Re: [PATCH 2/2] drm/vkms: Use a simpler composition function

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On 02/02/24 16:45, Pekka Paalanen wrote:
> On Fri, 2 Feb 2024 17:07:34 +0100
> Miquel Raynal <miquel.raynal@xxxxxxxxxxx> wrote:
> 
>> Hi Pekka,
> 
> Hi Miquel,
> 
> I'm happy to see no hard feelings below. I know I may be blunt at
> times.
> 
> Another thing coming to my mind is that I suppose there is no
> agreed standard benchmark for VKMS performance, is there?
> 
> I recall people running selected IGT tests in a loop in the past,
> and I worry that the IGT start-up overhead and small plane
> dimensions might skew the results.
> 
> Would it be possible to have a standardised benchmark specifically
> for performance rather than correctness, in IGT or where-ever it
> would make sense? Then it would be simple to tell contributors to
> run this and report the numbers before and after.
> 
> I would propose this kind of KMS layout:
> 
> - CRTC size 3841 x 2161
> - primary plane, XRGB8888, 3639 x 2161 @ 101,0
> - overlay A, XBGR2101010, 3033 x 1777 @ 201,199
> - overlay B, ARGB8888, 1507 x 1400 @ 1800,250
> 
> The sizes and positions are deliberately odd to try to avoid happy
> alignment accidents. The planes are big, which should let the pixel
> operations easily dominate performance measurement. There are
> different pixel formats, both opaque and semi-transparent. There is
> lots of plane overlap. The planes also do not cover the whole CRTC
> leaving the background visible a bit.
> 
> There should be two FBs per each plane, flipped alternatingly each
> frame. Writeback should be active. Run this a number of frames, say,
> 100, and measure the kernel CPU time taken. It's supposed to take at
> least several seconds in total.
> 
> I think something like this should be the base benchmark. One can
> add more to it, like rotated planes, YUV planes, etc. or switch
> settings on the existing planes. Maybe even FB_DAMAGE_CLIPS. Maybe
> one more overlay that is very tall and thin.
> 
> Just an idea, what do you all think?

Hi Pekka,

I just finished writing this proposal using IGT.

I got pretty interesting results:

The mentioned commit 8356b97906503a02125c8d03c9b88a61ea46a05a took
around 13 seconds. While drm-misc/drm-misc-next took 36 seconds.

I'm currently bisecting to be certain that the change to the
pixel-by-pixel is the culprit, but I don't see why it wouldn't be.

I just need to do some final touches on the benchmark code and it
will be ready for revision.

