The previous 500ms default timeout was fairly optimistic and could be hit by real world applications. Many distributions targeting devices with a Mali-4xx already bumped this timeout to a higher limit. We can be generous here with a high value as 10s since this should mostly catch buggy jobs like infinite loop shaders, and these don't seem to happen very often in real applications. Signed-off-by: Erico Nunes <nunes.erico@xxxxxxxxx> --- drivers/gpu/drm/lima/lima_sched.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c index c2e78605e43e..00b19adfc888 100644 --- a/drivers/gpu/drm/lima/lima_sched.c +++ b/drivers/gpu/drm/lima/lima_sched.c @@ -505,7 +505,7 @@ static void lima_sched_recover_work(struct work_struct *work) int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name) { unsigned int timeout = lima_sched_timeout_ms > 0 ? - lima_sched_timeout_ms : 500; + lima_sched_timeout_ms : 10000; pipe->fence_context = dma_fence_context_alloc(1); spin_lock_init(&pipe->fence_lock); -- 2.43.0