On Mon, Jan 29, 2024 at 12:10:52PM -0500, Luben Tuikov wrote: > On 2024-01-29 02:44, Christian König wrote: > > Am 26.01.24 um 17:29 schrieb Matthew Brost: > >> On Fri, Jan 26, 2024 at 11:32:57AM +0100, Christian König wrote: > >>> Am 25.01.24 um 18:30 schrieb Matthew Brost: > >>>> On Thu, Jan 25, 2024 at 04:12:58PM +0100, Christian König wrote: > >>>>> Am 24.01.24 um 22:08 schrieb Matthew Brost: > >>>>>> All entities must be drained in the DRM scheduler run job worker to > >>>>>> avoid the following case. An entity found that is ready, no job found > >>>>>> ready on entity, and run job worker goes idle with other entities + jobs > >>>>>> ready. Draining all ready entities (i.e. loop over all ready entities) > >>>>>> in the run job worker ensures all job that are ready will be scheduled. > >>>>> That doesn't make sense. drm_sched_select_entity() only returns entities > >>>>> which are "ready", e.g. have a job to run. > >>>>> > >>>> That is what I thought too, hence my original design but it is not > >>>> exactly true. Let me explain. > >>>> > >>>> drm_sched_select_entity() returns an entity with a non-empty spsc queue > >>>> (job in queue) and no *current* waiting dependecies [1]. Dependecies for > >>>> an entity can be added when drm_sched_entity_pop_job() is called [2][3] > >>>> returning a NULL job. Thus we can get into a scenario where 2 entities > >>>> A and B both have jobs and no current dependecies. A's job is waiting > >>>> B's job, entity A gets selected first, a dependecy gets installed in > >>>> drm_sched_entity_pop_job(), run work goes idle, and now we deadlock. > >>> And here is the real problem. run work doesn't goes idle in that moment. > >>> > >>> drm_sched_run_job_work() should restarts itself until there is either no > >>> more space in the ring buffer or it can't find a ready entity any more. > >>> > >>> At least that was the original design when that was all still driven by a > >>> kthread. > >>> > >>> It can perfectly be that we messed this up when switching from kthread to a > >>> work item. > >>> > >> Right, that what this patch does - the run worker does not go idle until > >> no ready entities are found. That was incorrect in the original patch > >> and fixed here. Do you have any issues with this fix? It has been tested > >> 3x times and clearly fixes the issue. > > > > Ah! Yes in this case that patch here is a little bit ugly as well. > > > > The original idea was that run_job restarts so that we are able to pause > > the submission thread without searching for an entity to submit more. > > > > I strongly suggest to replace the while loop with a call to > > drm_sched_run_job_queue() so that when the entity can't provide a job we > > just restart the queuing work. > > I agree with Christian. This more closely preserves the original design > of the GPU schedulers, so we should go with that. > -- > Regards, > Luben As this patch is already in rc2 will post a patch shortly replacing the loop with a re-queuing design. Thanks, Matt