Best Regards,
~Arthur Grillo

> 
> 
> Thanks,
> pq
> 
>> pekka.paalanen@xxxxxxxxxxxxx wrote on Fri, 2 Feb 2024 17:49:13 +0200:
>>
>>> On Fri, 2 Feb 2024 13:13:22 +0100
>>> Miquel Raynal <miquel.raynal@xxxxxxxxxxx> wrote:
>>>   
>>>> Hello Maxime,
>>>>
>>>> + Arthur
>>>>
>>>> mripard@xxxxxxxxxx wrote on Fri, 2 Feb 2024 10:53:37 +0100:
>>>>     
>>>>> Hi Miquel,
>>>>>
>>>>> On Fri, Feb 02, 2024 at 10:26:01AM +0100, Miquel Raynal wrote:      
>>>>>> pekka.paalanen@xxxxxxxxxxxxx wrote on Fri, 2 Feb 2024 10:55:22 +0200:
>>>>>>         
>>>>>>> On Thu, 01 Feb 2024 18:31:32 +0100
>>>>>>> Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
>>>>>>>         
>>>>>>>> Change the composition algorithm to iterate over pixels instead of lines.
>>>>>>>> It allows a simpler management of rotation and pixel access for complex formats.
>>>>>>>>
>>>>>>>> This new algorithm allows read_pixel function to have access to x/y
>>>>>>>> coordinates and make it possible to read the correct thing in a block
>>>>>>>> when block_w and block_h are not 1.
>>>>>>>> The iteration pixel-by-pixel in the same method also allows a simpler
>>>>>>>> management of rotation with drm_rect_* helpers. This way it's not needed
>>>>>>>> anymore to have misterious switch-case distributed in multiple places.          
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> there was a very good reason to write this code using lines:
>>>>>>> performance. Before lines, it was indeed operating on individual pixels.
>>>>>>>
>>>>>>> Please, include performance measurements before and after this series
>>>>>>> to quantify the impact on the previously already supported pixel
>>>>>>> formats, particularly the 32-bit-per-pixel RGB variants.
>>>>>>>
>>>>>>> VKMS will be used more and more in CI for userspace projects, and
>>>>>>> performance actually matters there.
>>>>>>>
>>>>>>> I'm worrying that this performance degradation here is significant. I
>>>>>>> believe it is possible to keep blending with lines, if you add new line
>>>>>>> getters for reading from rotated, sub-sampled etc. images. That way you
>>>>>>> don't have to regress the most common formats' performance.        
>>>>>>
>>>>>> While I understand performance is important and should be taken into
>>>>>> account seriously, I cannot understand how broken testing could be
>>>>>> considered better. Fast but inaccurate will always be significantly
>>>>>> less attractive to my eyes.        
>>>>>
>>>>> AFAIK, neither the cover letter nor the commit log claimed it was fixing
>>>>> something broken, just that it was "better" (according to what
>>>>> criteria?).      
>>>>
>>>> Better is probably too vague and I agree the "fixing" part is not
>>>> clearly explained in the commit log. The cover-letter however states:
>>>>     
>>>>> Patch 2/2: This patch is more complex. My main target was to solve issues
>>>>> I found in [1], but as it was very complex to do it "in place", I choose
>>>>> to rework the composition function.      
>>>> ...    
>>>>> [1]: https://lore.kernel.org/dri-devel/20240110-vkms-yuv-v2-0-952fcaa5a193@xxxxxxxxxx/      
>>>>
>>>> If you follow this link you will find all the feedback and especially
>>>> the "broken" parts. Just to be clear, writing bugs is totally expected
>>>> and review/testing is supposed to help on this regard. I am not blaming
>>>> the author in any way, just focusing on getting this code in a more
>>>> readable shape and hopefully reinforce the testing procedure.
>>>>     
>>>>> If something is truly broken, it must be stated what exactly is so we
>>>>> can all come up with a solution that will satisfy everyone.      
>>>>
>>>> Maybe going through the series pointed above will give more context
>>>> but AFAIU: the YUV composition is not totally right (and the tests used
>>>> to validate it need to be more complex as well in order to fail).
>>>>
>>>> Here is a proposal.
>>>>
>>>> Today's RGB implementation is only optimized in the line-by-line case
>>>> when there is no rotation. The logic is bit convoluted and may possibly
>>>> be slightly clarified with a per-format read_line() implementation,
>>>> at a very light performance cost. Such an improvement would definitely
>>>> benefit to the clarity of the code, especially when transformations
>>>> (especially the rotations) come into play because they would be clearly
>>>> handled differently instead of being "hidden" in the optimized logic.
>>>> Performances would not change much as this path is not optimized today
>>>> anyway (the pixel-oriented logic is already used in the rotation case).
>>>>
>>>> Arthur's YUV implementation is indeed well optimized but the added
>>>> complexity probably lead to small mistakes in the logic. The
>>>> per-format read_line() implementation mentioned above could be
>>>> extended to the YUV format as well, which would leverage Arthur's
>>>> proposal by re-using his optimized version. Louis will help on this
>>>> regard. However, for more complex cases such as when there is a
>>>> rotation, it will be easier (and not sub-optimized compared to the RGB
>>>> case) to also fallback to a pixel-oriented processing.
>>>>
>>>> Would this approach make sense?    
>>>
>>> Hi,
>>>
>>> I think it would, if I understand what you mean. Ever since I proposed
>>> a line-by-line algorithm to improve the performance, I was thinking of
>>> per-format read_line() functions that would be selected outside of any
>>> loops. Extending that to support YUV is only natural. I can imagine
>>> rotation complicates things, and I won't oppose that resulting in a
>>> much heavier read_line() implementation used in those cases. They might
>>> perhaps call the original read_line() implementations pixel-by-pixel or
>>> plane-by-plane (i.e. YUV planes) per pixel. Chroma-siting complicates
>>> things even further. That way one could compose any
>>> rotation-format-siting combination by chaining function pointers.  
>>
>> I'll let Louis also validate but on my side I feel like I totally
>> agree with your feedback.
>>
>>> I haven't looked at VKMS in a long time, and I am disappointed to find
>>> that vkms_compose_row() is calling plane->pixel_read() pixel-by-pixel.
>>> The reading vfunc should be called with many pixels at a time when the
>>> source FB layout allows it. The whole point of the line-based functions
>>> was that they repeat the innermost loop in every function body to make
>>> the per-pixel overhead as small as possible. The VKMS implementations
>>> benchmarked before and after the original line-based algorithm showed
>>> that calling a function pointer per-pixel is relatively very expensive.
>>> Or maybe it was a switch-case.  
>>
>> Indeed, since your initial feedback Louis made a couple of comparisons
>> and the time penalty is between +5% and +60% depending on the case,
>> AFAIR.
>>
>>> Sorry, I didn't realize the optimization had already been lost.  
>>
>> No problem, actually I also lost myself in my first answer as I
>> initially thought the (mainline) RGB logic was also broken in edge
>> cases, which it was not, only the YUV logic suffered from some
>> limitations.
>>
>>> Btw. I'd suggest renaming vkms_compose_row() to vkms_fetch_row() since
>>> it's not composing anything and the name mislead me.  
>>
>> Makes sense.
>>
>>> I think if you inspect the compositing code as of revision
>>> 8356b97906503a02125c8d03c9b88a61ea46a05a you'll get a better feeling of
>>> what it was supposed to be.  
>>
>> Excellent, thanks a lot!
>>
>> Miquèl
> 
> 



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