From: Melissa Wen <mwen@xxxxxxxxxx> Instead of checking if the job is NULL every time we call the function, check it inside the function. Signed-off-by: Melissa Wen <mwen@xxxxxxxxxx> Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx> Reviewed-by: Iago Toral Quiroga <itoral@xxxxxxxxxx> --- drivers/gpu/drm/v3d/v3d_submit.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c index f36214002f37..a0caf9c499bb 100644 --- a/drivers/gpu/drm/v3d/v3d_submit.c +++ b/drivers/gpu/drm/v3d/v3d_submit.c @@ -129,6 +129,9 @@ void v3d_job_cleanup(struct v3d_job *job) void v3d_job_put(struct v3d_job *job) { + if (!job) + return; + kref_put(&job->refcount, job->free); } @@ -517,11 +520,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, &se, last_job->done_fence); - if (bin) - v3d_job_put(&bin->base); + v3d_job_put(&bin->base); v3d_job_put(&render->base); - if (clean_job) - v3d_job_put(clean_job); + v3d_job_put(clean_job); return 0; -- 2.42.0