[...] > > -static void pre_mul_alpha_blend(struct vkms_frame_info *frame_info, > > - struct line_buffer *stage_buffer, > > - struct line_buffer *output_buffer) > > +static void pre_mul_alpha_blend( > > + struct line_buffer *stage_buffer, > > + struct line_buffer *output_buffer, > > + int x_start, > > + int pixel_count) > > { > > - int x_dst = frame_info->dst.x1; > > - struct pixel_argb_u16 *out = output_buffer->pixels + x_dst; > > - struct pixel_argb_u16 *in = stage_buffer->pixels; > > - int x_limit = min_t(size_t, drm_rect_width(&frame_info->dst), > > - stage_buffer->n_pixels); > > - > > - for (int x = 0; x < x_limit; x++) { > > - out[x].a = (u16)0xffff; > > - out[x].r = pre_mul_blend_channel(in[x].r, out[x].r, in[x].a); > > - out[x].g = pre_mul_blend_channel(in[x].g, out[x].g, in[x].a); > > - out[x].b = pre_mul_blend_channel(in[x].b, out[x].b, in[x].a); > > + struct pixel_argb_u16 *out = &output_buffer->pixels[x_start]; > > + struct pixel_argb_u16 *in = &stage_buffer->pixels[x_start]; > > Input buffers and pointers should be const. They will be const in v4. > > + > > + for (int i = 0; i < pixel_count; i++) { > > + out[i].a = (u16)0xffff; > > + out[i].r = pre_mul_blend_channel(in[i].r, out[i].r, in[i].a); > > + out[i].g = pre_mul_blend_channel(in[i].g, out[i].g, in[i].a); > > + out[i].b = pre_mul_blend_channel(in[i].b, out[i].b, in[i].a); > > } > > } > > Somehow the hunk above does not feel like it is part of "re-introduce > line-per-line composition algorithm". This function was already running > line-by-line. Would it be easy enough to collect this and directly > related changes into a separate patch? It is not directly related to the reintroduction of line-by-line algorithm, but in the simplification and maintenability effort, I changed a bit the function to avoid having multiple place computing the x_start/pixel_count values. I don't see an interrest to extract it, it will be just a translation of the few lines into the calling place. [...] > > +/** > > + * direction_for_rotation() - Helper to get the correct reading direction for a specific rotation > > + * > > + * @rotation: rotation to analyze > > This is KMS plane rotation property, right? > > So the KMS plane has been rotated by this, and what we want to find is > the read direction on the attached FB so that reading returns pixels in > the CRTC line/scanout order, right? > > Maybe extend the doc to explain that. Is it better? * direction_for_rotation() - Get the correct reading direction for a given rotation * * This function will use the @rotation parameter to compute the correct reading direction to read * a line from the source buffer. * For example, if the buffer is reflected on X axis, the pixel must be read from right to left. * @rotation: Rotation to analyze. It correspond the the field @frame_info.rotation. > > + */ > > +enum pixel_read_direction direction_for_rotation(unsigned int rotation) > > +{ > > + if (rotation & DRM_MODE_ROTATE_0) { > > + if (rotation & DRM_MODE_REFLECT_X) > > + return READ_LEFT; > > + else > > + return READ_RIGHT; > > + } else if (rotation & DRM_MODE_ROTATE_90) { > > + if (rotation & DRM_MODE_REFLECT_Y) > > + return READ_UP; > > + else > > + return READ_DOWN; > > + } else if (rotation & DRM_MODE_ROTATE_180) { > > + if (rotation & DRM_MODE_REFLECT_X) > > + return READ_RIGHT; > > + else > > + return READ_LEFT; > > + } else if (rotation & DRM_MODE_ROTATE_270) { > > + if (rotation & DRM_MODE_REFLECT_Y) > > + return READ_DOWN; > > + else > > + return READ_UP; > > + } > > + return READ_RIGHT; > > +} > > + > > /** > > * blend - blend the pixels from all planes and compute crc > > * @wb: The writeback frame buffer metadata > > @@ -183,11 +187,11 @@ static void blend(struct vkms_writeback_job *wb, > > { > > struct vkms_plane_state **plane = crtc_state->active_planes; > > u32 n_active_planes = crtc_state->num_active_planes; > > - int y_pos; > > > > const struct pixel_argb_u16 background_color = { .a = 0xffff }; > > > > size_t crtc_y_limit = crtc_state->base.crtc->mode.vdisplay; > > + size_t crtc_x_limit = crtc_state->base.crtc->mode.hdisplay; > > Wonder why these were size_t, causing needs to cast below... For crtc_x_limit I just copied the crtc_y_limit. I will change