What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | FIXED |
Comment # 5
on bug 66974
from Michel Dänzer
commit b00269aa5887b88d2e037d6bfa374779902f8743 Author: Michel Dänzer <michel.daenzer@amd.com> Date: Wed Aug 7 18:14:16 2013 +0200 radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case.
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