execution after the checkpoint is complete)
Restore:
1. Restore (restore objects, VMAs are not in the right place at this
time)
2. Resume (final fixups after the VMAs are sorted out, resume execution)
Btw is check-pointing guaranteeing all relevant activity is idled? For
instance dma_resv objects are free of fences which would need to
restored for things to continue executing sensibly? Or how is that handled?
For some more background about our implementation in KFD, you can
refer to this whitepaper:
https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
Potential objections to a KFD-style CRIU API in DRM render nodes, I'll
address each of them in more detail below:
* Opaque information in the checkpoint data that user mode can't
interpret or do anything with
* A second API for creating objects (e.g. BOs) that is separate from
the regular BO creation API
* Kernel mode would need to be involved in restoring BO sharing
relationships rather than replaying BO creation, export and import
from user mode
# Opaque information in the checkpoint
This comes out of ABI compatibility considerations. Adding any new
objects or attributes to the driver/HW state that needs to be
checkpointed could potentially break the ABI of the CRIU
checkpoint/restore ioctl if the plugin needs to parse that
information. Therefore, much of the information in our KFD CRIU ioctl
API is opaque. It is written by kernel mode in the checkpoint, it is
consumed by kernel mode when restoring the checkpoint, but user mode
doesn't care about the contents or binary layout, so there is no user
mode ABI to break. This is how we were able to maintain CRIU support
when we added the SVM API to KFD without changing the CRIU plugin and
without breaking our ABI.
Opaque information may also lend itself to API abstraction, if this
becomes a generic DRM API with driver-specific callbacks that fill in
HW-specific opaque data.
This feels sound in principle to me. Fundamentally the state is very
hardware specfic, and/or driver version specific, so I don't see
anything could be gained in practice by making it much less opaque.
(Apart from making things more complicated.)
I was however unsure of the current split of how you dump buffer objects
with some data in the defined bo structure, and some in completely
opaque private data. Is there a benefit to that split, or maybe in other
words, is there a benefit on having part transparent and part opaque for
buffer objects?
To slightly touch upon the question of whether this could become a
generic DRM API. It feels it would be hard to do it from the start. What
sounds more feasible is if/when generic looking helpers can be spotted
while developing the RFC then potentially structure the code they can
easily be promoted to shared/common at some future moment.
# Second API for creating objects
Creating BOs and other objects when restoring a checkpoint needs more
information than the usual BO alloc and similar APIs provide. For
example, we need to restore BOs with the same GEM handles so that user
mode can continue using those handles after resuming execution. If BOs
are shared through DMABufs without dynamic attachment, we need to
restore pinned BOs as pinned. Validation of virtual addresses and
handling MMU notifiers must be suspended until the virtual address
space is restored. For user mode queues we need to save and restore a
lot of queue execution state so that execution can resume cleanly.
This also sounds justified to me. Restore creating all internal objects
is definitely special and sounds better to add uapi to create them
directly with the correct properties, than to add uapi to adjust
internal properties after creation. And in case you would always need
some new uapi - so at least to adjust after creation. At which point you
may have both in one. Internally implementation can be split or common,
whatever makes sense for a given object type, but new uapi definitely
sounds is required.
# Restoring buffer sharing relationships
Different GEM handles in different render nodes and processes can
refer to the same underlying shared memory, either by directly
pointing to the same GEM object, or by creating an import attachment
that may get its SG tables invalidated and updated dynamically through
dynamic attachment callbacks. In the latter case it's obvious, who is
the exporter and who is the importer. In the first case, either one
could be the exporter, and it's not clear who would need to create the
BO and who would need to
To see if I follow the former case correctly.
This could be two clients A and B, where B has imported a dma-buf shared
BO from A and has since closed the dma-buf fd? Which results in a single
BO with reference count of 2 and obj->import_attach unset. History of
who created the object is lost.
In fact it could even be that two imported objects remain (clients A, B
and C) and A, who originally created the BO, has since fully released
it. So any kind of "creator" tracking if added wouldn't be fully
reliable either.
import it when restoring the checkpoint. To further complicate things,
multiple processes in a checkpoint get restored concurrently. So there
is no guarantee that an exporter has restored a shared BO at the time
an importer is trying to restore its import.
A proposal to deal with these problems would be to treat importers and
exporters the same. Whoever restores first, ends up creating the BO
and potentially attaching to it. The other process(es) can find BOs
that were already restored by another process by looking it up with a
unique ID that could be based on the DMABuf inode number. An
alternative would be a two-pass approach that needs to restore BOs on
two passes:
1. Restore exported BOs
2. Restore imports
With some inter-process synchronization in CRIU itself between these
two passes. This may require changes in the core CRIU, outside our
plugin. Both approaches depend on identifying BOs with some unique ID
that could be based on the DMABuf inode number in the checkpoint.
However, we would need to identify the processes in the same restore
session, possibly based on parent/child process relationships, to
create a scope where those IDs are valid during restore.
If my understanding above is on the right track, then I think this is
the only thing which can be done (for all scenarios).
I also *think* it would be safe. At least at the moment I cannot think
what could go wrong. Semantics are that it doesn't really matter who
created the object.
Finally, we would also need to checkpoint and restore DMABuf file
descriptors themselves. These are anonymous file descriptors. The CRIU
plugin could probably be taught to recreate them from the original
exported BO based on the inode number that could be queried with fstat
in the checkpoint. It would need help from the render node CRIU API to
find the right BO from the inode, which may be from a different
process in the same restore session.
This part feels like it is breaking the component separation a bit
because even for buffers fully owned by amdgpu, strictly speaking the
dma-buf fd is not. At least my understanding from the above is that you
propose to attempt to import the fd, from the kernel side, during the
checkpoint process? Like:
Checkpoint:
CRIU for each anon fd:
amdgpu_plugin(fd)
-> attempt in kernel dma buf import (passes fd to kernel via ioctl?)
-> is it ours? (no -> error)
-> create a record mapping fd number to amdgpu BO
Restore:
for each dma-buf fd record:
create BO if does not exists
export BO to same fd
close BO handle if not in regular BO handle records
Or since you mention lookup by inode, that would need to be
dmabuf_plugin so it can lookup inodes in the private mount space.
However how would it co-operate with amdgpu_plugin is not clear to me.
I later also realised that I was maybe increasing the scope for you
here. :) You did state focus is ROCm applications which possibly doesn't
care about dma-resv, fences, syncobjs etc?
But I think the "how to handle dma-bufs" design question is still
relevant and interesting. For example I had this thought that perhaps
what would be needed is a CRIU plugin hierarchy.
Because fundamentally we would be snapshoting a hierarcy of kernel
objects belonging to different drivers (kfd, amdgpu, dma-buf, ...). And
if one day someone would to try to handle dma fences and drm syncobjs,
the argument for a hierarchial design would be even stronger I think.
Something like a drm_plugin.so could call sub-plugins (amdgpu, dma-buf,
sync file, ...) and internally build the representation of the whole
state and how the relationship between the objects.
With that kind of design there probably would be a need to define some
common kernel side api and uapi, so all involved objects can be
enumerated with some unique ids etc.
Now.. the counter argument.. the more state from different drivers would
one want to handle the bigger this project would get. Would it even be
feasible is the question, to the point that it may be simpler to just
run the workload in a VM via SR-IOV and simply hibernate the whole thin
guest. :)
Regards,
Tvrtko