both to u16 (the type of h/vdisplay). > > > > /* > > * The planes are composed line-by-line. It is a necessary complexity to avoid poor > > @@ -198,22 +202,133 @@ static void blend(struct vkms_writeback_job *wb, > > > > /* The active planes are composed associatively in z-order. */ > > for (size_t i = 0; i < n_active_planes; i++) { > > - y_pos = get_y_pos(plane[i]->frame_info, y); > > + struct vkms_plane_state *current_plane = plane[i]; > > > > - if (!check_limit(plane[i]->frame_info, y_pos)) > > + /* Avoid rendering useless lines */ > > + if (y < current_plane->frame_info->dst.y1 || > > + y >= current_plane->frame_info->dst.y2) { > > continue; > > - > > - vkms_compose_row(stage_buffer, plane[i], y_pos); > > - pre_mul_alpha_blend(plane[i]->frame_info, stage_buffer, > > - output_buffer); > > + } > > + > > + /* > > + * src_px is the line to copy. The initial coordinates are inside the > > + * destination framebuffer, and then drm_rect_* helpers are used to > > + * compute the correct position into the source framebuffer. > > + */ > > + struct drm_rect src_px = DRM_RECT_INIT( > > + current_plane->frame_info->dst.x1, y, > > + drm_rect_width(¤t_plane->frame_info->dst), 1); > > + struct drm_rect tmp_src; > > + > > + drm_rect_fp_to_int(&tmp_src, ¤t_plane->frame_info->src); > > + > > + /* > > + * [1]: Clamping src_px to the crtc_x_limit to avoid writing outside of the > > + * destination buffer > > + */ > > + src_px.x2 = min_t(int, src_px.x2, (int)crtc_x_limit); > > Up to and including this point, it would be better if src_px was called > dst_px, because only the below computation converts it into actual > src_px. I agree, it will be changed for the v4. I will also change the name to `dst_line` and `src_line`. > > + > > + /* > > + * Transform the coordinate x/y from the crtc to coordinates into > > + * coordinates for the src buffer. > > + * > > + * - Cancel the offset of the dst buffer. > > + * - Invert the rotation. This assumes that > > + * dst = drm_rect_rotate(src, rotation) (dst and src have the > > + * same size, but can be rotated). > > + * - Apply the offset of the source rectangle to the coordinate. > > + */ > > + drm_rect_translate(&src_px, -current_plane->frame_info->dst.x1, > > + -current_plane->frame_info->dst.y1); > > + drm_rect_rotate_inv(&src_px, > > + drm_rect_width(&tmp_src), > > + drm_rect_height(&tmp_src), > > + current_plane->frame_info->rotation); > > + drm_rect_translate(&src_px, tmp_src.x1, tmp_src.y1); > > + > > + /* Get the correct reading direction in the source buffer. */ > > + > > + enum pixel_read_direction direction = > > + direction_for_rotation(current_plane->frame_info->rotation); > > + > > + int x_start = src_px.x1; > > + int y_start = src_px.y1; > > + int pixel_count; > > + /* [2]: Compute and clamp the number of pixel to read */ > > + if (direction == READ_RIGHT || direction == READ_LEFT) { > > + /* > > + * In horizontal reading, the src_px width is the number of pixel to > > + * read > > + */ > > + pixel_count = drm_rect_width(&src_px); > > + if (x_start < 0) { > > + pixel_count += x_start; > > + x_start = 0; > > + } > > + if (x_start + pixel_count > current_plane->frame_info->fb->width) { > > + pixel_count = > > + (int)current_plane->frame_info->fb->width - x_start; > > + } > > + } else { > > + /* > > + * In vertical reading, the src_px height is the number of pixel to > > + * read > > + */ > > + pixel_count = drm_rect_height(&src_px); > > + if (y_start < 0) { > > + pixel_count += y_start; > > + y_start = 0; > > + } > > + if (y_start + pixel_count > current_plane->frame_info->fb->height) { > > + pixel_count = > > + (int)current_plane->frame_info->fb->width - y_start; > > + } > > + } > > + > > + if (pixel_count <= 0) { > > + /* Nothing to read, so avoid multiple function calls for nothing */ > > + continue; > > + } > > + > > + /* > > + * Modify the starting point to take in account the rotation > > + * > > + * src_px is the top-left corner, so when reading READ_LEFT or READ_TOP, it > > + * must be changed to the top-right/bottom-left corner. > > + */ > > + if (direction == READ_LEFT) { > > + // x_start is now the right point > > + x_start += pixel_count - 1; > > + } else if (direction == READ_UP) { > > + // y_start is