[Bug 66974] [radeonsi] rendering is broken in L4D2

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changed bug 66974
What Removed Added
Status NEW RESOLVED
Resolution --- FIXED

Comment # 5 on bug 66974 from
commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel Dänzer <michel.daenzer@amd.com>
Date:   Wed Aug 7 18:14:16 2013 +0200

    radeonsi: Don't leave gaps between position exports from vertex shader

    If the vertex shader exports clip distances but not point size, use
    position exports 1/2 instead of 2/3 for the clip distances. Fixes
    geometry corruption in that case.


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