now the bottom point > > + y_start += pixel_count - 1; > > + } > > + > > + /* > > + * Perform the conversion and the blending > > + * > > + * Here we know that the read line (x_start, y_start, pixel_count) is > > + * inside the source buffer [2] and we don't write outside the stage > > + * buffer [1] > > + */ > > + current_plane->pixel_read_line( > > + current_plane->frame_info, > > + x_start, > > + y_start, > > + direction, > > + pixel_count, > > + &stage_buffer->pixels[current_plane->frame_info->dst.x1]); > > + > > + pre_mul_alpha_blend(stage_buffer, output_buffer, > > + current_plane->frame_info->dst.x1, > > + pixel_count); > > } > > I stared at the above algorithm for a while, and I couldn't find > anything obviously wrong, so good work. Thinks for your review, I spend a lot of time writing this and thinking to all the edge cases. One thing I forgot is to clamp dst.x1 of the destination buffer. It will be fixed in my v4. [...] > > +enum pixel_read_direction { > > + READ_UP, > > + READ_DOWN, > > + READ_LEFT, > > + READ_RIGHT > > When I saw these in code, I got a little confused. Does READ_LEFT mean > read towards left, or read starting from left? It's very common to > express reading directions as left-to-right and right-to-left rather > than "left arrow". > > There are many choices how to improve this, e.g. upward, leftward, > right-to-left, positive-x, negative-y. I will change it to: READ_LEFT_TO_RIGHT, READ_RIGHT_TO_LEFT, ... > > +}; > > + > > /** > > - * typedef pixel_read_t - These functions are used to read a pixel in the source frame, > > +<<<<<<< HEAD > > + * typedef pixel_read_line_t - These functions are used to read a pixel line in the source frame, > > * convert it to `struct pixel_argb_u16` and write it to @out_pixel. > > * > > - * @src_pixels: Pointer to the pixel to read > > - * @out_pixel: Pointer to write the converted pixel > > + * @frame_info: Frame used as source for the pixel value > > + * @y: Y (height) coordinate in the source buffer > > + * @x_start: X (width) coordinate of the first pixel to copy > > + * @x_end: X (width) coordinate of the last pixel to copy > > + * @out_pixel: Pointer where to write the pixel value. Pixels will be written between x_start and > > + * x_end. > > */ > > -typedef void (*pixel_read_t)(u8 *src_pixels, struct pixel_argb_u16 *out_pixel); > > +typedef void (*pixel_read_line_t)(struct vkms_frame_info *frame_info, int x_start, int y_start, enum > > const frame_info I presume. I agree. > > + pixel_read_direction direction, int count, struct pixel_argb_u16 out_pixel[]); > > > > /** > > * vkms_plane_state - Driver specific plane state > > @@ -88,7 +100,7 @@ typedef void (*pixel_read_t)(u8 *src_pixels, struct pixel_argb_u16 *out_pixel); > > struct vkms_plane_state { > > struct drm_shadow_plane_state base; > > struct vkms_frame_info *frame_info; > > - pixel_read_t pixel_read; > > + pixel_read_line_t pixel_read_line; > > }; > > > > struct vkms_plane { > > @@ -193,7 +205,6 @@ int vkms_verify_crc_source(struct drm_crtc *crtc, const char *source_name, > > /* Composer Support */ > > void vkms_composer_worker(struct work_struct *work); > > void vkms_set_composer(struct vkms_output *out, bool enabled); > > -void vkms_compose_row(struct line_buffer *stage_buffer, struct vkms_plane_state *plane, int y); > > void vkms_writeback_row(struct vkms_writeback_job *wb, const struct line_buffer *src_buffer, int y); > > > > /* Writeback */ > > diff --git a/drivers/gpu/drm/vkms/vkms_formats.c b/drivers/gpu/drm/vkms/vkms_formats.c > > index 1f5aeba57ad6..46daea6d3ee9 100644 > > --- a/drivers/gpu/drm/vkms/vkms_formats.c > > +++ b/drivers/gpu/drm/vkms/vkms_formats.c > > @@ -11,21 +11,29 @@ > > > > /** > > * packed_pixels_offset() - Get the offset of the block containing the pixel at coordinates x/y > > - * in the first plane > > * > > * @frame_info: Buffer metadata > > * @x: The x coordinate of the wanted pixel in the buffer > > * @y: The y coordinate of the wanted pixel in the buffer > > + * @plane_index: The index of the plane to use > > * > > * The caller must be aware that this offset is not always a pointer to a pixel. If individual > > * pixel values are needed, they have to be extracted from the resulting block. > > */ > > -static size_t pixel_offset(const struct vkms_frame_info *frame_info, int x, int y) > > +static size_t packed_pixels_offset(const struct vkms_frame_info *frame_info, int x, int y, > > + size_t plane_index) > > { > > struct drm_framebuffer *fb = frame_info->fb; > > - > > - return fb->offsets[0] + (y * fb->pitches[0]) > > - + (x * fb->format->cpp[0]); > > + const struct drm_format_info *format = frame_info->fb->format; > > + /* Directly using x and y to multiply pitches and format->ccp is not sufficient because > > + * in some formats a block can represent multiple pixels. > > + * > > + * Dividing x and y by the block size allows to extract the correct offset of the block > > + * containing the pixel. > > + */ > > + return fb->offsets[plane_index] + > > + (y / drm_format_info_block_width(format, plane_index)) * fb->pitches[plane_index] + > > + (x / drm_format_info_block_height(format, plane_index)) * format->char_per_block[plane_index]; > > These changes do not seem like they belong with "re-introduce > line-per-line composition algorithm" but some other patch. I will extract this change and the next change in an other commit: "drm/vkms: Update pixel accessors to support packed pixel formats and multi-plane" > > } > > > > /** > > @@ -35,44 +43,56 @@ static size_t pixel_offset(const struct vkms_frame_info *frame_info, int x, int > > * @frame_info: Buffer metadata > > * @x: The x(width) coordinate inside the plane > > * @y: The y(height) coordinate inside the plane > > + * @plane_index: The index of the plane > > * > > - * Takes the information stored in the frame_info, a pair of coordinates, and > > - * returns the address of the first color channel. > > - * This function assumes the channels are packed together, i.e. a color channel > > - * comes immediately after another in the memory. And therefore, this function > > - * doesn't work for YUV with chroma subsampling (e.g. YUV420 and NV21). > > + * Takes the information stored in the frame_info, a pair of coordinates, and returns the address > > + * of the block containing this pixel. > > + * The caller must be aware that this pointer is sometimes not directly a pixel, it needs some > > + * additional work to extract pixel color from this block. > > */ > > static void *packed_pixels_addr(const struct vkms_frame_info *frame_info, > > - int x, int y) > > + int x, int y, size_t plane_index) > > { > > - size_t offset = pixel_offset(frame_info, x, y); > > - > > - return (u8 *)frame_info->map[0].vaddr + offset; > > + return (u8 *)frame_info->map[0].vaddr + packed_pixels_offset(frame_info, x, y, plane_index); > > This too. It will be in the same commit as above. > > } > > > > -static void *get_packed_src_addr(const struct vkms_frame_info *frame_info, int y) > > +/** > > + * get_step_1x1() - Common helper to compute the correct step value between each pixel to read in a > > + * certain direction. > > + * This must be used only with format where blockh == blockw == 1. > > + * In the case when direction is not a valid pixel_read_direction, the returned step is 0, so you > > + * must not rely on this result to create a loop variant. > > + * > > + * @fb Framebuffer to iter on > > + * @direction Direction of the reading > > + */ > > +static int get_step_1x1(struct drm_framebuffer *fb, enum pixel_read_direction direction, > > + int plane_index) > > { > > - int x_src = frame_info->src.x1 >> 16; > > - int y_src = y - frame_info->rotated.y1 + (frame_info->src.y1 >> 16); > > - > > - return packed_pixels_addr(frame_info, x_src, y_src); > > + switch (direction) { > > + default: > > + DRM_ERROR("Invalid direction for pixel reading: %d\n", direction); > > + return 0; > > What I'd do here is move the default: section outside of the switch > completely. Then the compiler can warn if any enum value is not handled > here. Since every case in the switch is a return statement, falling out > of the switch block is the default case. Hoo, I did not know that gcc can warn when using enums, I will definitly do it for the v4. > Maybe the enum variable containing an illegal value could be handled > more harshly so that callers could rely on this function always > returning a good value? > > Just like passing in fb=NULL is handled by the kernel as an OOPS. I don't think it's a good idea to OOPS inside a driver. An error here is maybe dangerous, but is not fatal to the kernel. Maybe you know how to do a "local" OOPS to break only this driver and not the whole kernel? For the v4 I will keep a DRM_ERROR and return 0. > > + case READ_RIGHT: > > + return fb->format->char_per_block[plane_index]; > > + case READ_LEFT: > > + return -fb->format->char_per_block[plane_index]; > > + case READ_DOWN: > > + return (int)fb->pitches[plane_index]; > > + case READ_UP: > > + return -(int)fb->pitches[plane_index]; > > + } > > } > > > > -static int get_x_position(const struct vkms_frame_info *frame_info, int limit, int x) > > -{ > > - if (frame_info->rotation & (DRM_MODE_REFLECT_X | DRM_MODE_ROTATE_270)) > > - return limit - x - 1; > > - return x; > > -} > > > > /* > > - * The following functions take pixel data from the buffer and convert them to the format > > + * The following functions take pixel data (a, r, g, b, pixel, ...), convert them to the format > > * ARGB16161616 in out_pixel. > > * > > - * They are used in the `vkms_compose_row` function to handle multiple formats. > > + * They are used in the `read_line`s functions to avoid duplicate work for some pixel formats. > > */ > > > > -static void ARGB8888_to_argb_u16(u8 *src_pixels, struct pixel_argb_u16 *out_pixel) > > +static void ARGB8888_to_argb_u16(struct pixel_argb_u16 *out_pixel, int a, int r, int g, int b) > > The function name ARGB8888_to_argb_u16() is confusing. It's not taking > in ARGB8888 pixels but separate a,r,g,b ints. The only assumption it > needs from the pixel format is the 8888 part. I don't realy know how to name it. What I like with ARGB8888 is that it's clear that the values are 8 bits and in argb format. Do you think that `argb_u8_to_argb_u16`, with a new structure pixel_argb_u8 will be better? (like PATCH 6/9 with pixel_yuv_u8). If so, I will introduce the argb_u8 structure in an other commit. [...] > > + * The following functions are read_line function for each pixel format supported by VKMS. > > * > > - * This function composes a single row of a plane. It gets the source pixels > > - * through the y coordinate (see get_packed_src_addr()) and goes linearly > > - * through the source pixel, reading the pixels and converting it to > > - * ARGB16161616 (see the pixel_read() callback). For rotate-90 and rotate-270, > > - * the source pixels are not traversed linearly. The source pixels are queried > > - * on each iteration in order to traverse the pixels vertically. > > + * They read a line starting at the point @x_start,@y_start following the @direction. The result > > + * is stored in @out_pixel and in the format ARGB16161616. > > + * > > + * Those function are very similar, but it is required for performance reason. In the past, some > > + * experiment were done, and with a generic loop the performance are very reduced [1]. > > + * > > + * [1]: https://lore.kernel.org/dri-devel/d258c8dc-78e9-4509-9037-a98f7f33b3a3@xxxxxxxxxx/ > > */ > > -void vkms_compose_row(struct line_buffer *stage_buffer, struct vkms_plane_state *plane, int y) > > + > > +static void ARGB8888_read_line(struct vkms_frame_info *frame_info, int x_start, int y_start, > > + enum pixel_read_direction direction, int count, > > + struct pixel_argb_u16 out_pixel[]) > > +{ > > + u8 *src_pixels = packed_pixels_addr(frame_info, x_start, y_start, 0); > > + > > + int step = get_step_1x1(frame_info->fb, direction, 0); > > + > > + while (count) { > > + u8 *px = (u8 *)src_pixels; > > + > > + ARGB8888_to_argb_u16(out_pixel, px[3], px[2], px[1], px[0]); > > + out_pixel += 1; > > + src_pixels += step; > > + count--; > > btw. you could eliminate decrementing 'count' if you computed end > address and used while (out_pixel < end). Yes, you are right, but after thinking about it, neither out_pixel < end and while (count) are conveying "this loop will copy `count` pixels. I think a for-loop here is more understandable. There is no ambiguity in the number of pixels written and less error-prone. I will replace while (count) by for(int i = 0; i < count; i++) Kind regards, Louis Chauvet [...] -- Louis Chauvet, Bootlin Embedded Linux and Kernel engineering https://bootlin.com